Ye Gamol Chattels Reborn [deprecated]

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Ye Gamol Chattels Reborn [deprecated]

By PecsitonicOwner

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Collection of (mostly) purely decorative objects

Mod Loaders
Minecraft

About

Description

GECKOLIB REQUIRED

This mod adds an array of decorative objects. I place high value in aesthetics and high immersion, and likewise all the features are thought-through. 
You can find things like:

  • Statues
  • Banners, Flags
  • Gongs
  • Weapon Racks, Item Shelves
  • Clocks
  • Snow Globes

There are still some features/items to be added, such as statues, but more recipes will be added in future versions, so be patient!

Credits:

Ivorius

Support this mod on patreon!

description_c003798b-ed0d-4765-a0e5-33f382568809.png

Mod requires GeckoLib to work. If you encounter problems with animations, disable entity shadows in shaders.

This mod introduces a diverse collection of decorative objects designed to enhance both aesthetics and immersion in your game world. Every feature has been carefully considered to ensure a seamless and visually appealing experience. Whether you're looking to add grandeur to your builds or subtle details that bring your surroundings to life, this mod offers a variety of unique decorative elements.

You’ll find items such as:

Statues – Majestic sculptures to adorn your world. Banners & Flags – Perfect for adding heraldic touches to castles, towns, and camps. Gongs – Functional and decorative, ideal for temples or ceremonial spaces. Weapon Racks & Item Shelves – Showcase your prized weapons, tools, and collectibles. Clocks – Both stylish and practical, adding a touch of realism to interiors. Snow Globes – Beautiful ornamental pieces for a cozy, wintry atmosphere. More features and items, including additional statues, will be introduced in future updates. New crafting recipes will also be added over time, so stay tuned!

Credits: Special thanks to Ivorius for contributions to this project.

Requirements: This mod requires GeckoLib to function properly. If you experience issues with animations, try disabling entity shadows in shaders to resolve the problem.