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TFC Workers

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TFC Workers

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This is a compatibility submod for Talhanations Villager Workers, Villager Recruits and the overhaul mod Terrafirmacraft.

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About

Project Details

Type
Mod
License
Creative Commons Attribution Non Commercial Share Alike 4.0 International
Latest Version
WorkersTFC 1.2.0 - 1.20.1.jar
Authors
CurseForge
Modrinth

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Modrinth ID

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About

Description

This is a compatibility submod for Talhanations Villager Workers, Villager Recruits and the overhaul mod Terrafirmacraft. This project contains some original code made by talhanation who is the owner of it. The rest of the code's author is Ckeeze. Usage in commercial projects is strictly forbidden, you may include the mod in any modpack, on any platform as long as you distribute it for free, and to a licensed minecraft userbase. For mor info check the license.

Beyond functional compatibility this mod aim's to smooth out the gameplay interactions of both mods. Making the transition from normal TFC gameplay to that of enhanced by Workers and Recruits smooth and ballanced.

Features:

  • Instead of unobtainable vanilla emeralds, recruits and workers now use a Coin wich can be made from precious metals in the TFC anvil
  • Recruits fully function with TFC as expected, eating TFC food, riding TFC horse, wearing TFC gear etc...
  • All Recruit workblocks are craftable with TFC materials in the early copper age
  • Villagers are now obtainable in TFC via curing Zombies with a TFC-Esque Weakness potion substitute
  • Villagers lose their job upon curing and vanilla trades are still not avalaible
  • Workers take items to and from TFC chests, eat COOKED tfc food, while ignoring spoilt or raw fooditems
  • Fisherman fishes from both saltwater and freshwater, and get's TFC fish as loot
  • Miner places TFC torches, picks up and deposits TFC resources
  • Lumberjack replants TFC sapplings
  • Farmer tills tfc:soil, plants and harvests most TFC crops
  • Farmer takes climate into consideration when planting
  • Farmer replenishes nutrients
  • Swineherd now fully functional, manages TFC pigs, uses TFC items, etc...
  • CattleFarmer now fully functional, every Dairy Animal compatible
  • Shepherd now fully functional, every Wooly Animal is compatible
  • Chicken farmers fully manage TFC Birds (apart from collecting eggs)
  • Merchant can ride TFC horses 
  • Unique TFC villager professions who help with food security and trade hard to find, or non renewable resources

Planned:

  • Full moon spawn event to help players gather zombie villagers as their initial workers/recruits
  • Miner Placing support beams when digging sideways
  • Lumberjack uses schyte to collect saplings
  • Fisherman consumes bait

LINKS TO DEPENDENCIES:

https://modrinth.com/mod/villager-workers

https://modrinth.com/mod/villager-recruits

https://modrinth.com/mod/terrafirmacraft

DISCLAIMER: The Mod is still in initial development fase, expect bugs and instability!

Official modpack created for this mod:
https://www.curseforge.com/minecraft/modpacks/armies-of-terra

If you want to support development!
Donation to the developer and server owner (goes directly towards maintanance and further development): 
https://github.com/sponsors/ckeeze

OR

description_d03b71fb-1d7c-49e2-9f60-290b5fec77b5.png

Rent your own server at a 25% discount while also helping us out financially, use referal code ARMYOFTERRA
Our partners at Wabbanode offers both budget and high end servers in several world regions

This is a work in progress project!

This is a compatibility submod for Talhanation's Villager Workers, Villager Recruits and the overhaul mod Terrafirmacraft. This project contains some original code made by talhanation who is the owner of it. The rest of the code's author is Ckeeze. Usage in commercial projects is strictly forbidden, you may include the mod in any modpack, on any platform as long as you distribute it for free, and to a licensed minecraft userbase. For mor info check the license.

Beyond functional compatibility this mod aim's to smooth out the gameplay interactions of both mods. Making the transition from normal TFC gameplay to that of enhanced by Workers and Recruits smooth and ballanced.

Features:

  • Instead of unobtainable vanilla emeralds, recruits and workers now use a Coin wich can be made from precious metals in the TFC anvil
  • Recruits fully function with TFC as expected, eating TFC food, riding TFC horse, wearing TFC gear etc...
  • All Recruit workblocks are craftable with TFC materials in the early copper age
  • Villagers are now obtainable in TFC via curing Zombies with a TFC-Esque Weakness potion substitute
  • Villagers lose their job upon curing and vanilla trades are still not avalaible
  • Villagers can breed with TFC foods (crop produce and bread)
  • Workers take items to and from TFC chests, eat COOKED tfc food, while ignoring spoilt or raw fooditems
  • Fisherman fishes from both saltwater and freshwater, and get's TFC fish as loot
  • Miner places TFC torches, picks up and deposits TFC resources
  • Lumberjack replants TFC sapplings
  • Farmer tills tfc:soil, plants and harvests most TFC crops
  • Farmer takes climate into consideration when planting
  • Farmer replenishes nutrients
  • Merchant can ride TFC horses
  • Animal farmers fully manage TFC animals
  • 9 Unique TFC villager professions who help with food security and trade hard to find, or non renewable resources, or get more coins

Planned:

  • Full moon spawn event to help players gather zombie villagers as their initial workers/recruits
  • Miner Placing support beams when digging sideways
  • Lumberjack uses schyte to collect saplings
  • Fisherman consumes bait

LINKS TO DEPENDENCIES:

https://modrinth.com/mod/villager-workers

https://modrinth.com/mod/villager-recruits

https://modrinth.com/mod/terrafirmacraft

DISCLAIMER: The Mod is still in initial development fase, expect bugs and instability!

Screenshots

Gallery

  • Coins are used to hire recruits and workers
    Coins are used to hire recruits and workers
  • Coins are created from precious metals in the anvil
    Coins are created from precious metals in the anvil
  • Workers work with TFC items and blocks
    Workers work with TFC items and blocks
  • Workers recognise and use modded chests
    Workers recognise and use modded chests
  • Workers recognise and use modded chests
    Workers recognise and use modded chests
  • Coins are used to hire recruits and workers
    Coins are used to hire recruits and workers
  • Coins are reated from precious metals in the anvil
    Coins are reated from precious metals in the anvil
  • Gilded Fruit
    Gilded Fruit It can be made with any fruit from a TFC fruit tree, It can be used to cure zombie villagers
  • Workers work with TFC items and blocks
    Workers work with TFC items and blocks
  • Round jar
    Round jar You can make a new type of clay item, wich can be fired in the pitkiln
  • Weakness bomb recipe
    Weakness bomb recipe Once the round jar is fired it can be made into a throwable weakness potion substitute

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~32,000
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CurseForge
~29,000
Modrinth
~2,000
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Modrinth
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