XLchemy
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Standalone historically inspired alchemy mod built to complement other progression systems and modpacks.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
A mod made using MCreator, which is a tool for creating custom mods without programming knowledge.
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Description
Inspired by real life alchemical texts to be mostly* accurate processes. The mod is built to offer an alternate progression system for combat to make a variety of options. Target audience is for larger, community / friend group servers because it provides a variety of different weapon types for each person to use.
It is also built to be used in conjuction with the XPlosion mod (WIP) to provide an alternative pathway for progression, similar to the classes in Terraria. Currently more features are in the works, however the early to mid game progression has been completed and the mod is fully survival playable.
Features:
Common Salt can be obtained by boiling seawater into brine and then dehydrating the brine in a dehydrator
Glauber’s Salt (Mirabilite Dust) can be found naturally generating, Slightly more common than diamond however with significantly larger ore veins
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Brine uses |
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Electrolysis |
Dehydrating |
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Sal Petrae - Can be mined between y=100 to y=150
Blue Vitriol - Can be obtained via the electrolysis of RAW copper in an electrolysing table.
Sal Petrae and Blue Vitriol can be mixed to form a powder, which can then be dissolved in a water bucket to form a solution (Crafting table)
The Sal Petrae and Blue Vitriol solution can be distilled between 70-84 degrees in a distillation table to form Aqua Fortis
The “Novice Etching Table” can be used to etch runes into iron tools and weapons (New enchantment system / alternative, however each tool can only hold one rune) Runes that are available are below.
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Rune (Text Input) (Case sensitive) |
Type (Armour/Tool/Weapon) |
Effect |
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Sharpened |
Tool and Weapon |
On tools: Boost to harvesting efficiency and damage On weapons: Boost to damage Slight boost to durability |
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Agile |
Sword only |
Boost to attack speed Right click to do a leap |
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Freezing |
Weapon |
Apply slow effect to hit enemies |
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Venomous |
Weapon |
Apply poison effect to hit enemies |
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Heavy |
Pickaxe |
Slower attack and mining speed, higher damage |
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