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Zoe Isn't Cyberpunk
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Implants, weapons and more
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Features role-playing elements like character progression, quests, and story-driven gameplay.
Fast paced gameplay that involves guns, with a focus on combat.
Introduces player leveling systems with skills and abilities.
Adds skill trees or abilities for character progression.
Introduces new weapons, which may add unique mechanics or abilities.
Adds or overhauls bosses to the game.
Adds or enhances hostile creatures and enemies.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Must be installed on both the client and the server.
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Description

Summary:
Zoe Isn't Cyberpunk (Zoe) is a Cyberpunk-influenced (Influences include Cyberpunk 2077, Cyberpunk RED and Cyberpunk: Edgerunners) mod. It takes many aspects of these universes and implements them in its own way.
Features: Implants, custom weapons, custom software, custom mobs, 2 bosses, building blocks and more.
NEW VIDEO: i made a video, you can stop waiting
The Zoe SMP is now live! Join the discord for more information
A WIKI IS NOW AVAILABLE AT:
https://zoeisntcyberpunk.wiki.gg/
Stats
Cybertechne: Affects the quality of crafted implants, increased via crafting implants.
Biotechne: Represents your "humanity" - your capacity for handling implants. Increased by killing mechanical mobs (especially bosses) and having implants equipped.
Robotechne: Increases the power of software. Increased by having software equipped/using software.
Commands
/zoe_techne - Used to change a player's Cybertechne/Biotechne/Robotechne
/zoe_implant - Used to generate or clear implants
/zoe_software - Used to equip or clear Software
Config
zoe_config.toml - General configurations to the Zoe experience
zoe (folder) - Configurable settings for each individual implant, including disabling them entirely
Compatibility & Support
Implants:
Zoe uses JSON files for its implant attributes. If you wish to change them, you can find them in your game file directory (%appdata%) under …/config/zoe and you are free to change it as you wish.
the JSON file names must follow this format: 'zoe_' or it will not work.
NOTE: If you want your implant changes to stay PERMANENT between mod updates, set their "update" value to 'false'!
While it is possible to change implant details during runtime, I highly advise against it on servers and even in Singleplayer to avoid any issues (for example, the attribute application system breaking). You should close your world/server before making changes to the JSON files.
Other
Zoe uses tags and similar things to try and be as friendly as possible for compatibility with other mods. Joining the discord and asking me directly is the best way to learn more about this.
While MCreator does get a lot of flak for understandable reasons (and also some pre-determined disinclination), I've tried my very best to implement proper compatibility and support where I could for server owners, other mods and the like.
For more info regarding compatibility/support, please check the 'Compatibility & Support' section.

Summary:
Zoe Isn't Cyberpunk (Zoe) is a Cyberpunk-influenced (Influences include Cyberpunk 2077, Cyberpunk RED and Cyberpunk: Edgerunners) mod. It takes many aspects of these universes and implements them in its own way.
A new video is now available!
A new wiki is now available!
The Zoe SMP is now live! Join the discord for more information
Features: Implants, custom weapons, custom software, custom mobs, 2 bosses, building blocks and more.
The mod is recommended for multiplayer.
Stats
Cybertechne: Affects the quality of crafted implants, increased via crafting implants.
Biotechne: Represents your "humanity" - your capacity for handling implants. Increased by killing mechanical mobs (especially bosses) and having implants equipped.
Robotechne: Increases the power of software. Increased by having software equipped/using software.
Commands
/zoe_techne - Used to change a player's Cybertechne/Biotechne/Robotechne
/zoe_implant - Used to generate or clear implants
/zoe_software - Used to equip or clear Software
Config
zoe_config.toml - General configurations to the Zoe experience
zoe (folder) - Configurable settings for each individual implant, including disabling them entirely
Compatibility & Support
Implants:
Zoe uses JSON files for its implant attributes. If you wish to change them, you can find them in your game file directory (%appdata%) under .../config/zoe and you are free to change it as you wish.
the JSON file names must follow this format: 'zoe_<registryName>' or it will not work.
NOTE: If you want your implant changes to stay PERMANENT between mod updates, set their "update" value to 'false'!
While it is possible to change implant details during runtime, I highly advise against it on servers and even in Singleplayer to avoid any issues (for example, the attribute application system breaking). You should close your world/server before making changes to the JSON files.
Other
Zoe uses tags and similar things to try and be as friendly as possible for compatibility with other mods. Joining the discord and asking me directly is the best way to learn more about this.
Notice
This mod does not associate itself officially with any of the influences mentioned above, it is merely inspired by them.
This mod is made using MCreator. I hope to improve my coding so I'll eventually be able to move to full-on coding, but MCreator will remain my main method of development until further notice.
While MCreator does get a lot of flak for understandable reasons (and also some pre-determined disinclination), I've tried my very best to implement proper compatibility and support where I could for server owners, other mods and the like.
For more info regarding compatibility/support, please check the 'Compatibility & Support' section.
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