Behind the 33rd wall
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Where Create gears mesh with Mekanism reactors, spellbooks tear open dimensions, and Mars is just the first step. Heavyweight NeoForge 1.21.1 pack with deep tech, arcane magic, siege combat, and full interplanetary travel — every system interlocks.
Centered around complex tech and/or magic where large-scale automation is necessary, often taking many hours to craft items and hundreds or thousands of hours to fully complete.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
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# Behind the 33rd wall
> **Where Create gears mesh with Mekanism reactors,
> spellbooks tear open dimensions,
> and Mars is just the first step.**
A heavyweight NeoForge 1.21.1 modpack built around **Create**, woven
together with deep tech, arcane magic, organized combat, and full
interplanetary exploration. Every system is designed to *interlock* —
kinetic networks power magic engines, energy cubes feed siege cannons,
AE2 channels Create automation, and rockets to Venus run on diesel from
your own refinery.
This isn't a "kitchen sink" pack — every mod earns its slot, and every
system has a bridge to the next.
---
## The four pillars
### 🏭 Industry — from gears to fusion
Create sits at the heart of everything, surrounded by 30+ of its best
addons: **Aeronautics** for airships, **Big Cannons** for siege artillery,
**Diesel Generators** and **Liquid Fuel** for proper refineries, **Trains**
for cross-country logistics, **Nuclear** and **Ultimate Factory** for
late-game scaling, and **New Age** electricity to bridge SU and FE.
When gears stop being enough, **Mekanism** scales the whole operation up:
5× ore processing, fission reactors, fusion plants, and a universal cable
network. **Applied Energistics 2** handles every storage problem you'll
ever have — and `appliedcreate` lets it pull straight from Create's
mechanical inventories. **TFMG** runs the blast furnaces, **Draconic
Evolution** closes the endgame with practically infinite energy storage.
### 🪄 Magic — old powers in a modern world
**Iron's Spellbooks** is the spine of the magic tree, with full schools,
spell crafting, and a pocket dimension. **Evilcraft** adds rituals,
necromancy, and dark machinery that fits surprisingly well next to a
factory floor. **Create Dragons+** bridges arcane forces back into
Create — channel a dragon's breath through your contraptions.
### ⚔️ Combat — bring everything you've got
The world fights back. **L_Ender's Cataclysm** drops massive bosses and
fortresses across overworld and nether, with full integrated weapon and
armor sets. **Bosses of Mass Destruction**, **Mowzies' Mobs**, and
**Mutant Monsters** fill out the bestiary with hand-animated, mechanically
distinct fights.
For the player: **TaCZ** brings realistic firearms with the **Elite x
Quality Guns** expansion pack on top, and when guns aren't enough,
**Create: Big Cannons** lets you build artillery you can actually aim and
fire. Magic users have full spellbooks, wind/fire/lightning schools, and
artifacts pulled from boss drops.
### 🚀 Space — Mars is just the first step
**Northstar** takes the game off-world. Build a rocket. Refine fuel.
Suit up. Launch. Land on a dead world and figure out how to survive.
**Moon**, **Mercury**, **Venus**, **Mars**, and **Earth Orbit** are all
fully fleshed-out dimensions with their own biomes, mobs, and resources.
**Sable** physics makes flight and orbital mechanics feel real.
By the time you reach Mars, you'll have stripped your home planet bare
to fund the trip — and the real game is only starting.
---
## World — built to be lived in
The overworld itself is overhauled. **Biomes O' Plenty** + **Tectonic** +
**Oh The Trees You'll Grow** transform terrain and vegetation into
something worth exploring. Every YUNG's structure mod is here — **Better
Strongholds**, **Dungeons**, **Mineshafts**, **Desert Temples**, **Jungle
Temples**, **Ocean Monuments**, **Witch Huts**, **Nether Fortresses**,
**End Island** — alongside **Dungeons & Taverns**, **Repurposed
Structures**, and **Underground Village**.
Beyond the surface: **Twilight Forest** for fairy-tale dungeon crawling,
**Deeper Dark** for cosmic horror beneath bedrock, and Create's own
**Steamworks Realm** for industrial-flavored exploration.
---
## Quality of life
A clean cockpit makes a heavy pack playable. **JEI** with **Searchables**
and **Polymorph** for clean recipe browsing, **Jade** for in-world
tooltips, **Xaero's Minimap & World Map** for navigation, **Waystones**
for fast travel, **Sophisticated Backpacks** for portable storage,
**Farmer's Delight** for cooking that actually matters.
Visual & feel polish: **Legendary Tooltips** for rarity-framed items,
**Travelers' Titles** for atmospheric biome announcements, **Not Enough
Animations** for player movement that doesn't look stiff, **Better Third
Person** for cinematic camera angles, **Sound Physics Remastered** for
realistic acoustics in caves and contraptions.
Productivity: **Mouse Tweaks**, **Controlling**, **Clumps** (XP orbs
merge for free FPS), **AppleSkin**, **FTB Ultimine** + Create's veinminer
integration.
---
## What kind of pack is this?
It's the kind of pack where **two friends can specialize** — one runs
the factory, the other runs the magic tower — and their systems plug
into each other. It's the kind of pack where **a third friend builds
the rocket** while the first two argue about whether to power it with
magic or fission.
It's the pack where you might spend a week perfecting an automated farm,
and the next week storming a Cataclysm fortress with a hand-built artillery
train, and the week after that figuring out which planet has the best
ore for your next reactor.
Tech, magic, combat, space — and one connected world.
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