Zombie horde

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Zombie horde

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Hardmode zombie survival for Fabric: every in-game day increases zombie spawns, zombies can break through blocks, can place blocks to reach the player, resist sunlight, and gain stronger gear over time.

Adventure/Exploration
Mod Loaders
Fabric
Minecraft
26.2

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About

Project Details

Type
Mod
License
MIT License
Latest Version
zombie-horde-26.2-1.2.5.jar
Authors
CurseForge
Modrinth

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Modrinth ID

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About

Description

Zombie horde

Zombie horde turns vanilla zombies into a scalable siege system for Fabric.

Zombies do not just run at the player anymore. Depending on settings and progression, they can break blocks, place blocks, build pressure paths, and coordinate different combat roles to keep survival challenging over long play sessions.

Core Gameplay Features

  • Block Breaking AI
    Zombies can destroy valid obstacles to open a path toward players.

  • Block Placing AI (Hardmode)
    Builder zombies can place blocks for vertical pressure and assault routing.

  • Bridging Behavior
    When no direct route exists, zombies can place blocks to continue advancing instead of failing path attempts.

  • Special Zombie Variants
    Multiple variants with different combat profiles, including heavy, fast, and tool-focused attackers.

  • Role-Based Pressure
    Some zombies focus on breaching and breaking, while others focus on building and route creation.

Short Legacy Video from the Zombie horde mod (1.1.1): Current version includes major AI, bridging, block placing/breaking, variants, and scaling improvements.

Embed Removed: https://www.youtube-nocookie.com/embed/CB4incaStk4

Progression and Scaling

  • Difficulty Slider (-100 to +100)
    Live control over overall horde strength.

  • Daily Growth Speed (-100 to +100)
    Control how quickly zombie waves and power scale over time.
    Set to -100 to disable daily growth.

  • Day-Based Progression
    Wave size, zombie power, and gear quality scale with progression day.

World and Server Features

  • Dimension Support
    Optional horde spawning in Nether and End.

  • In-Game Settings UI
    Category-based configuration (General, Horde, World).

  • Full Command Support (OP)
    Runtime control for balancing, events, and server tuning.

Commands

  • /zombiehorde enabled <true|false>
  • /zombiehorde strength <-100..100>
  • /zombiehorde hardmode <true|false>
  • /zombiehorde otherdimensions <true|false>
  • /zombiehorde dayscaling enabled <true|false>
  • /zombiehorde dayscaling speed <-100..100>
  • /zombiehorde day set <1..100000>
  • /zombiehorde day get
  • /zombiehorde day clear
  • /zombiehorde get

Compatibility

  • Loader: Fabric
  • Dependency: Fabric API
  • Java: 21+ (MC 1.21.11), 25+ (MC 26.1.1)
  • Minecraft: 1.21.11, 26.1.1

Community Feedback

Feedback is always appreciated and helps improve the mod. Suggestions, ideas, and bug reports are welcome:

https://forms.gle/Du4owLmgZYsCreSt7

Original Mod page

You can find the original page of the mod on Modrinth at modrinth.com/mod/zombie-horde-mod

Zombie horde

Zombie horde turns vanilla zombies into a scalable siege system for Fabric.

Zombies do not just run at the player anymore. Depending on settings and progression, they can break blocks, place blocks, build pressure paths, and coordinate different combat roles to keep survival challenging over long play sessions.

Core Gameplay Features

  • Block Breaking AI
    Zombies can destroy valid obstacles to open a path toward players.

  • Block Placing AI (Hardmode)
    Builder zombies can place blocks for vertical pressure and assault routing.

  • Bridging Behavior
    When no direct route exists, zombies can place blocks to continue advancing instead of failing path attempts.

  • Special Zombie Variants
    Multiple variants with different combat profiles, including heavy, fast, and tool-focused attackers.

  • Role-Based Pressure
    Some zombies focus on breaching and breaking, while others focus on building and route creation.

Short Legacy Video from the Zombie horde mod (1.1.1): Current version includes major AI, bridging, block placing/breaking, variants, and scaling improvements.

Progression and Scaling

  • Difficulty Slider (-100 to +100)
    Live control over overall horde strength.

  • Daily Growth Speed (-100 to +100)
    Control how quickly zombie waves and power scale over time.
    Set to -100 to disable daily growth.

  • Day-Based Progression
    Wave size, zombie power, and gear quality scale with progression day.

World and Server Features

  • Dimension Support
    Optional horde spawning in Nether and End.

  • In-Game Settings UI
    Category-based configuration (General, Horde, World).

  • Full Command Support (OP)
    Runtime control for balancing, events, and server tuning.

Commands

  • /zombiehorde enabled <true|false>
  • /zombiehorde strength <-100..100>
  • /zombiehorde hardmode <true|false>
  • /zombiehorde otherdimensions <true|false>
  • /zombiehorde dayscaling enabled <true|false>
  • /zombiehorde dayscaling speed <-100..100>
  • /zombiehorde day set <1..100000>
  • /zombiehorde day get
  • /zombiehorde day clear
  • /zombiehorde get
  • /zombiehorde placeinterval <0.5..5.0>.

Compatibility

  • Loader: Fabric
  • Dependency: Fabric API
  • Java: 21+ (MC 1.21.11), 25+ (MC 26.1+)
  • Minecraft: 1.21.11, 26.1.1

Community Feedback

Feedback is always appreciated and helps improve the mod. Suggestions, ideas, and bug reports are welcome:

https://forms.gle/Du4owLmgZYsCreSt7

Screenshots

Gallery

  • This zombie is just placing a block
    This zombie is just placing a block
  • A zombie is building a bridge
    A zombie is building a bridge
  • Zombie horde
    Zombie horde
  • Zombie horde
    Zombie horde
  • Zombie horde
    Zombie horde
  • 5.4.2026
    5.4.2026 Zombies can build bridges like in Bedwars. In version 1.2.4
  • Bridge Building
    Bridge Building They can build bridges, even with block placing animation
  • Zombie horde - hardmode
    Zombie horde - hardmode
  • Version 1.0.0
  • Version 1.0.0
    Version 1.0.0

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