Zylty's Charms
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Discover the power of elemental relics that grant unique abilities and magical enhancements. Equip crafted charms to unleash passive powers and specialized skills, transforming your playstyle as you explore, fight, and survive.
Themed around magical elements, mythical creatures, and enchanted worlds, often inspired by fantasy literature and folklore.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Adds new ores or other raw resources.
Adds skill trees or abilities for character progression.
Adds or enhances hostile creatures and enemies.
A mod made using MCreator, which is a tool for creating custom mods without programming knowledge.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Zylty’s Charms adds a dynamic and customizable experience to Minecraft by introducing a collection of magical charms. These charms allow players to enhance their abilities with elemental power, granting new passive or semi-passive buffs that change how you explore, fight, and survive. Crafted from the essence of nature, each charm is tied to an element like wind, water, fire, strength, and more, providing players with unique abilities and strategic advantages.
8 Unique Charms: Each charm offers a mix of potion effects and special abilities, creating a variety of ways to enhance your gameplay. The charms can be equipped using a special Charm Scroll, which allows players to carry up to 3 charms at once.

Obtain Essences: Essences are obtained by defeating certain mobs. The BASE drop rate is 5% but is changeable through a gamerule. Here are the mobs you need to kill to obtain certain Essence:
- Wind Essence - Phantoms
- Water Essence - Drowned, Guardians, Elder Guardians
- Frost Essence - Strays
- Flame Essence - Blazes or Magma Cubes
- Strength Essence - Ravagers
- Shadow Essence - Endermen or Witches
- Venom Essence - Cave Spiders
- Gale Essence - Phantoms

Crafting Charms: Charms are crafted using Essences collected throughout the world, combined with common vanilla items. The essences are found in different ways, from drops to special structures. Players will need to harness the power of these essences to unlock new charms and abilities.

Unique Abilities and Perks: While a Charm is equipped the player gets the Charm's respective abilities and perks, each charm gives the player a potion effect and a passive or semi-active ability. Here's the list of effects and abilities for each Charm:
- Wind Charm - Speed II, Wind's Grace (disables all fall damage)
- Water Charm - Water Breathing, Recovery (while in water you gain Regeneration II)
- Frost Charm - Resistance, Frost Aura (mobs in 5 block radius gain Slowness)
- Flame Charm - Fire Resistance, Flame Aura (mobs in 3 block radius get set on fire for 3 seconds)
- Strength Charm - Strength II, Reckless Might (while below 30% health you gain Strength IV)
- Shadow Charm - Night Vision, Fade (while sneaking you gain Invisibility)
- Venom Charm - Posion Immunity, Venomous Touch (adds Posion II to the player's attacks)
- Gale Charm - Slow Falling II, Dash (pressing the jump button while sneaking does a short forward dash)
Charm Scroll: The mod also adds a new item called the "Charm Scroll". It's a mini inventory which stores up 3 Charms at a time.

The mod also adds 2 new game rules. "keepCharmsAfterDeath" and "essenceDropRate".
This mod is still VERY EARLY in development and more charms, effects, abilities will be added in the future even though this mod is NOT a priority.
Zylty’s Charms adds a dynamic and customizable experience to Minecraft by introducing a collection of magical charms. These charms allow players to enhance their abilities with elemental power, granting new passive or semi-passive buffs that change how you explore, fight, and survive. Crafted from the essence of nature, each charm is tied to an element like wind, water, fire, strength, and more, providing players with unique abilities and strategic advantages.
8 Unique Charms: Each charm offers a mix of potion effects and special abilities, creating a variety of ways to enhance your gameplay. The charms can be equipped using a special Charm Scroll, which allows players to carry up to 3 charms at once.

Obtain Essences: Essences are obtained by defeating certain mobs. The BASE drop rate is 5% but is changeable through a gamerule. Here are the mobs you need to kill to obtain certain Essence:
- Wind Essence - Phantoms
- Water Essence - Drowned, Guardians, Elder Guardians
- Frost Essence - Strays
- Flame Essence - Blazes or Magma Cubes
- Strength Essence - Ravagers
- Shadow Essence - Endermen or Witches
- Venom Essence - Cave Spiders
- Gale Essence - Phantoms

Crafting Charms: Charms are crafted using Essences collected throughout the world, combined with common vanilla items. The essences are found in different ways, from drops to special structures. Players will need to harness the power of these essences to unlock new charms and abilities.

Unique Abilities and Perks: While a Charm is equipped the player gets the Charm's respective abilities and perks, each charm gives the player a potion effect and a passive or semi-active ability. Here's the list of effects and abilities for each Charm:
- Wind Charm - Speed II, Wind's Grace (disables all fall damage)
- Water Charm - Water Breathing, Recovery (while in water you gain Regeneration II)
- Frost Charm - Resistance, Frost Aura (mobs in 5 block radius gain Slowness)
- Flame Charm - Fire Resistance, Flame Aura (mobs in 3 block radius get set on fire for 3 seconds)
- Strength Charm - Strength II, Reckless Might (while below 30% health you gain Strength IV)
- Shadow Charm - Night Vision, Fade (while sneaking you gain Invisibility)
- Venom Charm - Posion Immunity, Venomous Touch (adds Posion II to the player's attacks)
- Gale Charm - Slow Falling II, Dash (pressing the jump button while sneaking does a short forward dash)
Charm Scroll: The mod also adds a new item called the "Charm Scroll". It's a mini inventory which stores up 3 Charms at a time.

The mod also adds 2 new game rules. "keepCharmsAfterDeath" and "essenceDropRate".
This mod is still VERY EARLY in development and more charms, effects, abilities will be added in the future even though this mod is NOT a priority.
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