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Z80Z Adaptive Soundscape
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Context-aware dynamic music: priority rules, weighted track pools, explore/alert/combat states, boss phases, equal-power crossfades and a drag-and-drop OGG/MP3/WAV/FLAC library.
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A client-side dynamic music mod for Minecraft 1.20.1 Forge. It picks background music based on the game context - biome, day/night, nearby enemy count, locked-on targets and boss phases - with priority rules, weighted random track pools, a 3-state explore/alert/combat machine, equal-power crossfades, a drag-and-drop music library (OGG / MP3 / WAV / FLAC), two-layer volume calibration and an in-game hub UI.
一个面向 Minecraft 1.20.1 Forge 的纯客户端动态音乐模组:按生物群系、昼夜、敌人数量、锁定目标与 BOSS 阶段动态选曲;内置优先级规则、权重随机、三态状态机(探索/警戒/战斗)、等功率交叉淡化、拖拽导入的音乐库 (OGG/MP3/WAV/FLAC)、两级音量校准与游戏内配置中枢。默认按 M 打开配置,也可从 Forge 模组列表进入。
- Context-aware rules / 情境规则 - stack all rules together, the highest priority wins; ties keep list order.
- Weighted track pools / 权重曲目池 - one rule can hold many tracks drawn by weight, so music never repeats predictably.
- 3-state machine / 三态状态机 - explore / alert / combat with hysteresis; entering danger switches instantly, leaving fades back after a delay.
- Boss phases / BOSS 阶段 - proximity, engagement and half-health phase two; detected by entity list or a health threshold.
- Equal-power crossfade / 等功率交叉淡化 - 2-second dual-source crossfades without a loudness dip in the middle.
- Music library / 音乐库 - drag
ogg / mp3 / wav / flac / aifffiles onto the game window at any time; MP3 and FLAC are decoded by embedded pure-Java decoders (JLayer + javasound-flac), no conversion needed. - Two-layer volume / 两级音量 - calibrate each track's overall volume once in the library; every rule follows it by default, and any rule can override it with an independent volume.
- Hub UI / 配置中枢 - one window, left navigation (Overview / Rules / Library / Settings / JSON), live context dashboard, rule editor with drafts, JSON editor. Bilingual (English / 简体中文).
Drop the release jar (z80z-adaptive-soundscape-x.y.z-all.jar) into .minecraft/mods/. Requires Minecraft 1.20.1 and Forge 47.x. Client side only.
把发布版 jar(z80z-adaptive-soundscape-x.y.z-all.jar)放入 .minecraft/mods/ 即可, 需要 Minecraft 1.20.1 + Forge 47.x,纯客户端模组。
- Press
Min game to open the hub / 游戏内按M打开配置。 - Drag audio files onto the game window to import them / 把音频文件拖到游戏窗口即可导入。
- Music library lives in
.minecraft/config/z80z_adaptive_soundscape/custom_music// 音乐库目录为.minecraft/config/z80z_adaptive_soundscape/custom_music/。 - Full rule reference lives in the in-game JSON page / 完整规则字段说明见游戏内 JSON 页与下方文档。
gradle build
# output: build/libs/z80z-adaptive-soundscape-<version>-all.jar
Code is released under the MIT License. Bundled decoders: JLayer (LGPL) and javasound-flac (LGPL), embedded via Forge jarJar. Only use music you have the rights to.
代码采用 MIT 许可;内嵌解码器 JLayer 与 javasound-flac 为 LGPL,经 jarJar 内嵌分发。 请使用你拥有授权的音乐。
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