Zombie horde
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Hardmode zombie survival for Fabric: every in-game day increases zombie spawns, zombies can break through blocks, can place blocks to reach the player, resist sunlight, and gain stronger gear over time.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Zombie horde
Zombie horde turns vanilla zombies into a scalable siege system for Fabric.
Zombies do not just run at the player anymore. Depending on settings and progression, they can break blocks, place blocks, build pressure paths, and coordinate different combat roles to keep survival challenging over long play sessions.
Core Gameplay Features
Block Breaking AI
Zombies can destroy valid obstacles to open a path toward players.Block Placing AI (Hardmode)
Builder zombies can place blocks for vertical pressure and assault routing.Bridging Behavior
When no direct route exists, zombies can place blocks to continue advancing instead of failing path attempts.Special Zombie Variants
Multiple variants with different combat profiles, including heavy, fast, and tool-focused attackers.Role-Based Pressure
Some zombies focus on breaching and breaking, while others focus on building and route creation.
Short Legacy Video from the Zombie horde mod (1.1.1): Current version includes major AI, bridging, block placing/breaking, variants, and scaling improvements.
Progression and Scaling
Difficulty Slider (-100 to +100)
Live control over overall horde strength.Daily Growth Speed (-100 to +100)
Control how quickly zombie waves and power scale over time.
Set to-100to disable daily growth.Day-Based Progression
Wave size, zombie power, and gear quality scale with progression day.
World and Server Features
Dimension Support
Optional horde spawning in Nether and End.In-Game Settings UI
Category-based configuration (General,Horde,World).Full Command Support (OP)
Runtime control for balancing, events, and server tuning.
Commands
/zombiehorde enabled <true|false>/zombiehorde strength <-100..100>/zombiehorde hardmode <true|false>/zombiehorde otherdimensions <true|false>/zombiehorde dayscaling enabled <true|false>/zombiehorde dayscaling speed <-100..100>/zombiehorde day set <1..100000>/zombiehorde day get/zombiehorde day clear/zombiehorde get
Compatibility
- Loader: Fabric
- Dependency: Fabric API
- Java: 21+ (MC 1.21.11), 25+ (MC 26.1.1)
- Minecraft: 1.21.11, 26.1.1
Community Feedback
Feedback is always appreciated and helps improve the mod. Suggestions, ideas, and bug reports are welcome:
https://forms.gle/Du4owLmgZYsCreSt7
Original Mod page
You can find the original page of the mod on Modrinth at modrinth.com/mod/zombie-horde-mod
Zombie horde
Zombie horde turns vanilla zombies into a scalable siege system for Fabric.
Zombies do not just run at the player anymore. Depending on settings and progression, they can break blocks, place blocks, build pressure paths, and coordinate different combat roles to keep survival challenging over long play sessions.
Core Gameplay Features
-
Block Breaking AI
Zombies can destroy valid obstacles to open a path toward players. -
Block Placing AI (Hardmode)
Builder zombies can place blocks for vertical pressure and assault routing. -
Bridging Behavior
When no direct route exists, zombies can place blocks to continue advancing instead of failing path attempts. -
Special Zombie Variants
Multiple variants with different combat profiles, including heavy, fast, and tool-focused attackers. -
Role-Based Pressure
Some zombies focus on breaching and breaking, while others focus on building and route creation.
Short Legacy Video from the Zombie horde mod (1.1.1): Current version includes major AI, bridging, block placing/breaking, variants, and scaling improvements.
Progression and Scaling
-
Difficulty Slider (-100 to +100)
Live control over overall horde strength. -
Daily Growth Speed (-100 to +100)
Control how quickly zombie waves and power scale over time.
Set to-100to disable daily growth. -
Day-Based Progression
Wave size, zombie power, and gear quality scale with progression day.
World and Server Features
-
Dimension Support
Optional horde spawning in Nether and End. -
In-Game Settings UI
Category-based configuration (General,Horde,World). -
Full Command Support (OP)
Runtime control for balancing, events, and server tuning.
Commands
/zombiehorde enabled <true|false>/zombiehorde strength <-100..100>/zombiehorde hardmode <true|false>/zombiehorde otherdimensions <true|false>/zombiehorde dayscaling enabled <true|false>/zombiehorde dayscaling speed <-100..100>/zombiehorde day set <1..100000>/zombiehorde day get/zombiehorde day clear/zombiehorde get/zombiehorde placeinterval <0.5..5.0>.
Compatibility
- Loader: Fabric
- Dependency: Fabric API
- Java: 21+ (MC 1.21.11), 25+ (MC 26.1+)
- Minecraft: 1.21.11, 26.1.1
Community Feedback
Feedback is always appreciated and helps improve the mod. Suggestions, ideas, and bug reports are welcome:
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