Modpack
Ages of Sunset
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Fantasy meets Tech in a pack themed around ages!
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Includes quests that drive progression, whether through a quest book, NPC, or other in world source.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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This pack is not very good (I made it a long time ago). You should go play my other pack Ages of Twilight it's way better than this https://www.curseforge.com/minecraft/modpacks/ages-of-twilight
Ages is a modpack based around progressing through technological ages, going from the flint age all the way to the quantum age. It also has custom lore and recipes for the ultimate experience. Recipes are gated behind gamestages, and some recipes are only available during a specific age, encouraging players to take thier time to get the best rewards.
Features:
-Good performance
-Multiplayer optimized
-Gamestages
-Custom Recipes
-Custom Tools with tinker's construct
-A fleshed out tech tree (with some magic mixed in)
-A host of bosses to fight
-Lots of exploration mods, with new biomes, new dimensions, and an improved but familiar end.
-New food and crops
-TONS of quests!
Ages overview
Flint age: a slow progression from knapping pebbles to flint tools to bone pickaxes all the way to forging an iron pickaxe
Medieval age: With the world opened up to you, you are free to do what you want. The progression of this age is shorter than others, focusing on botania and ars nouveau- however, don't speedrun this age as Iron's spells' recipes are gated to this age.
Steam age: Focusing heavily on create, you will have to progress from basic andesite machines to advanced mechanical crafters to reach your goal- a pity machine frame.
Diesel age: the progression splits here, And to progress you will need to get basic power, pink slime from industrial foregoing, silicon (via a material stonework factory), and steel (from create: the factory must grow)
Digital age: In the digital age you will use your recources from the previous ages to create various machines that will help you create the parts to your rocket. You will have to progress through AE2 and mekanism to obtain large amounts of steel, a singularity, fluix crystals, and atomic alloy.
Space age: The progression narrows down here, taking you through basic Ad Astra progression, as well as more industrial foregoing, all culminating in a tier 4 rocket, which you will use to fly to glacio and obtain glacio stone.
Quantum age: with no specific goal, you are free to explore the numerous possibilities obtained from quantum technology. Teleporters, pocket dimensions, Building gadgets, Wireless energy, Quantum entanglement, and logistical item transport are all at your fingertips.
Lots of thanks goes out to the authors of the mods, this would be impossible without them.
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