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WizardryUtils
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A library mod for Electroblob's Wizardry addons.
Does not follow a specific thematic focus apart from vanilla Minecraft.
Adds extra equipment such special items and accessories specifically using the Baubles or Curios mods.
Adds extra features or content to an existing mod.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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WizardryUtils
A library mod for addon devs for the Electroblob's Wizardry Minecraft mod.
This mod requires the Electroblob's Wizardry mod
This mod does not add a lot of new content to your game, as it's a shared code library to be used by other mods. It also contains various useful stuff like AttributeModifiers for spell modifiers that can be useful for pack makers (e.g. make an Ice Dragonsteel chestplate grant +30% Potency).
Features
WizardryUtils contains shared functionality and code for my addons, including:
- Framework for new artefact types (Head slot Bauble, belt slot Bauble)
- Interface for ticking artefacts in Baubles slots
- Capability-based handler for registering "dynamic" minion spells. This means minion spells no longer have to register a duplicate variant of the entity which implements various interfaces and methods to e.g., remove loot, drops.
- Shared code for automated artefact injection into Shrine loot tables
- Automated item model registry
- CraftTweaker support for defining your own buff, minion or projectile spells, referencing modded potions/creatures or projectiles
- Crafttweaker support for Electroblob's Wizardry's spell cast events
- AttributeModifier implementation of all spell modifiers
- LootCondition for checking actively worn artefacts in Baubles slots
- "Dusty" item variant for each artefact type. These can turn into any random artefact of their respective type when a player right-clicks them. Useful for custom mob loot/quest reward etc
- Automated spell wiki page, spell summary page and artefact page generator
Planned features
- All are implemented so far, more tbd
WizardryUtils
A library mod for addon devs for the Electroblob's Wizardry Minecraft mod.
This mod requires the Electroblob's Wizardry mod
This mod does not add a lot of new content to your game, as it's a shared code library to be used by other mods. It also contains various useful stuff like AttributeModifiers for spell modifiers that can be useful for pack makers (e.g. make an Ice Dragonsteel chestplate grant +30% Potency).
Features
WizardryUtils contains shared functionality and code for my addons, including:
- Framework for new artefact types (Head slot Bauble, belt slot Bauble)
- Interface for ticking artefacts in Baubles slots
- Capability-based handler for registering "dynamic" minion spells. This means minion spells no longer have to register a duplicate variant of the entity which implements various interfaces and methods to e.g., remove loot, drops.
- Shared code for automated artefact injection into Shrine loot tables
- Automated item model registry
- CraftTweaker support for defining your own buff, minion or projectile spells, referencing modded potions/creatures or projectiles
- Crafttweaker support for Electroblob's Wizardry's spell cast events
- AttributeModifier implementation of all spell modifiers
- LootCondition for checking actively worn artefacts in Baubles slots
- "Dusty" item variant for each artefact type. These can turn into any random artefact of their respective type when a player right-clicks them. Useful for custom mob loot/quest reward etc
- Automated spell wiki page, spell summary page and artefact page generator
Planned features
- All are implemented so far, more tbd
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