Actions for Java

Quick rating

Actions for Java

No reviews yet

Unofficial rendition of the texture pack Actions & Stuff on Java Edition

No Theme
Vanilla+
Small Group & Co-op Play
QoL & Tweaks
Performance & Optimization
Realism & Immersion
Remake
Mod Loaders
Fabric
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Dev Environment
Client Required
Server Unsupported

About

Project Details

Type
Modpack
Pack Size
Small / Light 50 mods
License
All Rights Reserved
Latest Version
3.0.0
Authors

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

Actions for Java

Actions for Java is an unofficial rendition of the texture pack by Oreville Studios "Actions & Stuff" but on Java edition since it is currently locked to Bedrock. This modpack is meant to make players feel like they're playing the real deal but on Java. This project was mostly inspired by one of Demonjoetv's videos so I owe him credits for this. I have added a few of my tweaks as well.

Here's a list of a few changes this modpack has to offer

  • New entity animations
  • New player animations
  • New item textures (only a few items were changed)
  • Pixel perfect shadows
  • Trailer-like lighting
  • Dynamic lighting
  • Better fog
  • Better rain
  • Better particles
  • The Essentials Mod (to play with your friends without a server)
  • And a few other subtle QOL tweaks to feel more immersive

I recommend keeping the texture packs and shaders as is to feel as close to the original as possible but you are free to modify everything to your liking. I am aware that some mods and texture packs may not be perfectly adapted to the newest version of minecraft but be reassured, the creators of said mods/texture packs are working on their projects. I will update these as soon as they are released to the public. Also this is my first modpack and I'm really not expecting people to download it.

Screenshots

Gallery

  • New iron golem animations
    New iron golem animations
  • New piglin and holgin animations
    New piglin and holgin animations
  • New villager animations
    New villager animations
  • New cat and wolf animations
    New cat and wolf animations
  • Forest biome with shader on
    Forest biome with shader on
  • Plains village at night with shader on
    Plains village at night with shader on

Versions

Files

Relations

Project Relations

More like this

Similar Modpacks

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this modpack.

On ModDex

Community snapshot

0
Ratings
0
In libraries
0
Followers
0
In stacks
Avg. hours (completed)
When players mark completed and log hours.

By the numbers

Statistics

~7,000
Downloads
Last Updated
CurseForge
Created
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works