Batteries not included.
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A Gregtech based modpack that pushes the player through Tech and Magic simultaneously.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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PLEASE NOTE: This pack is not even closed to finished. In its current state, it only has the mods compiled. Please keep this in mind when commenting/downloading. See the files & change-log to see when we add new recipes.
Batteries not included is a modpack based around the idea of integration. In most modpacks, players strive to achieve the 'end game' of one mod or another. This means the player will only play through one or two mods and likely only scratch the surface of what each mod has to offer.
It is a well known fact in the modding community that 9/10 times, Tech mods will far out perform magic mods. This annoys us.
We've decided to change so many recipes that even NEI can't keep up. Our new progression path pushes the player to delve into the following mods:
- Blood Magic
- Gregtech
- Thaumcraft
- Immersive Engineering
- Steve's Carts
- Botania
- Railcraft
- EnderIO
- Deep Resonance
- RFTools
- Buildcraft
- Forestry
- Pneumaticraft
- Witchery
Although this may sound like a pain in the ass, we believe that it makes a world last longer and makes the game more entertaining. We feel that it causes the player to come up with and design innovative solutions to simple problems that mods like MFR (Included) would usually solve.
Designed and developed by:
OrbitalTech
Ward3541
The mods are developed by their respective owner, and a full mod list will be coming soon.
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