ZenXArch's Skyblock

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ZenXArch's Skyblock

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An expanded skyblock challenge

World Gen Improvements
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Fabric
Quilt
Minecraft

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Project Details

Type
Mod
License
Mozilla Public License 2.0
Latest Version
1.0.8+1.21.11
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About

Description

This is very minimal expansion of the nothing skyblock challenge.

The mod tries to make minimal changes to vanilla minecraft while also providing the player with a world where every single block is placed by/generated by the player.

Available on codeberg Available on modrinth Support me on Ko-Fi

Worldgen Features

  • Completely void worldgen. You still get biomes and structures.
  • Stronghold portal rooms don't spawn. You get a starting portal.
  • Ender dragon doesn't spawn by default, neither the exit portal. You have to respawn the dragon yourself.
  • Beware hardcore players would be trapped if they go through the portal.
  • Chunk regen exploits won't work.

Datapack features

  • The "zenxarch:skyblock" chunk generator has the same codec as noise chunk generator with optional "spawnHeight" for spawn platform.
  • The spawn platform spawns at y=0 (defined in world preset) and is defined by a single file 'data/zenxarch/structure/spawn_platform.nbt'
  • The "zenxarch:flatblock" chunk generator has the same codec as noise chunk generator with list of "layers" with blocks and height for flatblock layers.
Example flatblock entry
    {
      "type": "zenxarch:flatblock",
      "biome_source": {
        "type": "minecraft:multi_noise",
        "preset": "minecraft:overworld"
      },
      "layers": [
        {
          "block": "minecraft:bedrock",
          "height": 1
        },
        {
          "block": "minecraft:dirt",
          "height": 2
        },
        {
          "block": "minecraft:grass_block",
          "height": 1
        }
      ],
      "settings": "minecraft:overworld"
    }

Extra Features

  • Fixes wandering traders not being able to spawn on snow layers
  • Following are all enabled by default and controlled by gamerules
  • Magma blocks (just like mud) drip lava
  • Magma drips lava first, then converts to netherrack
  • Falling dripstone crushes stone into sand
  • Pigs spawn on mud
  • Adds gamerules to control wandering trader spawn rates.

How to start a new world

Just select the Skyblock world preset in create world menu

OR select the Flatblock world preset and customize it

(currently reuses superflat customization screen)

How to progress
  • Bridge 24 blocks with the dirt
  • Kill skeletons
  • Bonemeal nylium
  • expand/go down
  • kill zombies for iron
  • Get water with cauldrons/rain
  • Sell items to wandering trader
  • Get oak sapling from wandering trader
  • Kill drowned for copper
  • Breed lots of pigs
  • Get them hit by lightning
  • Kill em for gold
  • With apple from oak tree, make golden apple
  • Heal zombie villager with golden apple and weakness potion thrown by witch
  • Get diamond pickaxe from villager
  • Build large platform just below height limit (maxY - 3)
  • Wait for end stone shower (Happens every 100_000-150_000 ticks)
  • Make end portal using end bricks frame and light it using thunder
  • Go to end and farm obsidian
  • Go to nether
  • enjoy the game
Getting lava (requires lava gamerule turned on)
  • Go to nether and kill magma cubes or slimes+blazes for magma cream
  • Get dripstone from wandering trader
  • Get lava with cauldrons and magma blocks
  • Enjoy cobblestone generator
How to get obsidian back from the end w/o keep Inventory

Ender pearls. Throw one in the sky and quick grab stuff in the end into your inventory.

How to spawn dragon in the end Watch Kenedian's video https://www.youtube.com/watch?v=bxX76HMgx98 for most details. Basically place end crystals where the end fountain is supposed to be.

For getting the end fountain's position go to a vanilla world with same seed as your skyblock/flatblock world.

Now place end crystals in same coordinates as that vanilla world.

The end fountain spawns at coordinates x: 0 z: 0 and somewhere around y:64. You can guess the position being at most a few blocks up or down from there.

Socials

Chat with us on discord Chat with me on mastodon Chat with us on Gitter

Future plans

  • Probably add a superflat world preset with all biomes/structures.
  • Add a farming method for sand.
  • Add netherrack/nylium to nether portal extension blocks.
  • Add other renewable.
  • Add option to use the bonus chest feature to get a bonus chest.
  • Bonus chest spawn with different skyblock loot depending on game difficulty
  • Different starting islands using datapacks

Credits

  • FrozenLib for dripstone code
  • Carpet sky additions reborn for worldgen code
  • Protosky for worldgen code
  • Kenedian. Their video inspired the idea of getting obsidian from the end. I did copy the empty end and the starting portal block from their video. Also a very good video that lists all the renewable stuff and how to get them in skyblock.
  • JokeyPokey and others for taking skyblock to the extreme + videos,theory and other stuff

Btw there isn't code included from these projects. I just looked at these to figure out stuff like empty worldgen,fix end portal location,dripstone override.

Screenshots

Gallery

  • Second villager
    Second villager
  • New customize screen for flatblock
    New customize screen for flatblock
  • Getting hit with weakness
    Getting hit with weakness
  • First mob farm
    First mob farm
  • Older concept for starting island
    Older concept for starting island I played with this one No netherrack, but a resin block
  • First wandering trader, only after 13 days
    First wandering trader, only after 13 days with vanilla spawn speed
  • Starting Island
    Starting Island You get 2 netherrack,1 mycelium,both kinds of nylium,an end portal,grass and dirt blocks Not a single block generates outside

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