ATRBn's City Pack

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ATRBn's City Pack

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A modpack designed for the creation of a City, including animals and vehicles

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Type
Modpack
Pack Size
Medium 101 mods
Latest Version
ATRBn's City Pack-1.0.zip
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Description

A reasonable-ish sized CREATIVE DESIGNED modpack designed for the making a city. It has blocks for buildings (well obvs) and roads, and a bunch of different animal and fish mods for zoos and aquariums etc. It also features different vehicles as well as a public transport mod to give creations a more alive feel to them. 

The modpack also contains Biomes O' Plenty, not for the exploration and diversity of the world type business it's usually used for, but for using in combination with MrCrayfish and Macaw's assorted furniture mods. The more animals come in the form of Alex's Mobs and Wizards Animals, and Aquaculture2 for the fishys. They allow for more in-depth animal-centric creations (like zoos etc) than in regular vanilla, and are mods that not many other city modpacks contain. For the more food-centric based players (looking at you maggie), the Pam's Harvestcraft suite is included, to allow for better restaurants and cafés, and also better RP if that's the sort of thing you are in to. It also increases the variety of food available to the player, which is never a bad thing.

This modpack was created with one goal in mind: for myself and some friends to attempt to make a city, well to be more accurate attempt to recreate a city. It can be used in survival, but it doesn't really offer any real survival enhancements apart from more food and more animals. The tech mods can be used in survival, but there's no real progression or story system implemented. The decoration stuff can be used to create more aesthetically pleasing survival stuff though (Chisel, Chisel N Bits etc) so it's not entirely a creative modpack.

I'm feeling generous today, so have a modlist:

Alex's Mobs

Ambient Environment

Applied Energistics 2

Aquaculture 2

Architectury API

Better Fps

Bigger Reactors

Biomes O' Plenty

Blue Power

Building Gadgets

CC: Tweaked

Chiseled

Chisels & Bits

Citadel

City Blocks

Cloth Config API

Clumps

CodeChickenLib 1.8.+

CoFH Core

ConnectedTexturesMod

Cooking for Blockheads

Doggy Talents

Double Slabs

Ender Storage 1.8.+

Entity Collision FPS Fix

FancyMenu

FastFurnace

FastWorkbench

FPS Boost

Gauges and Switches

GeckoLib

Hwyla

Industrial Foregoing

Inventory HUD+

Iron Chests

Iron Furnaces

Just Enough Items

Just Enough Vehicles

Konkrete

Light Overlay

Macaw's Doors

Macaw's Fences

Macaw's Fences Biomes O' Plenty

Macaw's Furniture

Macaw's Furniture Biomes O' Plenty

Macaw's Lights and Lamps

Macaw's Paintings

Macaw's Paths and Pavings

Macaw's Roofs

Macaw's Roofs Biomes O' Plenty

Macaw's Windows

Mapper Base

Miner's Helmet

MixinBootstrap

Modular Powersuits

Mouse Tweaks

MrCrayfish's Furniture Mod

MrCrayfish's More Furniture Mod

MrCrayfish's Gun Mod

MrCrayfish's Vehicle Mod

NetherPortalFix

Numina

Obfuscate

OpenBlocks Elevator

Optiforge

Pam's Harvestcraft 2 + suite

Patchouli

Phosphophyllite

Placebo

Public Transport Mod

ReAuth

Road Stuff

Security Craft

Shutup Experimental Settings!

Sit

Smooth Boot

TerraForged

Thermal (all of them)

Thut's Elevators

ThutCore

Titanium

Transport

U Team Core

Ultimate Car Mod

Ultimate Plane Mod

Useful Railroads

Variant16x

Waystones

Wizard's Animals

WorldEdit

Xaero's Minimap

Xaero's Worldmap

Zoo and Wild Animals: Evolved

are we done yet?

I think so.

101 total. There isn't 101 in the list because I don't really feel like writing Thermal whatever like 500 times. Same with Pam's. But they are all there, and work fine with the other mods.

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