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XP Bioreactor
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A machine that converts organic matter into experience bottles
Themed around heavy machinery, factories, and automation reminiscent of the Industrial Revolution.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Includes a minimal amount of tech, usually small tech features with the purpose of QoL or basic automation/transport.
Features machines that process raw materials or automation processes.
A project that is no longer receiving updates.
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This mod has been discontinued.
XP Bioreactor
The XP Bioreactor can convert organic items into experience bottles. The machine can be crafted in survival and
is a great way to obtain XP in early-mid game. The machine can be automated using hoppers.
List of vanilla items the reactor supports:
Crops:
- Melons
- Beetroots
- Carrots
- Potatoes
- Apples
- Sweet Berries
- Wheat
- Nether Wart
- Poison Potato
- Chorus Fruits
- Sugar Cane
- Brown Mushroom
- Brown Mushroom Block
- Red Mushroom
- Red Mushroom Block
Meat Items:
- Rotten Flesh
- Raw Beef
- Raw Porkchop
- Raw Cod
- Raw Salmon
- Pufferfish
- Raw Mutton
- Raw Chicken
Flowers:
- Red Tulip
- White Tulip
- Orange Tulip
- Dandelion
- Poppy
- Pink Tulip
- Lilac
- Azure Bluet
- Blue Orchid
- Oxeye Daisy
- Corn Flower
- Lily of the Valley
- Wither Rose
- Rose Bush
- Peony
- Sunflower
Saplings:
- Oak Sapling
- Spruce Sapling
- Birch Sapling
- Acacia Sapling
- Dark Oak Sapling
- Jungle Sapling
Seeds:
- Wheat Seeds
- Pumpkin Seeds
- Melon Seeds
- Beetroot Seeds
If you want to configure the bioreactor inputs on your server/world you can use the command "/xpbioreactor {flowers/meats/seeds/saplings/crops} {true/false}". Do not include the {} brackets and choose one of the options per index. Setting a value to "true" will allow it to be used by the bioreactor while setting it to "false" will disable it. All values are set to true by default. An example can be found below:

FAQ
Q: Does the bioreactor provide an unbalanced amount of XP?
A: No! The reactor does not give a crazy large amount of XP per item. This is a balanced source of XP for early to mid game players and it does take a decent grind to get a lot of levels.
Q: How do I add support for my own mod/modpack items in the bioreactor?
A: To add your own items to the bioreactor you have to use the following tags -
"minecraft:flowers"
"minecraft:crops"
"minecraft:meats"
"minecraft:saplings”
”minecraft:mushrooms”
"minecraft:seeds"
"forge:seeds"
”forge:vegetables”
”forge:fruits”
“forge:flowers”
”forge:crops”
”forge:saplings”
”forge:meats”
Q: Does the bioreactor require power of any sort?
A: No, the reactor does not require fuel and runs off of a "liquid carbon" system.
Q: Are there any plans to add to this mod?
A: Depending on how well this mod goes, I am planning on add more ways of generating XP using machines.
Q: Does this work with other mods?
A: Any mods that use general minecraft/forge crop and meat tags will work. It does work with Simple Farming, Farmer’s Delight, and Pam's Harvestcraft 2.
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