World Persistence

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World Persistence

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A fabric mod that adds more immersion to the static minecraft world.

Adventure/Exploration
World Gen Improvements
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Fabric
Minecraft

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About

Project Details

Type
Mod
License
MIT License
Latest Version
0.1.0
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About

Description

World Persistence

World Persistence

Instead of the world forgetting everything the moment you leave an area, this mod records meaningful events such as player deaths, explosions, chunk visits, and repeated travel. Over time, the world begins to reflect what has happened there.

This mod is designed to be vanilla-friendly, server-safe, and lightweight.


Features

Memory

World Persistence tracks important events in the world and stores them persistently.

Tracked memories include:

  • Player deaths
  • Explosion locations
  • Chunk visits
  • Repeated player travel
  • Local chunk history
  • Player-related history entries

The world remembers what happened, where it happened, and who was involved.


Death

When a player dies, the mod records a persistent memory at that location.

This allows players to look back and discover what happened in an area.

Example:

Day 42: Steve died here.

Death memories are saved with:

  • Player name
  • Player UUID
  • Dimension
  • Position
  • World time
  • Description

World Persistence does not steal, delete, or manage dropped items by default. It is a history system, not a grave-inventory mod.


Path

Areas that players walk through often can slowly become visible paths.

Repeated travel over natural terrain may gradually convert blocks like grass or dirt into path-like terrain, making frequently used routes feel naturally worn over time.

This system is designed to be subtle and conservative.

By default, the mod avoids transforming important blocks such as:

  • Containers
  • Ores
  • Redstone blocks
  • Logs
  • Planks
  • Farmland
  • Player-built blocks
  • Modded blocks where unsafe

Path formation can be adjusted or disabled in the config.


Commands

Players and server admins can view nearby history using commands.

/worldpersistence history
/worldpersistence history chunk
/worldpersistence history player <player>
/worldpersistence stats
/worldpersistence debug
/worldpersistence config reload

Why Use This Mod?

Minecraft worlds often feel static.

A massive battle, a long journey, or a tragic death can happen, but the world itself usually forgets everything moments later.

World Persistence changes that.

This mod allows the world to slowly build history over time through persistent memories, environmental changes, and local event tracking.

Perfect for:

  • Survival worlds
  • SMP servers
  • Roleplay servers
  • Vanilla+ modpacks
  • Long-term worlds
  • Content creator servers
  • Lore-driven multiplayer worlds

Every server slowly develops its own stories.


Example Moments

With World Persistence installed, your world can begin to tell stories like:

“A player died near this hill several days ago.”

“This chunk has been visited many times.”

“A path is beginning to form here.”

“An explosion happened nearby.”

“This area has become part of the server’s history.”

The goal is not to overwhelm Minecraft with massive new systems.

The goal is to make the existing world feel meaningful.


Configuration

World Persistence includes configurable systems for both survival players and server owners.

Config options may include:

  • Enable or disable death memories
  • Enable or disable path formation
  • Enable or disable explosion memories
  • Adjust path formation thresholds
  • Configure history command radius
  • Limit stored world events
  • Limit stored chunk events
  • Enable debug logging
  • Configure block transformation behavior
  • Configure allowed dimensions

This makes the mod suitable for:

  • Small survival worlds
  • Large SMP servers
  • Vanilla+ modpacks
  • Long-term multiplayer worlds

Performance

World Persistence is designed to stay lightweight and server-friendly.

The mod avoids expensive world scanning and does not constantly search through loaded chunks. Instead, it relies on controlled event tracking, player movement sampling, and efficient persistent world storage.

Performance-focused design includes:

  • No global block scans
  • No heavy per-tick block checks
  • Configurable memory limits
  • Conservative path updates
  • Efficient server-side data storage
  • Debug logging disabled by default

Designed for long-term worlds and multiplayer servers.


Multiplayer Support

World Persistence is built with multiplayer in mind.

Works well for:

  • Dedicated servers
  • SMP worlds
  • Vanilla+ server packs
  • Long-term multiplayer survival
  • Roleplay servers

Most history commands are readable by normal players, while admin/debug commands require elevated permissions.


Compatibility

World Persistence is designed for modern Fabric environments.

Recommended Environment

  • Fabric Loader
  • Fabric API
  • Supported Minecraft version listed on the release page

Optional Compatibility

  • Mod Menu
  • Sodium
  • Lithium
  • FerriteCore
  • Cloth Config API (if installed)

The mod is intentionally lightweight and avoids invasive mixins whenever possible.


Dependencies

Required

Optional

Recommended

  • Sodium
  • Lithium
  • FerriteCore

Technical Information

  • Loader: Fabric
  • Environment: Client and Server
  • Dedicated Server Support: Yes
  • Client Required on Server: No
  • Lightweight and Vanilla-Friendly: Yes

Known Limitations

This is an early version of the mod.

Current limitations may include:

  • No full visual timeline UI yet
  • No village reputation system yet
  • No structure decay system yet
  • No battlefield scar system yet
  • No local rumor system yet
  • Some memories are currently accessible mainly through commands

These systems are planned for future updates.


Roadmap

v0.2.0

  • Visible memorial blocks
  • Better local history display
  • Local rumors
  • Village reputation tracking

v0.3.0

  • Structure decay
  • Battlefield scars
  • Forest regrowth
  • More dynamic world-state changes

v1.0.0

  • Full world history timeline
  • Datapack API
  • Advanced SMP storytelling systems
  • Additional configurable memory systems

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