Zoe Isn't Cyberpunk

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Zoe Isn't Cyberpunk

By v4miOwner , vami

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Implants, weapons and more

Tech
Adventure/Exploration
RPG
Shooter
Player Leveling
Skills & Abilities
Custom Weapons
Bosses
Hostile Mobs
Mod Loaders
Forge
Minecraft

Community voices

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Available Platforms

Compatibility

Supported Environments

Where It Runs
Client and Server

Must be installed on both the client and the server.

About

Project Details

Type
Mod
License
Apache License 2.0
Latest Version
zoe-2.2.5-forge-1.20.1.jar

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Identifiers

Platform IDs

CurseForge ID
Modrinth ID

Resources

External Links

About

Description

zoe isn't cyberpunk title

Summary:

Zoe Isn't Cyberpunk (Zoe) is a Cyberpunk-influenced (Influences include Cyberpunk 2077, Cyberpunk RED and Cyberpunk: Edgerunners) mod. It takes many aspects of these universes and implements them in its own way.

Features: Implants, custom weapons, custom software, custom mobs, 2 bosses, building blocks and more.

NEW VIDEO: i made a video, you can stop waiting

The Zoe SMP is now live! Join the discord for more information

A WIKI IS NOW AVAILABLE AT:

https://zoeisntcyberpunk.wiki.gg/ 

Stats

Cybertechne: Affects the quality of crafted implants, increased via crafting implants.

Biotechne: Represents your "humanity" - your capacity for handling implants. Increased by killing mechanical mobs (especially bosses) and having implants equipped.

Robotechne: Increases the power of software. Increased by having software equipped/using software.

Commands

/zoe_techne - Used to change a player's Cybertechne/Biotechne/Robotechne
/zoe_implant - Used to generate or clear implants
/zoe_software - Used to equip or clear Software

Config

zoe_config.toml - General configurations to the Zoe experience
zoe (folder) - Configurable settings for each individual implant, including disabling them entirely

Compatibility & Support

Implants:

Zoe uses JSON files for its implant attributes. If you wish to change them, you can find them in your game file directory (%appdata%) under …/config/zoe and you are free to change it as you wish.

the JSON file names must follow this format: 'zoe_' or it will not work.

NOTE: If you want your implant changes to stay PERMANENT between mod updates, set their "update" value to 'false'!

While it is possible to change implant details during runtime, I highly advise against it on servers and even in Singleplayer to avoid any issues (for example, the attribute application system breaking). You should close your world/server before making changes to the JSON files.

Other

Zoe uses tags and similar things to try and be as friendly as possible for compatibility with other mods. Joining the discord and asking me directly is the best way to learn more about this.

Notice: This mod does not associate itself officially with any of the influences mentioned above, it is merely inspired by them. This mod is made using MCreator. I hope to improve my coding so I'll eventually be able to move to full-on coding, but MCreator will remain my main method of development until further notice. 

While MCreator does get a lot of flak for understandable reasons (and also some pre-determined disinclination), I've tried my very best to implement proper compatibility and support where I could for server owners, other mods and the like.

For more info regarding compatibility/support, please check the 'Compatibility & Support' section.

zoe isn't cyberpunk title

Summary:

Zoe Isn't Cyberpunk (Zoe) is a Cyberpunk-influenced (Influences include Cyberpunk 2077, Cyberpunk RED and Cyberpunk: Edgerunners) mod. It takes many aspects of these universes and implements them in its own way.

A new video is now available!

A new wiki is now available!

The Zoe SMP is now live! Join the discord for more information

Features: Implants, custom weapons, custom software, custom mobs, 2 bosses, building blocks and more.

The mod is recommended for multiplayer.

Stats

Cybertechne: Affects the quality of crafted implants, increased via crafting implants.

Biotechne: Represents your "humanity" - your capacity for handling implants. Increased by killing mechanical mobs (especially bosses) and having implants equipped.

Robotechne: Increases the power of software. Increased by having software equipped/using software.

Commands

/zoe_techne - Used to change a player's Cybertechne/Biotechne/Robotechne
/zoe_implant - Used to generate or clear implants
/zoe_software - Used to equip or clear Software

Config

zoe_config.toml - General configurations to the Zoe experience
zoe (folder) - Configurable settings for each individual implant, including disabling them entirely

Compatibility & Support

Implants:

Zoe uses JSON files for its implant attributes. If you wish to change them, you can find them in your game file directory (%appdata%) under .../config/zoe and you are free to change it as you wish.

the JSON file names must follow this format: 'zoe_<registryName>' or it will not work.

NOTE: If you want your implant changes to stay PERMANENT between mod updates, set their "update" value to 'false'!

While it is possible to change implant details during runtime, I highly advise against it on servers and even in Singleplayer to avoid any issues (for example, the attribute application system breaking). You should close your world/server before making changes to the JSON files.

Other

Zoe uses tags and similar things to try and be as friendly as possible for compatibility with other mods. Joining the discord and asking me directly is the best way to learn more about this.

Notice

This mod does not associate itself officially with any of the influences mentioned above, it is merely inspired by them.

This mod is made using MCreator. I hope to improve my coding so I'll eventually be able to move to full-on coding, but MCreator will remain my main method of development until further notice.

While MCreator does get a lot of flak for understandable reasons (and also some pre-determined disinclination), I've tried my very best to implement proper compatibility and support where I could for server owners, other mods and the like.
For more info regarding compatibility/support, please check the 'Compatibility & Support' section.

Screenshots

Gallery

  • Cyborg Girl
    Cyborg Girl Credit: TapperTheClock
  • Cyborg Art
    Cyborg Art Credit: Aali107
  • Empira and Diaspora
    Empira and Diaspora Credit: Brodactyle
  • Mobs and Blocks
    Mobs and Blocks Credit: TapperTheClock
  • Cyborg and Blocks
    Cyborg and Blocks Credit: TapperTheClock
  • Cyborg Girl
    Cyborg Girl Credit: TapperTheClock
  • Cyborg
    Cyborg Credit: Aali107
  • Empira and Diaspora
    Empira and Diaspora Credit: Brodactyle

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~97,000
Total Downloads
CurseForge
~84,000
Modrinth
~13,000
Last Updated
CurseForge
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