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Zenith
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An unofficial fabric port of Apotheosis.
Themed around magical elements, mythical creatures, and enchanted worlds, often inspired by fantasy literature and folklore.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Features role-playing elements like character progression, quests, and story-driven gameplay.
Includes gameplay or mechanics related to brewing systems, potions, or the transmutation of matter.
Introduces new enchantments and/or changes the vanilla enchantment system.
Contains enhancements to village mechanics, expanding on existing features or adding entirely new ones.
Introduces new weapons, which may add unique mechanics or abilities.
Introduces new armor, which may add special properties.
Introduces new tools, which may add enhanced capabilities.
Adds or overhauls bosses to the game.
Enhances farming mechanics and introduces new crops and livestock.
A modified or ported version of an existing mod.
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This project is superseded by Zenith Renewed, a fork of Zenith that is currently being worked on and updated. Please click here to get to its Curseforge page.
Information
Zenith is an unofficial fabric port of the Apotheosis mod by Shadows - which you can find here.
1.20 versions require Zenith Attributes and FakerLib!
Zenith 1.20 has parity with the forge version of Apotheosis - the following modules are available:
Credits to Shadows_of_Fire for the original forge code and to Faellynna for the art!
- Enchantment Module
The Enchantment module focuses on an overhaul to the enchantment system and adding new enchantments. This module will allow you to become much more powerful than previously imposed limitations would have ever allowed, as well as introduce exciting new enchantments that help you adventure and conquer the world.
- Spawner Module
The Spawner Module is the source of all changes to Mob Spawners. This allows you to make complex mob farms using only existing vanilla blocks and items. 
- Garden Module
The garden module has some extensions for vertically growing blocks. Specifically, it lets sugar cane, cactus, and bamboo grow to higher values than before. It also includes an item for picking up and transporting mobs.
- Potion Module
The potion module includes new potions, adds new recipes for previously unobtainable potions, and adds some other new content to support the usage of potions.
- Village Module
The Village Module is focused around introducing new content for villages, villagers, and their related blocks.
- Adventure Module
The Adventure Module adds bosses, gems, and a new affix system to gear.
todo pictures
Zenith is an unofficial port of Apotheosis - please do not go asking for help on this fabric port on their discord servers or github repositories.
Zenith
A fabric port of Apotheosis by Shadows_of_Fire (Code) and Faellynna (Art). Do not report issues with Zenith to them!
Zenith is split into 6 modules, which all change different aspects of Minecraft's systems.
Read the Chronicle of Shadows (Crafted with a book and a gold ingot) for more in depth information.
Adventure
The Adventure Module adds more interesting loot, bosses, gems and sockets
Salvaging
Enchantment
The Enchantment module overhauls the enchanting system by changing the vanilla enchanting table

It adds many enchantments, as well as a configurable max level for all enchantments

Potion
The Potion module adds potions that are missing from the base game such as potions of resistance and luck, in addition to some new effects.
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It also adds a potion charm, an item that
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Garden
The Garden module allows for custom heights for cactus, sugarcane, and bamboo
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Spawner
The Spawner module allows for upgrading a spawner as well as moving it with silk touch
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Village
The Village module adds a use to the fletching table, as well as new arrow types to craft with it.

It also makes the wandering trader less useless.

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