Z-Things

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Z-Things

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Unique weapons, tools and items!

Magic
MCreator
Mod Loaders
Forge
Minecraft

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Project Details

Type
Mod
Latest Version
zthings-1.0.3-forge-1.20.1.jar

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About

Description

description_1bb5a1f8-510b-416b-8a63-195d1abee8ca.png

Dependencies: "Mino's Particle Presets", "Just Enough Items" (optional), "Curios API".

description_cbf4f105-2c72-472b-afb0-2a4a4adcf27d.png

Copper Baseball Bat

Damage: 4.5

Speed: 0.9

Right click with a copper ball in inventory to throw it! (3 Damage)

Enchants:

Home runner - Makes copper balls stronger (4.5 damage) and travel faster, also makes the Explosive enchantment stronger

Explosive - Makes copper balls explode when hitting an entity

Poisoned - Poisons entities

Avian Sword

Entities hit by this sword gain levitation

Right click to give yourself levitation and strength II (slow falling while falling down) and take 1 damage

Damage: 5.5

Speed: 1.1

Enchants:

Fireworked - Levitating entities explode after a short time 

Fireworked II - Levitating entities explode after a short time and take fall damage

Greatsword

Attacking will result in a dash and negating the slowness effect (while not in mid-air and not on cooldown)

Passive slowness effect while holding

Damage: 7

Speed: 0.8

Divergence

Attacking will result in the hit entity being hit again after a short time

Damage: 4 (+2)

Speed: 1.4

Enchants:

Dark flash - The second hit becomes more powerful (+4.5 instead of +2)

description_65a67be2-47e8-47c3-b0d2-505a809ab171.png

Night vision goggles

Night vision while equipped

Heart necklace

Regeneration II while equipped

Endessence Pickaxe

Stronger than netherite!

Endessence

Drink to get the "Transfiguration effect" or use to craft the endessence pickaxe

While effect active crouch to boost health regeneration, while in air crouch to float (weaker health regeneration)

 

description_77b21aeb-c7a8-4b7a-a337-aaaff6353d6a.png

/heal {entity} {health amount}

Execute to heal a selected entity for the specified amount of health

/setmaxhealth {entity} {health amount}

Execute to change the entity's max health

/explode_at {x} {y} {z} {explosion power}

Execute to explode at the specified coords with specified explosion power

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