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WorldLoot
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Generate structures pre- and post-generation of your chunks. Useful if you want random loot drops spawning in your world like in shooter games
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Runs entirely on the server. Also works in singleplayer.
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Description
WorldLoot
WorldLoot allows you to generate structures post-generation in your world.
This can be used for stuff such as random loot drops inside your world that spawn inside generated and new chunks.
How to set up
- Download latest release
- Put the mod inside a Minecraft 26.2 instance (useful guide https://docs.fabricmc.net/players/installing-fabric/)
- Launch Minecraft with the mod
- Configure inside
<minecraft_dir>/config/worldloot.json - Restart the game and test the change
Config
Default config
{
"discord": {
"enabled": false,
"webhookUrl": "WEBHOOK_URL",
"lootCache": "New loot cache \"{name}\" at {x}, {y}, {z}. Time: {formatted_time}."
},
"structures": {
"minecraft:overworld": [
{
"name": "Example",
"structureLocation": "worldloot:example",
"centerSpawn": {
"x": 0,
"z": 0
},
"radius": 100,
"intervalTicks": 24000,
"verticalBoundary": {
"minY": 50,
"maxY": 100
},
"retries": 5,
"chatMessage": "New loot: {x}, {y}, {z}",
"minPlayers": 0,
"offset": {
"x": 1,
"y": 2,
"z": 1
}
}
]
}
}
Explanation
Discord
- enabled:
boolean- should this feature be enabled?
- webhookUrl:
String, url- url of the webhook to use (e.g. from Discord), blank ("", " ", etc.) disables sending messages
- lootCache:
String- message to send via webhook
Structures/Dimension
- dimension id (visible in F3 screen)
String, identifier → structuresStructure[]
Structure
- name:
String- the name of your structure (should be unique)
- structureLocation:
String, identifier- Minecraft datapack location of your structure, example: minecraft:village/plains/houses/plains_stable_1
- centerSpawn:
{x, y}- coordinates of your center of the radius in which a structure should spawn in
- radius:
int- the radius of the square area
- intervalTicks:
int- how many ticks to wait between spawns
- verticalBoundary:
{minY, minX}- in which height your structure may only spawn in (offset is applied after that)
- retries:
int- how many times to retry at max after structure spawn couldn't meet criteria inside verticalBoundary
- chatMessage:
String- message to send in chat, blank ("", " ", etc.) disables sending messages
- minPlayers:
int- minimum players online in order to advance the timer
- offset:
{x, y, z}- where you want to move the structure (if you want the structure to be just buried a bit then you can configure it here or want to center the structure)
Placeholders
Messages inside the config support following placeholders:
{x}: structure spawn x pos{y}: structure spawn y pos{z}: structure spawn z pos{name}: structure name{formatted_time}: Time formatted e.g. 2026-08-12 13:40:09{dc_relative_time}: Shows 2 minutes ago, etc. inside Discord (adapted to time zone){dc_short_time}: Shows 13:42, etc. inside Discord (adapted to time zone){dc_long_time}: Shows 13:42:00, etc. inside Discord (adapted to time zone){dc_short_date_time}: Shows 12/08/26, etc. inside Discord (adapted to time zone){dc_long_date_time}: Shows 12 August 2026, etc. inside Discord (adapted to time zone){dc_long_date_short_time}: Shows 12 August 2026 13:42, etc. inside Discord (adapted to time zone){dc_long_date_day_of_week_short_time}: Shows Wednesday, 12 August 2026 13:42, etc. inside Discord (adapted to time zone){unix_millis}: Milliseconds since Jan 01 1970. (UTC): e.g. 1786535327509{unix_secs}: Seconds since Jan 01 1970. (UTC): e.g. 1786535327
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