Community listing page, reviews here may not be monitored by the author.
Zombieium
No reviews yet
Zombieium adds configurable night-time zombie waves and an optional boss encounter with a red warning beam, fiery arrival effects, and unique drops.
Community voices
Reviews
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
Compatibility
Supported Environments
Must be installed on both the client and the server.
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
Resources
External Links
About
Description
Zombieium turns Minecraft nights into a focused zombie survival experience.
While enabled, the mod:
- Spawns vanilla Zombies around players at night (configurable distance, interval, amount, and nearby cap)
- (Optionally) keeps the Overworld hostile-mob roster “zombie-only” by removing other hostile mobs as they load
- Adds a Boss Event: after midnight, a red beam marks a player—and when it ends, Zombieium arrives (bossbar, buffs, boosted stats, and dramatic arrival effects)
Features
Night zombie spawner
- Configurable min/max spawn distance
- Configurable zombies per cycle + spawn interval
- Configurable max nearby zombies per player (prevents runaway swarms)
Target filtering
- Optional: skip creative players
- Optional: skip spectators
Boss Event

- Configurable minimum night, chance %, beam duration
- Boss stats tuning: max health, speed, follow range, attack damage multipliers
- Optional boss chat announcements + bossbar
Config UI
- Works with ModMenu (in-game settings screen)
- Also stored as config/zombieium.json
Debug mode
- Extra info in chat/logs about spawns and failures
Commands
/zombieium status
- Shows current settings + boss state
/zombieium reload
- Reloads config from disk
/zombieium spawnnow
- Forces a spawn cycle (useful for testing)
/zombieium boss status
- Shows boss/beam status
/zombieium boss start
- Forces the boss event (Overworld, night, eligible player)
/zombieium boss end
- Ends the active boss encounter
Notes / Compatibility
- Server-side gameplay mod: install on the server for effect.
- Client-side optional: install on the client if you want the ModMenu config screen.
Config highlights (defaults)
- Zombies per cycle: 4
- Interval: 120 ticks (6s)
- Distance: 20–200 blocks
- Nearby cap: 16 zombies per player
- Boss: starts from night 3, 5% chance after midnight, 60 ticks beam
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Want to reach Minecraft players?
We're looking for a server hosting partner to feature here and other parts of the site. Interested? Send us a message!
Get in touchGet it on
Available Platforms
On ModDex
Community snapshot
By the numbers
Statistics
Resources