ATRBn's City Pack
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A modpack designed for the creation of a City, including animals and vehicles
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Contains handmade maps or world presets with adventure map features. Typically features highly detailed builds of larger scales than seen in procedural world generation.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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A reasonable-ish sized CREATIVE DESIGNED modpack designed for the making a city. It has blocks for buildings (well obvs) and roads, and a bunch of different animal and fish mods for zoos and aquariums etc. It also features different vehicles as well as a public transport mod to give creations a more alive feel to them.
The modpack also contains Biomes O' Plenty, not for the exploration and diversity of the world type business it's usually used for, but for using in combination with MrCrayfish and Macaw's assorted furniture mods. The more animals come in the form of Alex's Mobs and Wizards Animals, and Aquaculture2 for the fishys. They allow for more in-depth animal-centric creations (like zoos etc) than in regular vanilla, and are mods that not many other city modpacks contain. For the more food-centric based players (looking at you maggie), the Pam's Harvestcraft suite is included, to allow for better restaurants and cafés, and also better RP if that's the sort of thing you are in to. It also increases the variety of food available to the player, which is never a bad thing.
This modpack was created with one goal in mind: for myself and some friends to attempt to make a city, well to be more accurate attempt to recreate a city. It can be used in survival, but it doesn't really offer any real survival enhancements apart from more food and more animals. The tech mods can be used in survival, but there's no real progression or story system implemented. The decoration stuff can be used to create more aesthetically pleasing survival stuff though (Chisel, Chisel N Bits etc) so it's not entirely a creative modpack.
I'm feeling generous today, so have a modlist:
Alex's Mobs
Ambient Environment
Applied Energistics 2
Aquaculture 2
Architectury API
Better Fps
Bigger Reactors
Biomes O' Plenty
Blue Power
Building Gadgets
CC: Tweaked
Chiseled
Chisels & Bits
Citadel
City Blocks
Cloth Config API
Clumps
CodeChickenLib 1.8.+
CoFH Core
ConnectedTexturesMod
Cooking for Blockheads
Doggy Talents
Double Slabs
Ender Storage 1.8.+
Entity Collision FPS Fix
FancyMenu
FastFurnace
FastWorkbench
FPS Boost
Gauges and Switches
GeckoLib
Hwyla
Industrial Foregoing
Inventory HUD+
Iron Chests
Iron Furnaces
Just Enough Items
Just Enough Vehicles
Konkrete
Light Overlay
Macaw's Doors
Macaw's Fences
Macaw's Fences Biomes O' Plenty
Macaw's Furniture
Macaw's Furniture Biomes O' Plenty
Macaw's Lights and Lamps
Macaw's Paintings
Macaw's Paths and Pavings
Macaw's Roofs
Macaw's Roofs Biomes O' Plenty
Macaw's Windows
Mapper Base
Miner's Helmet
MixinBootstrap
Modular Powersuits
Mouse Tweaks
MrCrayfish's Furniture Mod
MrCrayfish's More Furniture Mod
MrCrayfish's Gun Mod
MrCrayfish's Vehicle Mod
NetherPortalFix
Numina
Obfuscate
OpenBlocks Elevator
Optiforge
Pam's Harvestcraft 2 + suite
Patchouli
Phosphophyllite
Placebo
Public Transport Mod
ReAuth
Road Stuff
Security Craft
Shutup Experimental Settings!
Sit
Smooth Boot
TerraForged
Thermal (all of them)
Thut's Elevators
ThutCore
Titanium
Transport
U Team Core
Ultimate Car Mod
Ultimate Plane Mod
Useful Railroads
Variant16x
Waystones
Wizard's Animals
WorldEdit
Xaero's Minimap
Xaero's Worldmap
Zoo and Wild Animals: Evolved
are we done yet?
I think so.
101 total. There isn't 101 in the list because I don't really feel like writing Thermal whatever like 500 times. Same with Pam's. But they are all there, and work fine with the other mods.
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