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Zero Immunity
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Removes the global damage immunity timer (i-frames) for both players and mobs
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Must be installed on both the client and the server.
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Description
Zero Inmunity
A lightweight combat overhaul that removes the Global Immunity Timer (i-frames) from all entities.
Key Features:
- True Combat: Removes the 0.5s cooldown after an entity takes damage.
- Double-Edged Sword: This affects both Players and Mobs.
Additional Notes:
- This don't affect to the damage of enviromental sources to improve the gameplay
Dependences:
This mod requires the mod konfig of iamkaf.
Author's Note:
This is my first mod. I will be actively updating it and adding new configuration options to improve usability and balance. Stay tuned for future improvements!
QA:
¿Can i use this in a modpack?
- Yes
Contributing:
If you have any suggestions u can leave them in the comments here or on the github project.
Credits:
This mod uses as dependency for configs the mod konfig of iamkaf
Zero Immunity MOD
Zero Immunity was born from a desire to make Minecraft combat a bit more realistic. This mod removes the immunity ticks (i-frames) from both players and mobs, making hordes significantly more dangerous and multi-shot attacks far more devastating.
Use it at your own risk.
Important Notes
- Attack Speed: This mod does not modify the attack speed of weapons or entities.
- Environment: You may still experience immunity frames from certain environmental damage sources to prevent instant death from world hazards.
License
This project is licensed under the MIT License
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