Zombie Apocalypse Core [ZAC]
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Necessity for zombie apocalypse modpacks. Day counter, Entity multiplier and entity spawn prevention (blocklist), day light resistance (no daylight burning), customizable zombie drops, zombies break blocks, and more.
Designed to be spooky or terrifying, often including dark environments, scary monsters, and survival horror mechanics.
Set in a world after a major catastrophe, focusing on survival, scavenging, and rebuilding in a devastated landscape.
Centers on surviving in harsh conditions, managing resources, and fending off PvE threats.
Focuses on strategic base fortification and defense against PvE threats. Usually includes traps, turrets, enhanced enemy AI, and automation.
Adds or enhances hostile creatures and enemies.
Focuses on zombie mobs, often with new types and mechanics.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Description
Zombie Apocalypse Core
Necessity for zombie apocalypse modpacks.
Continuation of the Zombie Apocalypse Core mod.
If you have any feature ideas, open an issue on the GitHub and if its relevant, it may be added
The Fabric version needs Fabric API as a dependency.
Compatibility
No known incompatible mods found yet, and no mod has been given explicit compatibility either.
If you find incompatible mods, please open a GitHub issue so they can be added here.
Features
'How configurable each feature is' - the measure ☔ if on/off values, ☔☔ if editable lists/numerical values, and ☔☔☔ if on/off with editable lists/numerical values) Or simply, more umbrellas more configuration potential
- Zombies can break blocks (☔☔☔)
- Additional zombie drops (☔☔☔)
- Entity multiplier (☔☔☔)
- Entity blocklist (☔☔)
- Daylight resistance (☔☔)
- Heavily armored zombies (☔)
- Day counter (☔)
Config
this section is excessively verbose, read it only if you are confused with the config
The config file is present at your_minecraft_game_dir/config/zac-common.toml where your_minecraft_game_dir is your minecraft game directory.
REMEMBER!
only registry names can be used in lists, for the additionalZombieDrops list you can use registry names of items (minecraft:item) and for the entity lists you can use the entity's registry name (minecraft:entity) where item and entity correspond to the item/entity's registry name.
This should work with entities and items from other mods as well, but has not been yet tested.
You would simply replace the minecraft namespace (minecraft) with the mod's namespace (mod) and it would look like mod:item or mod:entity.
Here is a line-by-line explanation:
# integer (1, 2, 3...)
entityMultiplierRate = 1
Pretty self-explanatory
# list ["entry1", "entry2"]
entityMultiplierEntities = []
List of entities which are going to be multipled entityMultiplierRate times every time they spawn.
# list ["entry1", "entry2"]
entityBlocklistEntities = []
List of entities which either won't spawn or will instantly get despawned.
# list ["entry1", "entry2"]
daylightResistantEntities = ["minecraft:zombie"]
List of entities which will not burn in the day.
# list ["entry1", "entry2"]
additionalZombieDrops = ["minecraft:rotten_flesh=0.9", "minecraft:bone=0.1", "minecraft:carrot=0.009", "minecraft:potato=0.0009", "minecraft:iron_nugget=0.0005", "minecraft:gold_nugget=0.0001"]
List of additional zombie drops, the default zombie loottable is unchanged, these are merely extra drops with chances.
To get the percentage in decimals (as used here), just divide the percentage number by 100.
# bool (true/false)
heavilyArmoredZombiesEnabled = false
Does exactly what it says.
# bool (true/false)
dayCounterEnabled = true
Also does exactly what it says.
# bool (true/false)
zombiesBreakBlocks = true
Whether zombies should be able to break blocks in between its path to the player or not.
# integer (1, 2, 3...)
zombieBlockBreakReach = 3
How far zombies can be from a block and still be able to break it.
blockMinimumHardness = 0
Block hardness below which zombies cannot break blocks.
Check this out for more information about block hardness: minecraft.wiki
blockMaximumHardness = 3
Block hardness below which zombies can break blocks.
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