World Remoulded

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World Remoulded

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Bringing back whimsy to Minecrafts Overworld Generation!

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World Remoulded Logo


THIS PROJECT NOW INCLUDES TREEVAMPED BY DEFAULT, MAKING THE TWO INCOMPATIBLE. PLEASE REMOVE TREEVAMPED BEFORE UPDATING AND BACK UP YOUR WORLDS. ALSO REQUIRES LITHOSTITCHED

Want the World Gen without the new Blocks, Biomes and Structures? Check out World Remoulded Lite! A Datapack version of the mod that only has the terrain generation changes


World Remoulded is a mod that aims to bring back weirdness and wonder to Minecrafts Overworld generation present in early versions! The project aims to strike a careful balance between generating terrain that never bores the player while remaining survival friendly to traverse and explore. More difficult to traverse terrain does exist however, which will encourage the player to use reliable mounts more often.

Additionally, this mod features a rework to the Alternate stone types, giving them cobbled variants that can be substituted for Cobblestone in recipes! They each have respective biomes where they spawn more often. Also adding additional immersion in your world through the enviroment, where the sky and water colours in some biomes have been altered! Enjoy some darker blues in cold biomes and minty greens to soft oranges in jungle and desert biomes!

[Screenshots may use the Distant Horizons mod, the Cloud Tweaks mod, and the Programmer Art Fix resource pack]

Check out the trailer for the v0.5.0b update below!

How this mod works is that it modifies several JSON files that control how the world generates. It takes inspiration from both the amplified and large biomes world types, and essentially creates a combined, slightly watered down version of both. Amplified worlds are stunning but can be hard to navigate and taxing on the users PC, and large biomes are, well, true to the name of course but to an inconvinient degree. This datapack takes the best from both and merges it into the default terrain gen. The Caves and Cliffs terrain generation can provide some stunning backdrops, but if the realism it focuses on has bored you long ago, then this pack will be the solution for that!


DISCLAIMER

This mod is in Alpha, and is not quite perfect yet. One large issue that comes from taking aspects from Amplified features is that many caves in the Stone layer beneath sea level are very flooded. This can be circumnavigated by mining in places like Meadows that spawn on much more elevated terrain, or places further inland from rivers or oceans. I tried my best to solve this issue before uploading this mod but I wasn't able to come up with a solution, so I'm just going to upload it regardless in an Alpha state, and once I get that issue ironed out, I'll move it along to Beta while I change some other things I have planned. I don't want to waste anymore time trying to solve a problem I am currently not capable of solving so I'd like to get other projects worked on in the mean time until I do!

As of Beta, this issue has been slightly improved, but continue to avoid low land areas if you're looking for a caving adventure unless a truly massive cavern entrance exists!

Additionally, as of v0.2.0a foliage has been made denser on average in a lot of biomes, so I'd highly recommend a mod like Cut Through by Fuzs or something similar to be able to hit mobs through tall grass for a better gameplay experience


Is this mod compatible with [x] mod/datapack?

If the mod/datapack modifies the base overworld world gen in any way then most likely no, and it'll likely stay that way as I intend for this pack to work with vanilla world gen only. Any mods that add biomes or make slight changes I'm not entirely sure about, and any mods that instead add or edit features like ores or structures should in theory work.

Mods I've found to be compatible so far from my own testing;

  • Deeper Oceans by Apollo - [Recommended] Compliments World Remouldeds new Icebergs and Hydrothermal Vents
  • Underground Rivers by Apollo - [Recommended] Just an overall really cool mod that's fun to explore!
  • Cliff Face by boyonk - [Optional] This one's down to personal preference

These three mods were also used in the taking of various screenshots, and footage for the trailer

Will you port this pack to [x] version?

Currently, my primary focus is making all the mods I am working on for 1.21.11 as this is the version of Minecraft I want my modpack project to center around. In the future or when I have the time, I will do my best to make as many of my projects for other versions as possible but I can't make any promises

Any plans for the future?

Yes! I may tweak some values of the World Gen down the line once I get a better grasp of how they work, but additionally I both have other plans to liven up foliage and add features across biomes that feel vanilla, and there are also admittedly issues I need to iron out which is why the mod is Alpha at the moment, as explained above The mod currently I think is relatively Feature Complete! Unless I can implement any other smaller additions, so now the issues just need to be ironed out

This terrain generation is less realistic than vanilla

Good! That was the goal :)

Thank you for checking out my mod!

Screenshots

Gallery

  • Old Comparison Gif
    Old Comparison Gif A comparison gif between vanilla and the mod to showcase how the generation differs to vanilla, Seed is -9032592955883314987
  • Random Seed Spawns
    Random Seed Spawns Now showing some various seed spawns that I generated in the final stages of testing!
  • A warmer spawn with some jagged peaks and valleys past the mangrove swamp
    A warmer spawn with some jagged peaks and valleys past the mangrove swamp
  • A savannah plateau standing tall next to a rolling plains
    A savannah plateau standing tall next to a rolling plains
  • By far my favourite screenshot I got, stark cave and cliffs style mountain ranges can still generate, now with the potential to hit world heigh limit!
    By far my favourite screenshot I got, stark cave and cliffs style mountain ranges can still generate, now with the potential to hit world heigh limit!
  • Previous Seed as of 0.5.0b
    Previous Seed as of 0.5.0b
  • Other Biome changes
    Other Biome changes Now showcasing some other misc changes, savannahs have pale golden grass and a new sky colour!
  • Jungles meanwhile have a minty green tint to their skies, you'll also find biomes have their water coloured based on temperature!
    Jungles meanwhile have a minty green tint to their skies, you'll also find biomes have their water coloured based on temperature!
  • Colder biomes have deeper bluer skies in general, and mountain ranges have it so to the point you feel like the atmosphere is thinning from the height!
    Colder biomes have deeper bluer skies in general, and mountain ranges have it so to the point you feel like the atmosphere is thinning from the height!
  • Dark Oak foliage has been made gloomier
    Dark Oak foliage has been made gloomier
  • You can practically feel the heat in the air with the desert biomes sky colour!
    You can practically feel the heat in the air with the desert biomes sky colour!
  • v0.2.0a - Beach Grass
    v0.2.0a - Beach Grass
  • v0.2.0a - Denser Forest Foliage
    v0.2.0a - Denser Forest Foliage
  • v0.2.0a - Forest Rock
    v0.2.0a - Forest Rock
  • v0.2.0a - Forest Rock variants
    v0.2.0a - Forest Rock variants
  • v0.2.0a - Cherry Grove Vegetation
    v0.2.0a - Cherry Grove Vegetation
  • v0.3.0a - Improved Iceberg Generation
    v0.3.0a - Improved Iceberg Generation Improved Iceberg generation (all screenshots taken for v0.3.0a additionally use the Cliff Face mod)
  • v0.3.0a - Disc Shape Changes
    v0.3.0a - Disc Shape Changes Made bigger and more frequent
  • v0.3.0a - Coral in Lukewarm Oceans
    v0.3.0a - Coral in Lukewarm Oceans Left is Warm Ocean, right is Lukewarm. Spawns less frequently in Lukewarm Oceans than Warm
  • v0.3.0a - Reduced Dripstone Spikes
    v0.3.0a - Reduced Dripstone Spikes Makes it easier to traverse the biome, good for the players quality of life while also improving mob pathfinding
  • v0.3.0a - Emerald Geode
    v0.3.0a - Emerald Geode Very rarely found where Emerald Ore naturally generates
  • v0.3.0a - Lapis Geode
    v0.3.0a - Lapis Geode Rarely found in Jungle biomes, including Sparse and Bamboo variants
  • v0.3.0a - Return of the Rose
    v0.3.0a - Return of the Rose Now with additional colour variants! What are their Suspicious Stew effects?
  • v0.5.0b - Dirty Caves
    v0.5.0b - Dirty Caves
  • v0.5.0b - Frozen Caves
    v0.5.0b - Frozen Caves
  • v0.5.0b - Arid Caves
    v0.5.0b - Arid Caves
  • 0.5.0b - Mushroom Caves
    0.5.0b - Mushroom Caves Features much more Glow Lichen than regular caves
  • v0.5.0b - Thicket
    v0.5.0b - Thicket More Tree-dense Plains variant
  • v0.5.0b - Rocky Hills
    v0.5.0b - Rocky Hills A stonier variant of the Plains
  • v0.5.0b - Updated Flower Forest
    v0.5.0b - Updated Flower Forest
  • v0.5.0b - Maple Grove
    v0.5.0b - Maple Grove
  • v0.5.0b - Old Growth Beech Forest
    v0.5.0b - Old Growth Beech Forest
  • v0.5.0b - Old Growth Forest
    v0.5.0b - Old Growth Forest
  • v0.5.0b - Coniferous Forest
    v0.5.0b - Coniferous Forest
  • v0.5.0b - Snowy Old Growth Spruce Taiga
    v0.5.0b - Snowy Old Growth Spruce Taiga
  • v0.5.0b - Faded Dark Forest
    v0.5.0b - Faded Dark Forest A transition biome for the Pale Garden
  • v0.5.0b - Caverns
    v0.5.0b - Caverns
  • v0.5.0b - Extra Stone Blocks
    v0.5.0b - Extra Stone Blocks
  • v0.5.0b - Extra Granite Blocks
    v0.5.0b - Extra Granite Blocks
  • v0.5.0b - Extra Diorite Blocks
    v0.5.0b - Extra Diorite Blocks
  • v0.5.0b - Extra Andesite Blocks
    v0.5.0b - Extra Andesite Blocks
  • v0.5.0b - Extra Tuff Blocks
    v0.5.0b - Extra Tuff Blocks
  • v0.5.0b - Slight Dungeon Upgrade
    v0.5.0b - Slight Dungeon Upgrade
  • v0.5.0b - Warm Skeleton Dungeon
    v0.5.0b - Warm Skeleton Dungeon Has different variants depending on Biome temp, and what Mob Spawner is inside. Also may encounter Mob Variant Spawners!
  • v0.5.0b - Deep Slime Dungeon
    v0.5.0b - Deep Slime Dungeon If you get VERY lucky...
  • v0.5.0b - Mushroom Shore
    v0.5.0b - Mushroom Shore Notice the new Mycelium Roots growing on the mainland!

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