Modpack
A New Technology
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A lighter tech modpack that explores lesser-known yet content-rich mods.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
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A more lightweight 1.12.2 modpack that rewards the player for branching out into lesser-known but content-rich mods such as Rockhounding: Chemistry, Advanced Rocketry, Matter Overdrive (which fuels the endgame through a more balanced ProjectE type system) and PneumaticCraft: Repressurized.
Worldgen is also spiced up with the combination of Dooglamoo Worlds terrain, Roguelike Dungeons structures, Mo' Villages, and DynamicTrees. Ores are plentiful due to a combination of modified configs from CofH World and Dooglamoo Worlds, but a large amount of the ground's resources are still locked away in the tremendously abundant Uninspected Minerals, which only an RHC system can process.
Major content-providing tech and magic mods: (this list is fairly subjective regarding what is 'functional')
- Mekanism series
- IC2
- Draconic Evolution
- Rockhounding: Chemistry
- PneumaticCraft: Repressurized
- Astral Sorcery
- Botania
- Avaritia
- Overloaded (nerfed through Crafttweaker)
- Immersive Engineering (and Tech and Petroleum)
- Advanced Rocketry
- Applied Energistics 2
- Environmental Tech
- Industrial Foregoing
- Matter Overdrive: Legacy Edition
- Xnet
- Tiny Progressions
The questline is underdeveloped and will undergo changes in the future. It still adequately displays the designed progression though.
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