Modpack
All_of_Tech
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Themed around heavy machinery, factories, and automation reminiscent of the Industrial Revolution.
Themed around magical elements, mythical creatures, and enchanted worlds, often inspired by fantasy literature and folklore.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Includes a little of everything without sticking to any one particular type of gameplay or style.
Features complex tech, often requiring intricate setups and resources.
Related to the GregTech mod, known for its extremely complex and challenging tech progression, usually requiring thousands of hours of gameplay.
Includes gameplay revolving around space travel and planets.
Features dragon mobs, items, and often dragon-taming mechanics.
Introduces new magical creatures and beasts.
A reimagined or remade version of an existing mod or modpack.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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My try of make reborn of my AoT modpack from Technic platform for 1.12 and make it better.
Main idea was pack all technic mods, which we know and like, that's it...
Main technical/science mods and their addons:
- Advanced Rocketry
- Applied Energistics
- Draconic Evolution
- Ender IO
- Environmental Tech
- Forestry
- GregTech CE Unofficial
- Gregicality
- Immersive Engineering
- Immersive Inteligence
- Immersive Petroleum
- Immersive Railroading
- Immersive Technology
- Industrial Craft 2
- Industrial Renewal
- MagnetiCraft
- Mekanism
- Nuclear Craft
- Pneumatic Craft
- Project Red
- QMD
- RockHounding Chemistry
- Steves Carts
- Tinkers Construct
- Thermal Expansion
Plus some Interesting magic/fantasy mods:
- Astral Sorcery
- Blood Magic
- Botania
- Ice and Fire
- Thaumcraft
- Twilight Forest
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