Modpack

Au Naturel
Rank 1,048
Rank 270 among modpacks

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Au Naturel

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1 rating (50%) · 2.5★
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1 review (100%) · 3.5★
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Aesthetics rating distribution
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1 review (100%) · 5.0★
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1 review (100%) · 2.5★
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4.5★ (no reviews)
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0.5★ 5★

Nature-based survival gameplay with a focus on opinionated game design and balance

No Theme
Adventure/Exploration
Survival
Primitive Tech
Illagers
City & Town Building
Social & Roleplay
Custom Game Mechanics
Realism & Immersion
Mod Loaders
Forge
Minecraft

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3.5
algebrabruh

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Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

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Posted: June 2, 2026 at 10:00:45 PM UTC
150 hrs
Total hours played at time of review
MC 1.20 Completed · 150 hrs
The version(s) the reviewer played
Gameplay
3.5
Aesthetics
5.0
Performance
2.5

It's obvious a lot of love and care has been put into this pack so that it aligns with the vision of realism and immersion. Many mods are customized so that they can fit together tightly, including the shader and LOD mods. The visuals while exploring are spectacular as a result, though somewhat performance heavy. This pack is at its best when you simply try to experience it rather than progress through it.

While actually playing the pack, I found myself grow frustrated with a number of mechanics. Most notably, the combat, stamina, and nutrition systems. Pretty much everything is an insect that poisons you, and getting hit is more likely due to the swing animations on weapons and because running costs stamina. So you can burn through food pretty quick. But you can't rely on a consistent food source because any given meal will stop healing you if you eat it more than a few times. I had 4 slots dedicated to different high-value meals, and their nutrition was still decreasing gradually. All this makes caving and exploring on foot very arduous.

However there are a lot of great mechanics, too. Temperature is well implemented and works usually exactly as you expect, so make sure to bring waterskins when you adventure in an extreme season. Food spoilage is manageable. Enchanting has been totally reworked into "research", where you can craft enchantments and easily transfer them or freely repair items. Create helps you automate some survival resources when you reach that point.

In terms of progression, the general goal is to simply survive. But, there is an end goal that requires you to leverage minecolonies. Personally, I found that minecolonies in this pack did not respect my time because rain is frequent and nights cannot be skipped instantly. There was a lot of just waiting, which is time you could use to build, I suppose.

I would recommend this pack if you are looking for a challenging survival experience and don't mind just existing in the pretty world for of long periods of time. The dev is also very responsive to feedback, they seem committed to fixing bugs and improving the pack.

5
0
Last edited: June 3, 2026 at 2:22:55 AM UTC
3.5
algebrabruh

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: June 2, 2026 at 10:00:45 PM UTC
150 hrs
Total hours played at time of review
MC 1.20 Completed · 150 hrs
The version(s) the reviewer played
Gameplay
3.5
Aesthetics
5.0
Performance
2.5

It's obvious a lot of love and care has been put into this pack so that it aligns with the vision of realism and immersion. Many mods are customized so that they can fit together tightly, including the shader and LOD mods. The visuals while exploring are spectacular as a result, though somewhat performance heavy. This pack is at its best when you simply try to experience it rather than progress through it.

While actually playing the pack, I found myself grow frustrated with a number of mechanics. Most notably, the combat, stamina, and nutrition systems. Pretty much everything is an insect that poisons you, and getting hit is more likely due to the swing animations on weapons and because running costs stamina. So you can burn through food pretty quick. But you can't rely on a consistent food source because any given meal will stop healing you if you eat it more than a few times. I had 4 slots dedicated to different high-value meals, and their nutrition was still decreasing gradually. All this makes caving and exploring on foot very arduous.

However there are a lot of great mechanics, too. Temperature is well implemented and works usually exactly as you expect, so make sure to bring waterskins when you adventure in an extreme season. Food spoilage is manageable. Enchanting has been totally reworked into "research", where you can craft enchantments and easily transfer them or freely repair items. Create helps you automate some survival resources when you reach that point.

In terms of progression, the general goal is to simply survive. But, there is an end goal that requires you to leverage minecolonies. Personally, I found that minecolonies in this pack did not respect my time because rain is frequent and nights cannot be skipped instantly. There was a lot of just waiting, which is time you could use to build, I suppose.

I would recommend this pack if you are looking for a challenging survival experience and don't mind just existing in the pretty world for of long periods of time. The dev is also very responsive to feedback, they seem committed to fixing bugs and improving the pack.

5
0
Last edited: June 3, 2026 at 2:22:55 AM UTC
3.5
algebrabruh

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: June 2, 2026 at 10:00:45 PM UTC
150 hrs
Total hours played at time of review
MC 1.20 Completed · 150 hrs
The version(s) the reviewer played
5
0

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Modpack
Pack Size
Extra Large 525 mods
Latest Version
aunaturel5_0_13.zip
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About

Description

Au Naturel 5 - A New Nature-Based Survival Experience

Update 21/03/2026 - Overwhleming number of new mechanic changes with many more custom mods written post 5.0.5!  We now have our own fishing system running in the background, slower boats, primitive weapons, our own reimplementation of Spice of Life, can't swim up waterfalls, can't remain buyoant while wearing heavy armor, lower heart start, and rope in your default starter pack to allow you to rapel down from any tree spawns or just get around the environment a bit more in early game.

----

Au Naturel 5 is a strongly opinionated re-imagining of Minecraft survival in 2026.  A sandbox open-world natural survival game, with considerations for balance, increased challenge, game-design and playability in a long-term forever world.  Pro-struggle, anti-grind, no restrictions.  Actions should be logical and convenient as possible but challenges should be due to the difficulty of engaging with a beautiful but personally indifferent and hostile world.

Au naturel is longer, slower, harder, but also more rewarding.  Far more involved, challenging and creative than base minecraft.  There are many tasks, goals, events, opportunities for exploration and resources for the player to persue, but none explicit or forced beyond basic survival.

So what should you do?  That's up to you :)  No quests.  No achievements.  Just you and a vast open world.

Try to live in the world for a calendar year.  Survive.  Explore.  Build your home.  Fight and defend it from both nature and intermittent raiders.  Discover hostile villages and the illagers of this land. Make your farm and your garden.  Paint.  Play music.  Make a windmill or waterwheel and harness the power of nature.  Make a well.  Research and engineer powered flight. Build a lift.  Create contraptions. Discover solar power.  Dive into the caves, the depths and under the seas.  Build a nuclear reactor if you really must.  And now, if you get around to it, try to recreate a last bastion of civilization in this wild and hostile world with minecolonies and the beacon of civilisation.

With more than a year of development, Version 5 aims to be a revolutionary reset in terms of performance, stability and playability, with new shaders, and an incredible level of low-level optimisations and integrations of key mods.

----

Discord Link

Join the discord to ask questions, get guidance, offer feedback, report bugs, etc.

Recommended Java Settings:

We target Java 25 Temurin available here: https://adoptium.net/temurin/releases/?version=25

Currently recommended java 25 start parameters:

-Xmx16G -XX:+UseCompressedOops -XX:+UseStringDeduplication -XX:+UseCompactObjectHeaders -XX:+UseZGC -XX:+ZGenerational

A non-exhaustive list of basic changes

  • Start is based on gravel + flint and knapping flint on hard stone by holding flint in your hand and right clicking. Craft flint knife, get plant fibre, make string, craft flint axe, get wood, make planks, craft crafting table,craft flint pickaxe, struggle on from there.  In game documentation has some details on trying to survive your first night.  Use JEI to discover recipes and ingredient uses
  • Distant Horizons Integration!
  • New banded climate system: every world has climate zones running horizontally across the world. A tropical equator zone, banded by desert and arid zones to the north and south, banded by temperate zones, with arctic regions stretching on for eternity past that.

An example of the stratified climate world gen

  • Thirst
  • Stamina
  • Seasons
  • Temperature
  • Research
  • Repairable tools, equipment and anvils
  • Realistic Torches + Campfires
  • Realistic Sleep
  • Food poisoning + Food Spoilage
  • Walljump!
  • Falling Damage into shallow water + partial damage onto haystacks and leaves
  • Countless new nature-based mobs spawning in appropriate biomes
  • New foods and recipes
  • Sapplings plant themselves
  • Dynamic Trees and Tan's Huge Trees (running in survival + practically real-time)
  • New Copper Weapons, Armour and Recipes including replacement of old iron rail recipes
  • New ores + craftable recipes for many old and new minecraft items
  • New terrain generation + Custom biome size and balancing. Many new and consciously balanced biomes from the most popular biome mods, fully integrated and compatible where other modpacks have struggled.
  • Larger biomes to balance a real-world feel while still being small enough to move between biomes during an in-game day.
  • Multitude of new blocks and building mods to let your imagination run wild
  • New thematic weapons from spartan weapons
  • Specifically customised version of photon shaders to generate a believable natural environment
  • Ambient sound, environment and immersion enhancements
  • Significant multiplayer changes inlcuding non-visible nametags, locality and proximity aware communication and craftable semi-realistic radios
  • Fully customised configs, scripts, defaults, fixes and exclusions
  • Heavily optimised
  • New animations + Effects
  • Resized, reskinned and highly variant biome appropriate mobs all with manually adjusted spawns and settings and blacklists so the world is more universally believable.
  • Minecolonies
  • Enhanced AI
  • AND MUCH MUCH MORE!

A non-exhaustive list of removals

  • Removed natural spawning of supernatural or fantastical minecraft mobs: no zombies, skeletons, creepers, endermen, etc outside of possibilities in specific structures.  Explore though, you never know exactly what you will find around certain unnatural settlements or structures.  Lord only knows what could be out there...
  • No nether - well, lets be specific, it is very very difficult to get to the nether in practice, but it's technically still there.
  • No end
  • No elytra - but that doesn't mean you can't fly.
  • No traders and no trading.  Villagers aren't so friendly or receptive any more.
  • No explicit enchanting or enchanting tables - non-random research table replaces enchanting
  • No phantoms
  • Removal and rebalancing of problematic mobs and options from the many additional mods in the modpack: I.e. no supernatural born from chaos mobs.
  • No XP or experience grinding system
  • No progression, no awards, no advancements, and no quests
  • No lava buckets
  • Boat transport nerf
  • Underwater Mining Air-Pocket Nerf and limited placement of items into water

Screenshots

Gallery

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