World's Edge

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World's Edge

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Adds back The Farlands and Monoliths to newer versions. Every aspect of their generation can be configured and disabled.

Adventure/Exploration
World Gen Improvements
Mod Loaders
NeoForge
Minecraft
26.2

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About

Project Details

Type
Mod
License
MIT License
Latest Version
World's Edge v1.1
Authors
CurseForge
Modrinth

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Modrinth ID

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About

Description

World's Edge Logo

World's Edge adds back the Farlands from older versions of Minecraft, along with the even older Monoliths. This mod was made as an entry for the 2026 "Echoes of the Past" Curseforge ModJam.

Farlands A typical stretch of the Farland wall.

Monoliths A group of Monoliths.

Features

The mod works by replicating the exact glitch that made the Farlands possible in a safe and controlled manner, and is highly configurable. The Farlands start generating at a configurable distance from the origin, and Monoliths start generating at a configurable distance from the Farlands. By default, Monoliths become more and more common the closer you get to the Farlands. Both the Farlands and the Monoliths can be independently disabled and tweaked to suite any playstyle or modpack.

Config Screen The configuration screen of the mod, using its default values.

World's Edge is compatible with any world generation mod, Farlands and Monoliths can occupy any biome and any kind of modded terrain. It can also be freely used in modpacks. If used in a multiplayer setting, World's Edge is not required on the client in any capacity.

The mod also includes 4 advancements, two for reaching the Farlands and any Monolith respectively and two more for doing so from within 1.000 blocks the world origin without ever dying, teleporting, changing dimensions, switching gamemodes or using an Elytra!

Lastly, the mod includes a brand new command, /farlandstp, that allows teleporting yourself (or any entity(s)) to either the closest Farland wall, or the closest Monolith. The Syntax for the command is /farlandstp [optional target] farlands|monolith

If you enjoyed World's Edge, please don't forget to vote for it in the ModJam!

Notes for Modpack/Mod developers

As stated above, the progress for the walking advancements is reset by a few player actions, developers can define their own player states that are considered "not walking". These are all EntityPredicates and can be defined via Json files. These predicates are all checked every second on each player and come in two kinds, walk resetters and walk invalidators. Resetter predicates, when true on a given player, reset their walking position to their current position. Invalidator predicates remove the walking position of the player entirely (this is used, for example, by the Elytra predicate). Choose whichever one best suits your use-case.

To add a walk predicate, simply put a named .json file with a serialized EntityPredicate within either the your_namespace/worlds_edge/walk_resetters folder or the your_namespace/worlds_edge/walk_invalidators folder.

Credits:

  • Code and Italian translation by EssenceDev
  • Finnish translation by Ansku

World's Edge Logo

World's Edge adds back the Farlands from older versions of Minecraft, along with the even older Monoliths. This mod was made as an entry for the 2026 "Echoes of the Past" Curseforge ModJam.

Farlands A typical stretch of the Farland wall.

Monoliths A group of Monoliths.

Features

The mod works by replicating the exact glitch that made the Farlands possible in a safe and controlled manner, and is highly configurable. The Farlands start generating at a configurable distance from the origin, and Monoliths start generating at a configurable distance from the Farlands. By default, Monoliths become more and more common the closer you get to the Farlands. Both the Farlands and the Monoliths can be independently disabled and tweaked to suite any playstyle or modpack.

Config Screen The configuration screen of the mod, using its default values.

World's Edge is compatible with any world generation mod, Farlands and Monoliths can occupy any biome and any kind of modded terrain. It can also be freely used in modpacks. If used in a multiplayer setting, World's Edge is not required on the client in any capacity.

The mod also includes 4 advancements, two for reaching the Farlands and any Monolith respectively and two more for doing so from within 1.000 blocks the world origin without ever dying, teleporting, changing dimensions, switching gamemodes or using an Elytra!

Lastly, the mod includes a brand new command, /farlandstp, that allows teleporting yourself (or any entity(s)) to either the closest Farland wall, or the closest Monolith. The Syntax for the command is /farlandstp [optional target] farlands|monolith

If you enjoyed World's Edge, please don't forget to vote for it in the ModJam!

Notes for Modpack/Mod developers

As stated above, the progress for the walking advancements is reset by a few player actions, developers can define their own player states that are considered "not walking". These are all EntityPredicates and can be defined via Json files. These predicates are all checked every second on each player and come in two kinds, walk resetters and walk invalidators. Resetter predicates, when true on a given player, reset their walking position to their current position. Invalidator predicates remove the walking position of the player entirely (this is used, for example, by the Elytra predicate). Choose whichever one best suits your use-case.

To add a walk predicate, simply put a named .json file with a serialized EntityPredicate within either the your_namespace/worlds_edge/walk_resetters folder or the your_namespace/worlds_edge/walk_invalidators folder.

Credits:

  • Code and Italian translation by EssenceDev
  • Finnish translation by Ansku

Screenshots

Gallery

  • The Farlands
    The Farlands A typical section of the Farland wall
  • Monolith Cluster
    Monolith Cluster A large cluster of Monoliths by a Jungle, right next to the Farlands
  • Monolith with sunset
    Monolith with sunset A lonely Monolith, relatively far from the Farland wall
  • Monoliths viewed from a Monolith
    Monoliths viewed from a Monolith A large cluster of Monoliths viewed from atop another Monolith
  • Monolith Group
    Monolith Group A sparse group of rounded Monoliths
  • Close Farlands
    Close Farlands Farlands set to generate 10 blocks away from the origin.
  • CherryLands
    CherryLands Farlands and Monoliths by a Cherry Grove
  • Farlands up close
    Farlands up close An up close and menacing view of the Farland wall
  • NetherLands
    NetherLands Farlands can generate in any dimension, including the Nether
  • The Farlands
    The Farlands
  • Monolith Cluster
    Monolith Cluster
  • Scattered Monoliths
    Scattered Monoliths
  • Lonely Monolith
    Lonely Monolith
  • Snowy Monoliths
    Snowy Monoliths
  • CherryLands
    CherryLands
  • Close Farlands
    Close Farlands Farlands set to generate 10 blocks away from the origin.
  • Looming Farlands
    Looming Farlands Huuuuuuuge...
  • The NetherLands
    The NetherLands Farlands and Monoliths generate in every dimension! I don't think they speak Dutch over there though....

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