Modpack
Ars Mundus
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Create and Magic
Themed around heavy machinery, factories, and automation reminiscent of the Industrial Revolution.
Themed around magical elements, mythical creatures, and enchanted worlds, often inspired by fantasy literature and folklore.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Includes a little of everything without sticking to any one particular type of gameplay or style.
Features machines that process raw materials or automation processes.
Heavily focused around the Create mod, known for its unique mechanical systems and contraptions.
Enhances farming mechanics and introduces new crops and livestock.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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This is a mixed mod pack that conforms to my particular standards (no duplicate functional items e.g. multiple pipes, crushers, etc). I don't use vein mining because to me that takes away from why I play. I do add a tree felling mod because that just makes sense.
I like to build; this pack has Masonry, Architect's Palette, and Chinese Workshop.
Create fills the need for farming crops and harvesting tree's, and doubling ores. I also added Create Additions to generate power.
Ars Nouveau because magic is cool, and this mod fills the need for Thaumcraft (*sigh*).
Productive Bee's for renewable resources.
Craftable Elytra's because I like to fly around (but don't call me flighty ;-) )
Integrated Dynamic's for Storage management and crafting.
Astral Sorcery for long range teleportation, mob management, building wand -- plus it's just cool
More Charcoal because I like to burn my food (joking).
Silent Gear for cool weapons and Armor (and a lot more ores to class it up).
Travel Anchors to zip around the base.
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