Ars Inventa

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Ars Inventa

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Explore and invent through ages of technology, magic and discovery

Industrial
Fantasy
Tech
Magic
Adventure/Exploration
Automation & Processing
Questing
Combat Focused
Difficulty: Challenging
Custom Game Mechanics
Gated Progression & Stages
Mod Loaders
Forge
Minecraft

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Project Details

Type
Modpack
Pack Size
Extra Large 352 mods
Latest Version
Ars Inventa RELEASE-1.0.0
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About

Description

This pack takes you on a journey through eras of invention and discovery, with quests that function as researchable technologies.

There are three main branches of research, each unique to a distinct field: machine technologies, arcane arts, and exploratory discoveries. The discovery branch focuses on locating structures and dimensions, discover artefacts, and defeating creatures and bosses in your world, while the technology and arcane branches allow you to invest materials into advancing your knowledge and capabilities in over 300 available mods ranging from mostly tech mods to some magic mods as well.

The technology branch of research is the main branch of all research. This research tree consists of 100 technologies to research spread out in 9 eras.

Each tech you research will unlock blocks, tools, materials, entire mods when you complete them. This also means that when you start a new world, you won't know how to work with any blocks or items for the most part, and anything you try to interact with, will tell you that you cannot use it.

This is because everything have been locked into a technology, which you have to research. Though, wooden logs are included in things you do not know how to use from the start, you can still pick them up - this is important, because for your first research in the technology tree, you'll need wooden logs to complete it.

Wooden logs won't be the only thing you'll need for research - in fact, things you learn as you go on unlocking technologies will likely be useful as you go on in the research tree. Each era also increases the cost of technologies significantly - this is where machines and creating automations comes in handy, though not required by any quests or alike.

In fact, mods will mostly be as you remember them with their standard recipes with a few exceptions. It is more about when you unlock said mods which is the question at play in this modpack.

The arcane branch of research focuses on magic. While being the smallest of the three research branches, it houses everything when it comes to magic mods and magic based crafting.

This branch is, however, quite dependant on the technology branch research, and most if not all arcane research won't unlock until certain technologies are unlocked in the technology branch.

Unlike the other branches, the exploratory branch of research does not require resources to unlock but instead needs the player to find structures, dimensions, or defeating bosses to complete its quests. Like the arcane branch, some dimensions are locked by technologies in the research branch, which will be required in order to complete some of the quests in the exploratory branch.

This modpack offers over 20 bosses to defeat, most available immediately though not recommended to go for too early, while others are locked behind other bosses or discoveries.

On top of the research branches and quests, this modpack also offers 12 custom origin races made specifically for this pack with each having their own unique features.

Furthermore, you will be experiencing a semi-hardcore playstyle, because in this pack you have limited lives - 10 lives to be exact. Don't worry, your worlds won't be deleted if you die 10 times. You'll just be put into spectator mode and blinded.

In the introduction quests there will be information about how to get around the limited lives mechanic, if you don't want it in your game. :)

The modpack also uses Better Combat for (most of) its combat system. This means you'll be fighting in a distinct way from what you might be used to with the normal Minecraft combat system when in melee - Attacks will have cool animations and different ways of attacks depending on the type of weapon you're using. Together with Simply Swords, you get a good sortement of different types of weapons that give the player various attack styles.

Should you not be a fan of the new fighting system, we have purposely avoided making Tetra weapons compatible with it, which means, if you make a weapon from Tetra, you will be fighting with the normal combat system.

Found an issue or bug? Please leave a comment here or make a bug report in our Discord server! We are also open to requests on changes and/or features!

Our Discord Server

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Screenshots

Gallery

  • Work in progress factory area
    Work in progress factory area Work in progress factory area
  • Trees of light in the distant
    Trees of light in the distant Trees of light in the distant
  • The haunted mansion
    The haunted mansion The haunted mansion
  • Fortress in the forest
    Fortress in the forest Fortress in the forest
  • Tower in the forest
    Tower in the forest Tower in the forest
  • Create machinery
    Create machinery Create machinery
  • Road to a tunnel
    Road to a tunnel Road to a tunnel
  • Portal of the elves
    Portal of the elves Portal of the elves
  • Falling leaves
    Falling leaves Falling leaves
  • Loading screen
    Loading screen loading_screen-min.png
  • Main menu
    Main menu Main menu
  • The forest next to the river
    The forest next to the river The forest next to the river
  • Building while watching the sunset
    Building while watching the sunset Building while watching the sunset
  • Watch out for deers
    Watch out for deers Watch out for deers
  • Miner's place at night
    Miner's place at night Miner's place at night
  • Farm backyard
    Farm backyard Farm backyard
  • Farm
    Farm Farm
  • Cliff lookout
    Cliff lookout Cliff lookout
  • Bridge into the forest
    Bridge into the forest Bridge into the forest
  • Working with create
    Working with create working_with_create-min.png

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