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YUNG's Better End Island (NeoForge)
Rank 702
Rank 502 among mods

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YUNG's Better End Island (NeoForge)

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1 review (100%) · 4.5★
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An overhaul of the main End Island where the dragon fight takes place!

End Improvements
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NeoForge
Minecraft

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3.5
Auseawesome

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Posted: June 30, 2026 at 7:06:15 AM UTC
20 hrs
Total hours played at time of review
MC 1.21, 1.2… MC 1.21, 1.20
The version(s) the reviewer played
Gameplay
3.0
Aesthetics
4.5

This old version is on a separate page but my review still pertains to the content available here so I'll copy it below:

This new design of the end island looks spectacular, it feels incredibly foreboding compared to vanilla. If you care about looks above everything else, you should definitely install this mod.

Getting that out of the way though, fighting the ender dragon with this mod is interesting. Because of how different the end island is and how many more obstacles are placed in your way it can sometimes be a bit of a challenge to fight the dragon compared to normal.

I would be hesitant to recommend this mod to everyone, but I do still think it is one most people should try out at least once.

0
0
3.5
Auseawesome

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: June 30, 2026 at 7:06:15 AM UTC
20 hrs
Total hours played at time of review
MC 1.21, 1.2… MC 1.21, 1.20
The version(s) the reviewer played
Gameplay
3.0
Aesthetics
4.5

This old version is on a separate page but my review still pertains to the content available here so I'll copy it below:

This new design of the end island looks spectacular, it feels incredibly foreboding compared to vanilla. If you care about looks above everything else, you should definitely install this mod.

Getting that out of the way though, fighting the ender dragon with this mod is interesting. Because of how different the end island is and how many more obstacles are placed in your way it can sometimes be a bit of a challenge to fight the dragon compared to normal.

I would be hesitant to recommend this mod to everyone, but I do still think it is one most people should try out at least once.

0
0
3.5
Auseawesome

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: June 30, 2026 at 7:06:15 AM UTC
20 hrs
Total hours played at time of review
MC 1.21, 1.2… MC 1.21, 1.20
The version(s) the reviewer played
0
0

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Project Details

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Mod
Latest Version
[1.21.1] YUNG's Better End Island v3.1.2 (NeoForge)

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About

Description

THIS IS FOR 1.20.4 - 1.21.1 ONLY. NEWER VERSIONS OF THIS MOD FOR NEOFORGE HAVE BEEN MOVED TO HERE.

YUNG's Better End Island

Depends on YUNG's API Join the YUNG GANG on Discord! Follow me on Twitter! Subscribe to my YouTube! Support me on Patreon!

What is this?

An overhaul of the main End Island where the dragon fight takes place!

Obsidian pillars, End gateways, the spawn platform, and the portal itself in the middle of the island have all been redesigned. Additionally, the dragon no longer spawns from the start - instead, it will be summoned once a player gets close to the bell tower in the center.

To resummon the dragon, the 4 crystals no longer go right next to the portal. Instead, you'll see 4 bedrock blocks on the floor inside the tower, one in each directional wing of the building. The crystals can be placed on these 4 blocks to start summoning the dragon again. That being said, we do actually still support vanilla crystal summoning positions, to avoid confusing players who aren't familiar with the mod.

The dragon's AI itself is unchanged.

To use BEI on an existing world, we've provided the /end_island reset command. Using this command while in the End will attempt to reset the dragon fight back to its initial state and replace any previous portal/pillars with our redesigned versions. But this command attempts some major things behind the scenes, so please back up your world before trying! Also note that simply deleting your End dimension files is not suffificient, and you will still need to run the command.

If you're having issues with the portal/tower spawning after using the command, such as the portal spawning under the island, you can use the full command /end_island reset true to attempt to place the portal on the surface again. But once again, back up your world before trying it! Seriously!

Compatibility

YUNG's Better End Island is intended to be compatible with as many mods as possible. The following are compatibility notes for relevant End mods/datapacks:

Progressive Bosses

  • Extra cage placement may be a little scuffed in older versions of Progressive Bosses. Make sure you're on the latest version!
  • /end_island reset command may not properly reset fight history/progress on Progressive Bosses' side of things. If you use this command, you should also run /progressivebosses difficulty set <player> dragon 0

Savage Ender Dragon

  • The crystals Better End Island adds in the center may rarely respawn, if crystal respawning from Savage Ender Dragon is enabled. Otherwise completely compatible

Nullscape, Ender Trigon

  • Completely compatible

Stellarity

  • Not compatible

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  • Redesigned obsidian spawn platform
    Redesigned obsidian spawn platform
  • New End Gateways
    New End Gateways
  • YUNG's Better End Island
    YUNG's Better End Island

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