Woot: NeoForked
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This is a 1.21.1 version of Woot for NeoForge!
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Features machines that process raw materials or automation processes.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
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From the original mod description:
We have all been there in Minecraft - building the mob farm.
They all come down to the same thing.
- Spawn the mobs
- Kill the mobs
- Collect the XP and loot
- Deal with a ton on entities being spawned
Woot does things a bit differently ..... it doesn't spawn any mobs in the world .... WHAT?!
In Woot you build your factory then program it with the mob of your choice. Then you give it some power and an inventory to put all the loot into that the mob would have generated.
There are multiple tiers of factory to handle higher tier mobs. So yes, you need the big factory to spawn the Wither!
To make life a bit easier, there is a layout block to show you where you need to put all the blocks in each tiers multiblock.
You can also upgrade your factory to give extra benefits, all of which cost extra power.
- Looting I/II/III - apply looting to the mob kills
- Rate I/II/III - spawn mobs faster
- Mass I/II/III - spawn more mobs
- Decapitate I/II/III - increased head drop rate
- XP I/II/III - generate XP shards
- Efficiency I/II/III - make your factory a bit cheaper in power terms
This is a port of the awesome Woot mod. I've done my best to keep all of the features from the previous (1.16.5) version, but there are some notable changes.
The custom advancements are not implemented (but might be in the future!)
Loot exporting has been altered to play nicer with other mods that you may use for logistics.
Some of the preset drops and input ingredients are not set in this version. I plan to add this!
^This is done now!
Big thank you to Ipsis, the original creator.
Woot, my beloved, you are finally back!
From the original mod description:
We have all been there in Minecraft - building the mob farm.
They all come down to the same thing.
Spawn the mobs Kill the mobs Collect the XP and loot Deal with a ton on entities being spawned Woot does things a bit differently ..... it doesn't spawn any mobs in the world .... WHAT?!
In Woot you build your factory then program it with the mob of your choice. Then you give it some power and an inventory to put all the loot into that the mob would have generated.
There are multiple tiers of factory to handle higher tier mobs. So yes, you need the big factory to spawn the Wither!
To make life a bit easier, there is a layout block to show you where you need to put all the blocks in each tiers multiblock.
You can also upgrade your factory to give extra benefits, all of which cost extra power.
Looting I/II/III - apply looting to the mob kills Rate I/II/III - spawn mobs faster Mass I/II/III - spawn more mobs Decapitate I/II/III - increased head drop rate XP I/II/III - generate XP shards Efficiency I/II/III - make your factory a bit cheaper in power terms
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