Modpack
Age of Requiem
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An adventuring rpg style modpack that aim to enhance the vanilla experience.
Themed around castles, knights, medieval weapons, and magic from the Middle Ages.
Themed around magical elements, mythical creatures, and enchanted worlds, often inspired by fantasy literature and folklore.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Features role-playing elements like character progression, quests, and story-driven gameplay.
Emphasizes combat mechanics and fighting gameplay.
Focuses on zombie mobs, often with new types and mechanics.
Includes creation and management of cities and towns.
Enhances farming mechanics and introduces new crops and livestock.
Designed to be difficult and challenging for experienced players, often with many hours of gameplay.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Age of Requiem
Current Mods: 44(129+/check changelog)
This world is no longer safe. The undead are relentless. This is their era. The Age of Requiem is an expansive RPG-styled pack that adds a whole new range of activities and experiences to explore and have fun with while still trying to stay true to the spirit of vanilla Minecraft. This pack is meant to be very challenging.
This pack started out small, but I've revised it quite considerably twice. Once in 1.16 and then again when I updated it to 1.18. I would say this pack is still in an early stage of life, and that it may change pretty significantly at a moment's notice. However, I am fairly content with how it is now albeit some balancing that needs to be done.Main Mods: 39(outdated-Check Changelog)
Astral Sorcery (HellFirePvP)
Yung's Better Caves (YUNGNICKYOUNG)
Yung's Better Mineshaft (YUNGNICKYOUNG)
Blood Magic (WayofTime)
Botania (Vazkii)
Botany Pots (DarkhaxDev)
Oh The Biomes You'll Go (AOCAWOL)
Camera mod (henkelmax)
Carry On (tschipp)
Clumps (Jaredlll08)
Comforts (TheIllusiveC4)
Corail Tombstones (Corail_31)
Create (Simibubi)
Doggy Talents (percivalalb)
Dungeons Plus (ModdingLegacy)
Farmer's Delights (vectorwing)
JEI (mezz)
Just Enough Resources (way2muchnoise)
MineColonies (H3lay)
Mystical Agriculture (BlakeBr0)
Nature's Compass (Chaosyr)
Paraglider (tictim)
Patchouli (Vazkii)
Quark (Vazkii)
Rats (alex1the1666)
Storage Drawers (Texelsaur)
Traveler's Backpack (Tiviacz1337)
The One Probe (McJty)
Towers of the Wild (idrae_)
Valhelsia Structures(ValhelsiaTeam)
Waystones (BlayTheNinth)
Utility Mods: 5(outdated-Check Changelog)
Optimization - Performant (someaddon)
Optimization - RandomPatches (TheRandomLabs)
Utility - Craft-Tweaker (Jaredlll08)
Utility - Initial-Inventory (Jaredlll08)
There's even a small guidebook included, but it's a work in progress. I'm hoping to add quests at some point to it as well. The mod pack itself is mostly complete but will be updated regularly. There's several things on my to do list as of the time-being. That's to add some mods that have yet to be ported to 1.18 including Thaumcraft after it's ported, finish the quest-book, lots of balancing, and configure PMMO among a list of other things.
Note: As of right now, the pack includes tough as nails, but the mod is disabled by default. I found it to be a little harsh as of the time being and it's not very customizable on 1.18, at least, not yet.
Please note that if you're using Age of Requiem v1.0 to v1.2-Hotfix, remove the phosphor reloaded mod as otherwise you'll run into game freezing issues. The mod hedgehog causes crashes in v1.0 to v1.2, so if you decide to use these versions, keep that in mind.
System Requirements
Minimal: 4GB Ram(this pack is hungry)
Recommended: 5-8GB Ram
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