Mod

WorldFarView

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WorldFarView

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Mod that increases render distance by utilizing height map planes.

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Mod
License
MIT License
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Description

Inspired by FarPlane2, this mod enhances render distance using Level of Detail (LOD) planes.

Image of LOD's from y=3500 with resolution = 70 and start size = 1024

Image of LOD's from y=3500 with resolution = 70 and start size = 1024

🚀 Features

  • Dynamic LOD-based rendering
  • Configurable render distance and quality settings
  • Server-side compatibility controls
  • Extensible API for custom chunk generators

🔧 Installation & Usage

  1. Install the mod on both client and server.
  2. Join a world - the mod activates automatically.
    • Note: High resolutions may require longer loading times.
  • Currently supports only noise-based chunk generators (vanilla-compatible).
    • The mod will notify you if any compatibility issues arise.

⚠️ Development Notice: This mod is still in active development and may have stability issues.


⚙️ Configuration

Client Settings (Editable in-game via Mods menu)

Setting Description Recommended Value
LOD0 Start Size Base plane size (rendering starts at half this distance) Render distance * 32
Number of LODs Total LOD planes (each 2× larger than the previous) -
Resolution Quality Vertices per plane (higher = sharper but heavier) 70

Render Distance Formula:
Total Distance = LOD0 Start Size × (2 ^ Number of LODs)

Example: If LOD0 Start Size = 1000 and Number of LODs = 3, the max distance is 1000 × 8 = 8000 blocks.

⚠️ If the server rejects client settings (e.g., unsupported resolution), the mod will auto-disable.


Server Settings (Can be found in world/server files)

Setting Description
clientSide If true, sends seed/generator data to clients (unsupported in current version). If false, forces server-side generation.
maxResolution Rejects clients requesting resolutions beyond this limit (if clientSide = false).
maxLevel Rejects clients requesting higher LOD levels than allowed (if clientSide = false).

🛠️ For Developers: Adding Compatibility

To integrate your custom world generator:

  1. Implement FarChunkGenerator and register it in FarChunkGenerators.
  2. For client-side support, create:
    • ClientFarChunkGenerator
    • SerializableFarChunkGenerator<YourClientFarChunkGenerator>

📌 Performance Note: Ensure your chunk generator is optimized for speed!


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