Zombie Hardcore [Forge/Neo]
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Get ready to face thirsty zombies, they will break all blocks to get to you! Literally.
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Zombie Survival Challenge Inspired by the Game 7 Days to Die
Step into a relentless Minecraft experience where survival is no longer just an option—it's a battle against overwhelming odds. In this unforgiving world, the undead have evolved into the ultimate predators. Faster, stronger, and more relentless than ever, they are determined to drag you into their ranks. Forget the safety of daylight; these zombies don’t fear the sun. They'll smash through your defenses, leaving no refuge truly secure. With no other creatures to divert your attention, your sole mission is to endure the unending onslaught of these relentless foes.
Mod Features
- Unleashed Power: Zombies now pack a punch with significantly enhanced strength, making every encounter deadly.
- Daylight Immunity: No more waiting for nightfall—these relentless hunters are active around the clock, immune to sunlight.
- Block-Breaking Terror: Your fortresses won't save you—zombies can break through blocks, ensuring no hideout is safe.
- Increased Agility: These enemies are faster than ever, giving you precious little time to react.
- Zombie-Only Apocalypse: The world is completely dominated by zombies, with no other creatures to distract or aid you.
- Blood Moon: Every 7 days, you will face ferocious zombies hunting you down. They will break through all obstacles to find you and have enhanced vision, spotting you from up to 100 blocks away.
Development Progress Tab
Comming Soon:
- a. Zombies Clear in far away player.
- b. Can change position of day count and other mod settings with press key.
- c. More Zombies types (you not prepared for this).
- d. Port to new releases (1.21.1…) and NeoForge.
Community Requests Accepted (TODO's)


Zombie Survival Challenge Inspired by the Game 7 Days to Die
Step into a relentless Minecraft experience where survival is no longer just an option—it's a battle against overwhelming odds. In this unforgiving world, the undead have evolved into the ultimate predators. Faster, stronger, and more relentless than ever, they are determined to drag you into their ranks. Forget the safety of daylight; these zombies don’t fear the sun. They'll smash through your defenses, leaving no refuge truly secure. With no other creatures to divert your attention, your sole mission is to endure the unending onslaught of these relentless foes.
Mod Features
- Unleashed Power: Zombies now pack a punch with significantly enhanced strength, making every encounter deadly.
- Daylight Immunity: No more waiting for nightfall—these relentless hunters are active around the clock, immune to sunlight.
- Block-Breaking Terror: Your fortresses won't save you—zombies can break through blocks, ensuring no hideout is safe.
- Increased Agility: These enemies are faster than ever, giving you precious little time to react.
- Zombie-Only Apocalypse: The world is completely dominated by zombies, with no other creatures to distract or aid you.
Configuration Settings
#=== ZOMBIE BASE CONFIGURATION ===
[zombies]
#Set a zombie extra damage multiplier, default is 2.0
zombieExtraDamage = 2.0
#Set maximum zombies that can exist in world, default is 120
maxZombiesInWorld = 120
#Set zombie speed at night, default is 0.4 (vanilla is 0.23)
zombieNightSpeed = 0.4
#Set zombie delay to break blocks (lower = faster), default is 5
maxZombieBreakBlockProgress = 5
#Enable zombies breaking blocks, default is true
enableZombieBreakBlocks = true
#Enable zombies breaking lights (torches), default is true
enableZombieBreakLights = true
#Enable zombies to be sensitive to sunlight (burn in day). Default is false
enableZombieSunSensitivity = false
#List of blocks that zombies can break. Use full registry names, e.g., 'minecraft:cobblestone'
zombieBreakableBlocks = ["minecraft:cobblestone", "minecraft:stone", "minecraft:dirt", "minecraft:grass_block", "minecraft:sand", "minecraft:glass", "minecraft:glass_pane", "minecraft:oak_log", "minecraft:oak_planks", "minecraft:birch_log", "minecraft:birch_planks", "minecraft:acacia_log", "minecraft:acacia_planks", "minecraft:dark_oak_log", "minecraft:dark_oak_planks", "minecraft:spruce_log", "minecraft:spruce_planks", "minecraft:jungle_log", "minecraft:jungle_planks", "minecraft:jungle_leaves", "minecraft:oak_leaves", "minecraft:birch_leaves", "minecraft:acacia_leaves", "minecraft:dark_oak_leaves", "minecraft:spruce_leaves"]
#List of items that zombies can drop. Use full registry names, e.g., 'minecraft:rotten_flesh'
zombieDrops = ["minecraft:bone", "minecraft:spider_eye", "minecraft:slime_ball", "minecraft:gunpowder", "minecraft:string", "minecraft:cobblestone", "minecraft:stone", "minecraft:apple", "minecraft:rotten_flesh", "minecraft:bone_meal"]
#=== ZOMBIE TYPES CONFIGURATION ===
#Configure special zombie types with unique behaviors
#Each type has different stats and abilities
[zombie_types]
#Enable special zombie types system. Default is true
enableZombieTypes = true
#Multiplier for special zombie spawn chance. Higher = more special zombies. Default is 1.0
specialZombieChanceMultiplier = 1.0
#Enable Runner zombies (fast, aggressive). Default is true
enableRunnerZombie = true
#Enable Tank zombies (slow, very tanky). Default is true
enableTankZombie = true
#Enable Exploder zombies (explodes on death). Default is true
enableExploderZombie = true
#Enable Screamer zombies (calls other zombies). Default is true
enableScreamerZombie = true
#Enable Crawler zombies (small, fast, applies poison). Default is true
enableCrawlerZombie = true
#Enable Toxic zombies (poison aura). Default is true
enableToxicZombie = true
#Enable Miner zombies (mines blocks towards player, drops ores). Default is true
enableMinerZombie = true
#Enable Infernal zombies (fire-based boss zombie, very rare). Default is true
enableInfernalZombie = true
#=== ZOMBIE DISPLAY CONFIGURATION ===
[zombie_display]
#Show zombie type names above their heads. Default is true
showZombieTypeNames = true
#If true, only shows names for special zombies (not normal). Default is true
showOnlySpecialTypeNames = true
#=== MONSTER SPAWN CONFIGURATION ===
[mobs]
#Set monsters allowed to spawn in world, default is 'minecraft:creeper'. You can add more monsters by adding their registry names, e.g., 'minecraft:skeleton'
monsterPermittedSpawn = ["minecraft:creeper"]
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