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TFC Workers
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This is a compatibility submod for Talhanations Villager Workers, Villager Recruits and the overhaul mod Terrafirmacraft.
Features machines that process raw materials or automation processes.
Enhances farming mechanics and introduces new crops and livestock.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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This is a compatibility submod for Talhanations Villager Workers, Villager Recruits and the overhaul mod Terrafirmacraft. This project contains some original code made by talhanation who is the owner of it. The rest of the code's author is Ckeeze. Usage in commercial projects is strictly forbidden, you may include the mod in any modpack, on any platform as long as you distribute it for free, and to a licensed minecraft userbase. For mor info check the license.
Beyond functional compatibility this mod aim's to smooth out the gameplay interactions of both mods. Making the transition from normal TFC gameplay to that of enhanced by Workers and Recruits smooth and ballanced.
Features:
- Instead of unobtainable vanilla emeralds, recruits and workers now use a Coin wich can be made from precious metals in the TFC anvil
- Recruits fully function with TFC as expected, eating TFC food, riding TFC horse, wearing TFC gear etc...
- All Recruit workblocks are craftable with TFC materials in the early copper age
- Villagers are now obtainable in TFC via curing Zombies with a TFC-Esque Weakness potion substitute
- Villagers lose their job upon curing and vanilla trades are still not avalaible
- Workers take items to and from TFC chests, eat COOKED tfc food, while ignoring spoilt or raw fooditems
- Fisherman fishes from both saltwater and freshwater, and get's TFC fish as loot
- Miner places TFC torches, picks up and deposits TFC resources
- Lumberjack replants TFC sapplings
- Farmer tills tfc:soil, plants and harvests most TFC crops
- Farmer takes climate into consideration when planting
- Farmer replenishes nutrients
- Swineherd now fully functional, manages TFC pigs, uses TFC items, etc...
- CattleFarmer now fully functional, every Dairy Animal compatible
- Shepherd now fully functional, every Wooly Animal is compatible
- Chicken farmers fully manage TFC Birds (apart from collecting eggs)
- Merchant can ride TFC horses
- Unique TFC villager professions who help with food security and trade hard to find, or non renewable resources
Planned:
- Full moon spawn event to help players gather zombie villagers as their initial workers/recruits
- Miner Placing support beams when digging sideways
- Lumberjack uses schyte to collect saplings
- Fisherman consumes bait
LINKS TO DEPENDENCIES:
https://modrinth.com/mod/villager-workers
https://modrinth.com/mod/villager-recruits
https://modrinth.com/mod/terrafirmacraft
DISCLAIMER: The Mod is still in initial development fase, expect bugs and instability!
Official modpack created for this mod:
https://www.curseforge.com/minecraft/modpacks/armies-of-terra
If you want to support development!
Donation to the developer and server owner (goes directly towards maintanance and further development):
https://github.com/sponsors/ckeeze
OR
Rent your own server at a 25% discount while also helping us out financially, use referal code ARMYOFTERRA
Our partners at Wabbanode offers both budget and high end servers in several world regions
This is a work in progress project!
This is a compatibility submod for Talhanation's Villager Workers, Villager Recruits and the overhaul mod Terrafirmacraft. This project contains some original code made by talhanation who is the owner of it. The rest of the code's author is Ckeeze. Usage in commercial projects is strictly forbidden, you may include the mod in any modpack, on any platform as long as you distribute it for free, and to a licensed minecraft userbase. For mor info check the license.
Beyond functional compatibility this mod aim's to smooth out the gameplay interactions of both mods. Making the transition from normal TFC gameplay to that of enhanced by Workers and Recruits smooth and ballanced.
Features:
- Instead of unobtainable vanilla emeralds, recruits and workers now use a Coin wich can be made from precious metals in the TFC anvil
- Recruits fully function with TFC as expected, eating TFC food, riding TFC horse, wearing TFC gear etc...
- All Recruit workblocks are craftable with TFC materials in the early copper age
- Villagers are now obtainable in TFC via curing Zombies with a TFC-Esque Weakness potion substitute
- Villagers lose their job upon curing and vanilla trades are still not avalaible
- Villagers can breed with TFC foods (crop produce and bread)
- Workers take items to and from TFC chests, eat COOKED tfc food, while ignoring spoilt or raw fooditems
- Fisherman fishes from both saltwater and freshwater, and get's TFC fish as loot
- Miner places TFC torches, picks up and deposits TFC resources
- Lumberjack replants TFC sapplings
- Farmer tills tfc:soil, plants and harvests most TFC crops
- Farmer takes climate into consideration when planting
- Farmer replenishes nutrients
- Merchant can ride TFC horses
- Animal farmers fully manage TFC animals
- 9 Unique TFC villager professions who help with food security and trade hard to find, or non renewable resources, or get more coins
Planned:
- Full moon spawn event to help players gather zombie villagers as their initial workers/recruits
- Miner Placing support beams when digging sideways
- Lumberjack uses schyte to collect saplings
- Fisherman consumes bait
LINKS TO DEPENDENCIES:
https://modrinth.com/mod/villager-workers
https://modrinth.com/mod/villager-recruits
https://modrinth.com/mod/terrafirmacraft
DISCLAIMER: The Mod is still in initial development fase, expect bugs and instability!
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