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Basilisk
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Long-term slow burn focused modpack which enhances gameplay experience in various ways.
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Must be installed on both the client and the server.
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A mudpack that enhances the game with additional content ranging from exploration, fishing, farming to combat and building, while maintaining balance and harmony between additional content and the vanilla experience. Some features would make the game easier in certain aspects while others would make it harder.
Features:
- Diversity in mobs and structures
- Improved terrain generation
- Changing of Seasons with longer days and nights
- Warmth and Thirst management
- Improved combat system with new weapons, enchantments, and enemies
- More villager professions and trades
- 4 new wood types
- 3 new metals – 1 natural and 2 artificial
- Bunch of new building blocks and decorations
- 50 quests that guides the player to certain mechanics as well as better exploration and progression
Minimal additions to the End at the moment.
certain vanilla changes to be noted:
- campfire grants regeneration
- husks drop sand
- polar bears drop leather
- changes to vanilla equipment stats
- changes to vanilla villager trades
- certain crops and trees have specific biomes where they can only be planted and grow on.
- players can only light up repaired ruined portals
- torches burn out after certain period of time
The pack pushes forward to support:
- long term slow progress gameplay
- blind playthrough without much of spoon-feeding
Possible Future Plans:
- diamond progression overhaul
- more villager professions
- End update + possible new dimension
- new biomes
- mending overhaul
- transition to 26.1.2
Feedback is encouraged for improvement
A mudpack that enhances the game with additional content ranging from exploration, fishing, farming to combat and building, while maintaining balance and harmony between additional content and the vanilla experience. Some features would make the game easier in certain aspects while others would make it harder.
Features:
- Diversity in mobs, villagers, and structures
- Changing of Seasons with longer days and nights
- Warmth and Thirst management
- Improved combat system with new enchantments, and enemies
- 2 new trees with Azalea having its own woodset
- 2 new artificial metals
- Bunch of new building blocks and decorations
Minimal additions to the Nether and End at the moment.
The modpock pushes forward to support:
- long term slow progress gameplay
- blind playthrough without much of spoon-feeding
Possible Future Plans:
- diamond progression overhaul
- more villager professions
- Nether and End updates + possible new dimension
- equipment rebalancing
- new biomes
- transition to 26.1.2
Feedback is encouraged for improvement
Attribution:
The following mods have been added directly to the modpack as they aren't available on modrinth. These mods are all permitted to be included as they released under licenses allowing this.
- Configured: https://www.curseforge.com/minecraft/mc-mods/configured
- Framework: https://www.curseforge.com/minecraft/mc-mods/framework
- Goblin Traders: https://www.curseforge.com/minecraft/mc-mods/goblin-traders
- More Villagers: https://www.curseforge.com/minecraft/mc-mods/more-villagers
- Realistic Torches (Reborn): https://www.curseforge.com/minecraft/mc-mods/realistic-torches-reborn
- Spearwork: https://www.curseforge.com/minecraft/mc-mods/spearwork
"To crash-out is to fully experience MC"
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