WorldFarView

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WorldFarView

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Mod that increases render distance by utilizing height map planes.

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Minecraft

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Available Platforms

Compatibility

Supported Environments

Where It Runs
Client and Server

Must be installed on both the client and the server.

Either Side, Better on Both

Works on the client or the server alone, but does more when on both.

Varies by version.

About

Project Details

Type
Mod
License
MIT License
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About

Description

Inspired by FarPlane2, this mod enhances render distance using Quad trees.

Image of generated terrain from 10k blocks

Installation & Usage

  1. Install the mod on both client and server.
  2. Join a world - the mod activates automatically.
    • Note: High resolutions may require longer loading times.
  • Currently supports only noise-based chunk generators (vanilla-compatible).
    • The mod will notify you if any compatibility issues arise.

⚠️ Development Notice: This mod is still in active development and may have stability issues.


⚙️ Configuration

Client Settings (Editable in-game via Mods menu)

Setting Description Recommended Value
Quad Tree Radius Horizontal radius covered by the quad tree 65536 blocks, big values may lead to high memory usage
Quad tree max depth Maximum adaptive quad tree depth Depends on tree radius and resolution
Fade distance Distance used to fade in terrain beyond the vanilla render distance Your render distance

⚠️ If the server rejects client settings (e.g., unsupported resolution), the mod will auto-disable.


Server Settings (Can be found in world/server files)

Setting Description
clientSide If true, sends seed/generator data to clients (unsupported in current version). If false, forces server-side generation.
maxRadius Reject quad tree requests above this radius
maxDepth Reject quad tree requests above this depth

Last update removed quad tree generation on server for memory optimizations. Instead, server sends only heights in desired points.


🛠️ For Developers: Adding Compatibility

To integrate your custom world generator:

  1. Implement FarChunkGenerator and register it in FarChunkGenerators.
  2. For client-side support, create:
    • ClientFarChunkGenerator
    • SerializableFarChunkGenerator<YourClientFarChunkGenerator>

Screenshots

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  • 10k y rendering. 65536 blocks radius
    10k y rendering. 65536 blocks radius
  • Shader support
    Shader support Photon shaders used

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