Modpack
CardinalPack
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The name is entirely unrelated.
Themed around heavy machinery, factories, and automation reminiscent of the Industrial Revolution.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Features a central focus of farming and villages/ homesteading.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Features machines that process raw materials or automation processes.
Features gameplay revolving around building and managing factories, assembly lines, and industrial processing.
Focuses on or is balanced for player versus player combat and competition.
Emphasizes combat mechanics and fighting gameplay.
Enhances farming mechanics and introduces new crops and livestock.
Ideal for small groups of players or cooperative gameplay.
Enhances social interactions and roleplaying elements, ideal for servers and communities.
Includes systems for trading and managing economies.
Focuses on cooking, recipes, and food-related mechanics.
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A tech filled modpack designed around industry and factorization. This modpack is best played with friends on a server, where you may be fighting for resources and competing, or trading and making diplomatic decisions. Cardinal is also heavily focused on the world in which these factories reside. Mods like AgriCraft, SereneSeasons, and Harvest Craft all change the way crops and food are produced/consumed, and Recurring Complex, Locks, and Millenaire spice up exploration a bit. Not to forget Doggy Talents and Familiar Fauna adding just a bit more flavor to the mobs.
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