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ArenaCore
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ArenaCore is a Fabric 1.20.1 multiplayer team-vs-team minigame mod with team selection, countdo
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Must be installed on both the client and the server.
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Description
ArenaCore(竞技核心)
A team-versus-team minigame mod for Fabric 1.20.1, built for survival/adventure PvP.
作者 / Author:xinranzihao (欣然自豪/无聊的Here)
Overview / 简介
ArenaCore is a fully customizable team-versus-team minigame mod. The host configures teams, timing, rules, respawns and spawn points from an in-game OP panel; players pick a team, count down to launch, receive unified gear and team-colored armor, then fight in a fair match with scoring, respawns, HUD timers, kill feedback and settlement leaderboards. All settings are saved to disk and survive restarts.
中文:竞技核心(ArenaCore)是一个完全可自定义的团队对抗小游戏模组。房主通过 OP 控制面板一键配置队伍、时长、规则、复活与出生点;玩家选队后进入倒计时开局,统一发放装备与队伍色装备,进行一场有计分、有复活、有 HUD 计时、有击杀反馈、有结算排名的公平对抗。所有配置落盘保存,重启不丢。
Game Flow / 玩法流程
-
Start:The host presses
Right Shiftor types/minigame panelto open the panel, then clicks the always-visible "▶ Start Game" button at the bottom (or types/minigame start).中文:房主按
右 Shift或输入/minigame panel打开控制面板,点底部常驻的「▶ 开始游戏」(或输入/minigame start)。 -
Team Select:Everyone picks a team on the team-select screen; undecided players are auto-balanced to the least populated teams when time runs out.
中文:全员进入选队界面,选择想加入的队伍;到时间未选则由系统自动均衡分配。
-
Countdown:Remaining seconds are announced; the match launches automatically when the countdown ends.
中文:提示剩余秒数,倒计时结束后自动开局。
-
Match:Players receive unified items and team-colored leather armor (armor/toughness boosted to netherite tier), are teleported to their team spawn with spawn invulnerability, then fight freely.
中文:统一发放物品、装备队伍色皮革甲(防御与韧性补到下界合金同档)、传送到出生点、给予开局无敌,随后自由对抗。
-
Death & Respawn:Depending on the host's respawn rules, players can respawn themselves by clicking "Respawn" (or enable "Instant Respawn" to auto-revive), or choose to spectate.
中文:根据房主设定的复活规则,玩家可自己点「重生」复活(或开启「立即重生」自动复活),也可选择旁观。
-
Settlement:When the match timer ends, the settlement screen opens with four switchable leaderboards.
中文:对局时长结束进入结算界面,可在四种排行榜间切换查看。
Features / 核心功能
Teams / 队伍系统
- Up to 8 teams; each team can set its own name, theme color (HEX) and spawn point (a "Locate" button fills your current position; leaving it blank uses the world spawn).
- The scoreboard shows team/player membership in real time; names and gear are tinted by team color.
- Players who skip selection are auto-assigned to the smallest team.
中文:
- 最多 8 支队伍,每队可自定义名称、主题色(HEX)、出生点(「定位」按钮一键填入当前坐标,留空=世界出生点)。
- 记分板实时显示队伍与玩家归属,玩家名/装备按队伍色区分。
- 未选队玩家自动分配至人数少的队伍。
Match Settings / 对局配置
- Total match duration, countdown, team-select time and respawn invulnerability are all configurable (in seconds).
- Game mode: Survival / Adventure.
- Starting items:
itemID,count; separate multiple with semicolons, e.g.minecraft:iron_sword,1; minecraft:bow,1; minecraft:arrow,16.
中文:
- 游戏总时长 / 开局倒计时 / 选队时间 / 重生无敌全部可调(秒)。
- 游戏模式:生存 / 冒险。
- 开局发放物品:
物品ID,数量; 多个用分号分隔,如minecraft:iron_sword,1; minecraft:bow,1; minecraft:arrow,16。
Scoring / 计分系统
- Kill-count mode: +1 per kill.
- Kill-point mode: kills award points by tag — headshot, crit, explosion, combo streaks, long-range, invisible, etc.; assists give +1.
- HUD kill feed: slides in from the right and fades out, with killer/victim team colors and tags.
中文:
- 击杀人数模式:每次击杀 +1 分。
- 击杀积分模式:击杀按标签加分——爆头、暴击、爆炸、连杀(组合加成)、远程、隐身等;助攻 +1。
- HUD 击杀提示:右侧滑入 + 淡出,带杀手/受害者的队伍色与标签。
Respawn System / 复活系统
- Respawn modes: No Respawn (out on death) / Limited Respawns / Unlimited Respawns.
- "Instant Respawn" toggle: ON = auto-revive on death; OFF (default) = a choice screen pops up and the player clicks "Respawn (N left) / Spectate".
- When no respawn chances remain, players can be sent to spectator automatically or left on the death screen to decide.
- Respawn returns you to spawn, refills gear, clears status effects and grants invulnerability.
中文:
- 复活方式:不重生(死亡即出局)/ 有限次复活 / 无限次复活。
- 立即重生开关:开 = 死亡后自动复活;关(默认)= 弹出选择界面,玩家自己点「重生(剩 N 次)/ 观战」。
- 无复活机会时可选择自动进入旁观,或停在死亡界面自行决定。
- 复活自动回出生点、补满装备、重置状态、给予无敌时间。
Live HUD / 实时 HUD
- Top-stage timer (Team Select / Preparing / Fighting) with a blinking warning near the end.
- Score bar, alive count and the kill feed can all be toggled in the panel.
中文:
- 顶部阶段计时器(选队 / 准备 / 对战中)+ 剩余秒数闪烁提醒。
- 比分条、存活人数、击杀提示流,全部可在面板中开关。
Settlement Leaderboards / 结算四榜
Switchable after a match:
- Kill-Count Board:individual kills
- Kill-Score Board:individual points
- Team-Kill Board:total team kills
- Team-Score Board:total team points
Top 3 get gold/silver/bronze medal colors and your own row is highlighted; use the wheel + scrollbar when there are many rows.
中文: 对局结束可切换查看:
- 击杀人数榜:个人击杀数
- 击杀分数榜:个人积分
- 击杀团队榜:团队总击杀
- 团队积分榜:团队总积分
前三名金/银/铜奖牌色,本人所在行高亮;行数多时滚轮 + 滚动条翻页。
OP Control Panel / OP 控制面板
- Adaptively centered and never larger than the window — title, bottom buttons and content are all visible.
- Content scrolls with the mouse wheel plus a right-side scrollbar; both top and bottom are reachable.
- A full-width "Start Game" button occupies its own row at the bottom, always visible regardless of content length.
- Grouped card layout: Time / Rules / Respawn / Teams.
- Panel actions: Apply Config (broadcast & save), Start Game, Stop, Reset to Defaults, Close.
中文:
- 随分辨率自适应居中,永不超出窗口(标题、底部按钮、内容全部可见)。
- 内容区滚轮 + 右侧滚动条翻动,上下均可滑到头。
- 底部独占整行的超大「开始游戏」按钮,任何情况下常驻可见,绝不被内容顶掉。
- 分组卡片排版:时间设置 / 规则设置 / 复活设置 / 队伍设置。
- 面板支持:应用配置(广播并落盘)、开始游戏、停止、恢复默认、关闭。
Persistence / 配置持久化
- Applying config or starting a game writes the full config (teams, spawns, timings, rules, respawn settings) to
minigame_config.jsonin the world folder. - The config is reloaded on (re)start and echoed to OP players on join — nothing is lost on restart.
中文:
- 「应用配置 / 开始游戏」时把完整配置(队伍、出生点、时长、规则、复活设置)写入世界目录
minigame_config.json。 - 模组(重)启动自动读回,OP 进服自动回显,重启不丢。
Compatibility / 兼容性
- Minecraft 1.20.1, requires Fabric Loader + Fabric API.
- Install on both client and server (server for dedicated servers; clients need it too for the screens and HUD).
- Integrates with Mod Menu (icon, name and author shown there).
- Works in singleplayer without cheats enabled.
中文:
- Minecraft 1.20.1,需 Fabric Loader + Fabric API。
- 客户端与服务端需同时安装(多人服务器装在服务端,玩家端也需装上以显示界面与 HUD)。
- 与 Mod Menu 集成(模组菜单中显示图标、名称与作者)。
- 单人世界无需开启作弊也可使用面板与指令。
How to Use / 使用方式
-
Put
arenacore-1.0.0.jarinto themodsfolder on both client and server (delete the old jar first).中文:将
arenacore-1.0.0.jar放入客户端与服务器的mods目录(替换旧版前请先删除旧 jar)。 -
Once in-game:
- Press Right Shift or type
/minigame panelto open the panel. - Type
/minigame startto launch directly. /minigame stopto stop,/minigame teams shuffleto shuffle teams,/minigame reloadto reload the config.
中文:进入世界后:
- 按 右 Shift 或输入
/minigame panel打开控制面板。 - 输入
/minigame start直接开局。 /minigame stop停止、/minigame teams shuffle随机分队、/minigame reload重载配置。
- Press Right Shift or type
-
After configuring teams/rules/respawns/timing in the panel, click "Apply Config" or just hit "▶ Start Game".
中文:在面板中完成队伍 / 规则 / 复活 / 时长设置后,点「应用配置」或直接点「▶ 开始游戏」。
Commands / 指令列表
| Command | Description |
|---|---|
/minigame panel |
Open the OP control panel |
/minigame start |
Start the game immediately |
/minigame stop |
Stop the current match |
/minigame reload |
Reload the saved config |
/minigame teams shuffle |
Randomly assign all players to teams |
/minigame mode <SURVIVAL/ADVENTURE> |
Switch the match game mode |
中文对照:
| 指令 | 说明 |
|---|---|
/minigame panel |
打开 OP 控制面板 |
/minigame start |
立即开始游戏 |
/minigame stop |
停止当前对局 |
/minigame reload |
重新加载已保存配置 |
/minigame teams shuffle |
随机分配所有玩家到各队 |
/minigame mode <SURVIVAL/ADVENTURE> |
切换开局游戏模式 |
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