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Ascended and Revamped
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This Modpack aims to create balance in exploration while keeping a big scale. I personally got tired of bloated modpacks so I made this originally for myself but now for the public
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Must be installed on both the client and the server.
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Ascended and Revamped
You might've seen and played many fantasy modpacks, I have too but it all just felt bloated and there wasn't any clear goal - just too much to look at. So, I made a modpack with carefully selected mods that add to a core instead of stacking mods like a collector. The modpack features many fantasy elements - main ones being completely overhauled villages (Shown in Gallery), better combat, more armour options, many many biomes being added by terralith that blend in with sky-high mountain terrain by Tectonic, The Aether, Nether and End being less ugly to look at and a lot of dungeons and structures to discover.
Main Features:
Survival
I saw survival as an important part as most fantasy packs usually don't pay attention to that aspect so I added dynamic weather, body temperature and thirst bar. It is balanced so don't worry about some ultra hardcore survival mechanics like always having to purify water. Still... remember to stay hydrated
Modlist is Chopped Not Slop
The mods in the modpack are all handpicked and only added for actual in-game functionality like NiftyCarts that adds carts attatchable to your horse etc. Every Mod serves a Purpose and the mods themselves are well documented so if you want to look up something, you can easily. Many QoL mods are added to enhance the experience to make it less bland while making the game feel responsive and fresh.
Greatly Optimized Not Just Pretty
The modpack has been tested on mid-range hardware and it even runs well on my secondary Laptop 4050 which is somewhat of a desktop 3060 equivalent. I did it so that the mod is very accessible and is plug-and-play
Minimum Specs (No Shaders, 1080p @ 60fps. 16 chunks, fancy graphic)
CPU: Intel i3 9100F / Ryzen 3 3200G [modern 4 core minimum, fast single core speeds help] GPU: GTX 750ti / GTX 950 / RX 460 RAM: 4 GB allocated to the game with atleast 8 GB Overall [low ram usage thanks to optimisation] VRAM: 2GB at the very least, 3-4 would be a lot smoother though regarding 1% lows Storage: SSD Highly Recommended (World Gen mods work better and faster with SSDs) Render Distance: 16 chunks, 12 chunks shadows and 8 chunks simulation Recommended Shaders: None
Recommended Specs (Shaders, 1080p @ 60fps, 16 chunks , fancy graphics)
CPU: Intel i5 10400 / Ryzen 5 3600 or better [Modern 6 core for smoother multi threading]
RAM: 6-8 GB allocated to the game with 16GB overall [allocating too much also causes stutters]
GPU: GTX 1650 Super / GTX 1060 6GB / RX 580 / Laptop or mobile 3050
VRAM: 4GB minimum, 6GB and above for better stability
Storage: SSD Highly Recommended
Render Distance: 16 chunks [configure rest to your own hardware]
Recommended Shaders: Sildur's Lite, Super Duper Vanilla, BSL and Complementary on Medium
Gameplay On a Laptop 4050 tested on 6 GB RAM using Complementary Unbound on High Preset
Shader Compatability
This Modpack can be playeed with almost any Shaders without breaking Textures, just make sure the shader you have supports IRIS
Difficulty
The Modpack can be difficult, yes but, it has just enough difficulty to not make you rage quit. You cannot move in a dungeon like you're [INSERT TITLE CARD]. You have to think about your strategy and how you will deal with the mobs.
Exploration
Amongst the challenge, Difficulty will be rewarded nicely with custom weapons and metals like gold, iron etc that can be found in grand structures from the mod When Dungeon's Arise. But it's not just about the surface when mineshafts have been overhauled with mods from the Dev YUNG.
Mods Credits
I do not own any mods used in this modpack. Rights go to their Respective Devs.
Survival is harder — thirst bar, body temperature — you know the drill. Stay hydrated, dress for the weather. But don’t worry, I’m not evil: drinking unfiltered water doesn’t give you some dumb debuff. You’ll just get dehydrated over time because… well idk realism
Explore early, explore a lot. There's plenty of structures scattered around, loaded with custom weapons and loot waiting for you to grab.
Aether’s here too — when you go? Up to you. Most of the Aether weapons actually work with Better Combat, so you won't feel like you're swinging sticks in the sky.
Building? The usual minecraft freedom is still there. You’ve got choices: gothic Bloodborne-style fences, gates, tons of new house building blocks — make your base look however sick you want.
There are seasons, so you’ll need to grow crops that actually fit the season you’re in (it tells you — spring, summer, all that when you hover over seeds). No more planting wheat year-round like your're blessed by some agricultural god.
Hunger and thirst tick down even when you're breaking blocks, because realism (and again: Realism).
Farmer's Delight is in, so you can cook and craft plenty of food to survive.
You can literally go to space with Ad Astra. Yes, space. Don’t die up there.
Nether? End? Both got revamped. They're not the same old biomes you know. Massive terrain generation, better structures, harder progression — End cities are tougher to find too.
The world’s full of insane new biomes, towering mountain ranges, valleys, oceans — basically, you’ll never run out of new terrain to explore.
Create is here too. If you know how to use it, you can automate your way to godhood.
The rest? I’m not telling you. Don,t you care about spoilers? Discover it yourself.
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