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Zombies Eat Animals
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Zombies hunt animals for food. Eating meat restores their health and helps them grow stronger over time.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
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Description
Zombies Eat Animals
Zombies can now hunt animals for food, eat dropped meat to recover health, and gain additional maximum health. Unprotected livestock and animals in the wilderness may therefore become part of a zombie's food chain.
The mod also automatically supports many modded animals by checking their loot tables, while datapack tags and configs give modpack authors direct control over the system.
Zombie Growth and Rewards
Depending on configuration, zombies can:
- Gain additional maximum health from repeated feeding
- Become persistent after eating and stop naturally despawning
- Drop additional loot based on the maximum health they gained
- Receive temporary Resistance effect after eating rotten flesh
The maximum amount of health growth is configurable, including an additional cap for Hard difficulty. This means a zombie that survives and feeds for a long time can become both more dangerous and more rewarding to kill.
Configuration
Most aspects of the system can be adjusted.
Hunting
alwaysHunting— Zombies continue looking for prey whenever normal hunting conditions allow itberserkerHunting— Enables a more aggressive hunting mode that bypasses normal hunting limitshuntCooldownTicks— Cooldown between successful huntshuntCapForADay— Maximum hunts per zombie during one Minecraft dayhuntCapForADayTotal— Maximum total hunts by zombies in the same level during one dayhuntFollowDistanceFactor— Multiplier applied to zombie follow range while searching for preydoNotAttackZombieHorses— Prevents zombies from targeting zombie horses
Eating and Growth
enableEatFoodItems— Enables eating dropped foodrecoveryPerNutrition— Controls health restored from food nutritionmaxHealthBoostCap— Maximum additional health zombies can gain from feedingmaxHealthBoostCapHardModeAddition— Additional health-growth cap in Hard difficultyeatCooldownTicks— Cooldown between eating actionsrottenFleshGiveResistance— Allows rotten flesh to grant temporary Resistance
Persistence and Loot
zombiesBecomePersistentAfterEating— Zombies that have eaten will no longer naturally despawnzombiesDropMoreLoot— Adds bonus loot based on health gained through feedinghpLootRatio— Controls how much gained maximum health is required for additional loot rolls
Datapack Support
The mod uses tags to control zombie food and hunting targets.
Zombie Food
zombieseatanimals:zombie_food
Any item in this tag can be eaten by zombies.
data/zombieseatanimals/tags/items/zombie_food.json
Force Hunting Targets
zombieseatanimals:zombie_target_animal
Entities in this tag are always considered valid hunting targets.
Prevent Hunting
zombieseatanimals:not_zombie_target_animal
Entities in this tag are never hunted.
Target selection follows this priority:
- Entities in
not_zombie_target_animalare never hunted. - Entities in
zombie_target_animalare always valid targets. - Otherwise, the mod checks whether the entity's loot table can drop an item in
zombie_food.
For most modpacks, adding compatible food items to zombie_food should be enough. The entity tags are mainly intended for cases where explicit overrides are needed.
Zombies Eat Animals
Zombies hunt animals for food. Eating meat restores their health and helps them grow stronger over time.
This mod turns zombies into scavengers and predators that interact with the world instead of wandering aimlessly.
Features
Zombies Hunt Animals
Zombies will search for nearby animals and attempt to hunt them.
Typical targets include creatures that drop edible meat, such as:
- Cow
- Pig
- Sheep
- Chicken
- Rabbit
Animals in the wilderness are no longer completely safe at night.
Zombies that survive long enough will repeatedly hunt for food.
Automatic Target Detection
The mod automatically detects valid prey.
If a creature's loot table can drop food items that zombies can eat, zombies will treat that creature as a hunting target.
This means many modded animals will work automatically without additional configuration.
Zombies Eat Meat
When animals die and drop food items, zombies can walk toward the dropped items and eat them.
Supported foods include:
- Raw meat
- Cooked meat
- Rotten flesh
Eating food restores zombie health and contributes to long-term growth.
Zombies Can Grow Stronger
Zombies that keep feeding may gradually increase their maximum health.
Over time, well-fed zombies that survive in the wild may become significantly tougher than normal zombies.
The growth cap is configurable.
Rotten Flesh Bonus
Eating rotten flesh may grant a temporary Resistance effect, allowing zombies to become harder to kill for a short time.
Gameplay Impact
This behavior creates a more dynamic world:
- Animals may be hunted by zombies at night
- Zombies roaming the wilderness may grow stronger over time
- Unprotected farms may lose livestock
- The death of a zombie may strengthen a nearby zombie
- Monsters interact more naturally with the environment
Configuration
Several aspects of zombie behavior can be configured.
Hunting Behavior
-
alwaysHuntingZombies will always attempt to hunt animals. (Still respect hunting cooldown and other limits) -
berserkerHuntingEnables a special mode that bypasses normal hunting limits. -
huntCooldownTicksCooldown between successful hunts. -
huntCapForADayMaximum hunts per zombie within one Minecraft day. -
huntCapForADayTotalMaximum hunts by all zombies in the same level per day. -
huntFollowDistanceFactorMultiplier applied to zombie follow range when searching for animals.
Eating Behavior
-
enableEatFoodItemsWhether zombies can eat dropped food items. -
recoveryPerNutritionHealth restored from eating food. -
maxHealthBoostCapMaximum health increase zombies can gain from feeding. -
maxHealthBoostCapHardModeAdditionAdditional health cap applied in Hard difficulty. -
eatCooldownTicksCooldown between eating actions. -
rottenFleshGiveResistanceRotten flesh may grant a temporary resistance effect.
Datapack Support
The mod uses a tag-based system to determine which foods zombies can eat.
Zombie Food Tag
zombieseatanimals:zombie_food
Items inside this tag are considered edible by zombies.
Example datapack path:
data/zombieseatanimals/tags/items/zombie_food.json
Example:
{
"replace": false,
"values": [
"minecraft:beef",
"minecraft:cooked_beef",
"minecraft:porkchop",
"minecraft:cooked_porkchop"
]
}
Any item added to this tag will be treated as food that zombies can eat.
Entity Target Control
The mod also provides entity type tags to control which creatures zombies will hunt.
These tags allow modpack authors to override the automatic detection system.
Force Hunting Targets
zombieseatanimals:zombie_target_animal
Entities in this tag will always be considered valid hunting targets, regardless of their loot tables.
Example datapack path:
data/zombieseatanimals/tags/entity_types/zombie_target_animal.json
Example:
{
"replace": false,
"values": [
"minecraft:horse",
"minecraft:donkey"
]
}
Prevent Hunting
zombieseatanimals:not_zombie_target_animal
Entities in this tag will never be hunted by zombies, even if they drop edible food.
Example datapack path:
data/zombieseatanimals/tags/entity_types/not_zombie_target_animal.json
Example:
{
"replace": false,
"values": [
"minecraft:cat"
]
}
Target Selection Priority
When deciding whether a creature should be hunted, the mod applies the following rules:
- If the creature is in
not_zombie_target_animal, it will never be hunted. - If the creature is in
zombie_target_animal, it will always be hunted. - Otherwise, the mod checks whether the creature's loot table can drop an item contained in the
zombie_foodtag.
This design allows the system to work automatically for most creatures while still giving modpack authors full control.
Modpack Integration
The mod is designed to work well in modded environments.
In most cases, modpack authors only need to add edible items to the zombie_food tag. Creatures that drop those foods will automatically become potential prey.
Entity tags are optional and only needed when explicit control is desired.
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