Xtranims - A CPM Addon

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Xtranims - A CPM Addon

By MinecomedyOwner

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Xtranims is a CPM Addon that adds new features that aren't included in the native Customizable Player Models Mod, not being necessary to be installed in a server or other clients.

Mod Loaders
Minecraft

About

Description

Welcome to Xtranims

As a heads up, this project is not an original idea, the original project was a private project and wasn't available to be downloaded, but I loved so much the idea of having an addon that could add more features for the CPM that I created my own version of the addon.

Right now Xtranims has the following custom detections for the mod:

  • Moon Phase Triggers 
  • Potion Effect Triggers (With Compatibility for modded effects)
  • Biome Triggers (With Compatibility for modded biomes)
  • Weather triggers
  • Player State Triggers (Ex.: Is on fire, is invisible, etc.)
  • Player Stat Triggers (Ex.: Health Percentage, XP_Level (Capped at 100), etc.)
  • Item Holding Triggers with support to Custom NBT
  • RGB Color System

Which version this addon is available?
- Forge & Fabric 1.20.1.
- NeoForge 1.21.1.

Is it needed to be installed in the server?
No! It's an addon that doesn't needed to be installed in the server.

Will the other players see the animations even though they don't have the addon?
Yes. I've tested in servers and the animations still play despite other players not having this addon installed into their instances.

Are you planning to port this addon to X version?
It will only depend of people interest into this addon and my availability to work into it.

Is there any conflicts with other mods/addons?
None that I know.

How do I configure/use it?
In the first run the mod will generate files in the config folder with instructions. But in case you find yourself confused, you can check the Github page for more info (The README has bunches of information!).

Can I use this addon in my modpack?
Yeah, sure! :D

Dependencies?
Only Customizable Player Models by tom54541.

How did you made this mod?
I used Claude AI to create this mod and lots of patience, I'm not a very experienced programmer.

Is this project open source?
Yes, it is! You can see its source code in my GitHub page!

Introduction

Welcome to Xtranims

As a heads up, this project is not an original idea, the original project was a private project and wasn't available to be downloaded, but I loved so much the idea of having an addon that could add more features for the CPM that I created my own version of the addon.

Functions

Right now Xtranims has the following custom detections for the mod:

  • Moon Phase Triggers 
  • Potion Effect Triggers (With Compatibility for modded effects)
  • Biome Triggers (With Compatibility for modded biomes)
  • Weather triggers
  • Player State Triggers (Ex.: Is on fire, is invisible, etc.)
  • Player Stat Triggers (Ex.: Health Percentage, XP_Level (Capped at 100), etc.)
  • Item Holding Triggers with support to Custom NBT
  • RGB Color System

showcase

faq

Which version this addon is available?

  • Forge & Fabric 1.20.1.
  • NeoForge 1.21.1.

Is it needed to be installed in the server?

  • No! It's an addon that doesn't needed to be installed in the server.

Will the other players see the animations even though they don't have the addon?

  • Yes. I've tested in servers and the animations still play despite other players not having this addon installed into their instances.

Are you planning to port this addon to X version?

  • It will only depend of people interest into this addon and my availability to work into it.

Is there any conflicts with other mods/addons?

  • None that I know.

How do I configure/use it?

  • In the first run the mod will generate files in the config folder with instructions. But in case you find yourself confused, you can check the Github page for more info (The README has bunches of information!).

Can I use this addon in my modpack?

  • Yeah, sure! :D

How did you made this mod?

  • I used Claude AI to create this mod and lots of patience, I'm not a very experienced programmer.

Is this project open source?

  • Yes, it is! You can see its source code in my GitHub page!