Carnis Portentosa - Vita Carnis (HORROR)
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A survival / exploration horror modpack revolving around a lost civilization pestered with unique extraordinary creatures born from another invasive organizm (Vita Carnis) topped with harsh and hardcore survival elements, multiplayer and a deep storyline
Designed to be spooky or terrifying, often including dark environments, scary monsters, and survival horror mechanics.
Designed to be difficult and challenging for experienced players, often with many hours of gameplay.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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"IF YOU READ THIS, YOU FORGOT WHY YOU LEFT HOME. REMEMBER.
YOU ARE A HIKER. KEEP WALKING. THE WORLD HAS NOT CHANGED.
THE MEAT HAS CLAIMED MOST ROADS. DO NOT LINGER.
FIND THE SEVEN. THEY WEAR THE FACES OF ERRORS.
THEY ARE NOT PEOPLE ANYMORE. EACH ONE HIDES A SINGULARITY.
SEAL ALL SEVEN. MISS EVEN ONE, AND THE WORLD STAYS FERAL.
IF YOU ARE AFRAID...
KEEP WALKING."

Sussare Cibum is only available on CurseForge. Some mods may not work properly if ported to 3rd party websites.
All of the mods included inside this modpack are hosted on CurseForge.
Bug reports should be put on the "Comments" tab.

- Carnis Portentosa is a modpack about exploration, hardcore enemies and harsh climate. It contains various elements, new biomes, sounds, entities, vehicles, guns and various miscellaneous items.
- It takes place in another world inside the popular "Vita Carnis" analog horror series. More importantly the "Sussare Cibum" mod for Forge.
- It contains every creature from Vita Carnis.
- Multiplayer supported. Share the terror and the delicious Crawl Pennette! Essential is on by default, but you or your friends can open up a server supporting 1.20.1 forge.
- Start with a starterkit.
- Cook foods with totally legal toppings and drive your friends insane! About the word insane, good luck staying sane with the insanity mod equipped.
- Beware the Mimics. They will eat your flesh.
- Make cute fleshy trimming/meatsnake friends. Hooray!
- Brainwash villagers!
The Crawl:
Pose: Passive
Attribute(s): Is the source of all of the entities below
Can be harvested, eaten, cooked and be made into nutritious food
Occasionaly will grow bulbs out of it's carpet and pop out one of the entities below
Can be used to tame the Trimming
Can be composted
It can be created by killing a mob near a Singularity Block

The Trimming:
Health: 4 hearts
Speed: Up to 6 blocks per second (when scared)
Pose: Passive
Attribute(s): Can be tamed using Raw Crawl and tamed ones will slowly regenerate sanity off of the player
Makes loud noises
Will transform into their elder variant when on the right diet
The elder variant will protect it's owner
The elder variant will call mimics to the location of it's owner occasionaly
Has 5 variants (including Elder)

The Meatsnake:
Health: 12 hearts
Speed: Up to 3 blocks per second (when aggravated)
Damage: 5 hearts
Pose: Neutral
Attribute(s): Can be tamed using rotten flesh and tamed ones will let the owner ride them using a saddle
Can attack mid-ride
Will naturally be aggresive to all undead mobs
The elder variant can be found in the sewers in the city with a low chance to spawn stuck in a pipe
The elder variant cannot be tamed

The Juvenline Mimic:
Health: 7 hearts
Damage: 5 hearts
Speed: Up to 2 blocks per second (when aggravated)
Pose: Neutral
Attribute(s): Can be tamed using the Eye of the Decayed and tamed ones will let the owner store items in them
Will naturally be aggresive to all animals (except cows)
Is the first stage of the mimic growth cycle
Will grow into a regular mimic if it attacks and kills enough animal mobs
May grow into a mimic and lose docility to the owner if a tamed one kills too many enemies
Can jump and pounce on enemies

The Mimic:
Health: 28 hearts + Regeneration
Damage: 9 hearts
Speed: Up to 7 blocks per second (when hunting)
Pose: Aggresive
Attribute(s): Eats human flesh
Will naturally be aggresive to all human-like mobs
Is the second stage of the mimic growth cycle
Will grow into an elder mimic if it attacks and kills enough human-like mobs
Will shout letting the victim know it's location (unlike the elder var.)
Can climb
Will blind the victim and approach them from behind
Will stalk it's victims from up to 450 blocks, slowly approaching them, using foliage to hide and take cover
Can be alerted by elder trimmings
Will hide in water-loggable blocks and jump out when the victim gets close

The Elder Mimic:
Health: Unknown
Damage: Unknown
Speed: Up to 23 block per second (when hunting)
Pose: Aggresive
Attribute(s): Eats human flesh
Bulletproof
Fireproof
Is really rare to see naturally spawn
Will naturally be aggresive to all human-like mobs
Can climb
Is the last stage of the mimic growth cycle
Will stalk it's victims from up to 650 blocks, slowly approaching them, using foliage to hide and take cover
Can be alerted by elder trimmings
Will stalk the victim without making any sound, and pouncing on them from behind when they least expect it
Will stay and wait before your door if outside, even if it can break it
Will stand still and act sluggish unless hunting
Must eat to survive

The Host of Influence:
Health: 10 hearts + Regeneration
Damage: 10 hearts
Speed: Up to 2 blocks per second (when chasing)
Pose: Aggresive
Attribute(s): Consumes human souls
Will give the "Hypnotized" to a nearby player if it has already killed one (+1 soul)
Will stand still and act sluggish unless out of souls
Will chase the nearest player if it is out of souls and not able to give the effect
Can be used to collect flavor enhancer
Can be used to brainwash villagers and turn them into cultists
The victim with the "Hypnotized" effect will walk over to the Host of Influence until they reach it and be impaled by its spikes; this can be countered by blocking the path between the victim and the Host.

The Harvester:
Pose: Aggresive
Speed: Stationary
Damage: 2 Hearts per second
Attribute(s): Spreads it's venomous tentacles around itself in a 30 block radius
It's venomous tentacles are mostly covered with moss
Spawns in composted biomes with lots of foliage
Will affect the foliage positively when a mob is killed by it's spikes
The Harvester's tenctacles give Withering and Slowness when a mob steps on them
2 Harvesters spawning near eachother will fight for territory
The Harvester will not move

The Monolith:
Health: Unknown
Speed: Stationary
Damage: Unknown
Pose: Passive/Neutral
Attribute(s): Is a large immobile creature
Is really rare to see naturally spawn
Will now attack anything unless aggrovated with specific methods; 7 Singularity Blocks placed in a 10 block radius within the Monolith, then multiple shots fired near the weak points (chest)
Will quickly wipe out a large radius of mobs when aggrovavated
Only 7 exist in a world
Is rooted to the ground strongly and will never move

The Singularity Block / Cultist Villagers:
The Singularity Block:
Attribute(s): Will produce crawl when an organic mob is killed near one
The Singularities can be found in the "Icy Caves" biome, stuck in ice
It will speak and whisper loudly in a large radius of blocks, making any listeners uncomfortable
Will speak to the player in english when a radio is placed near it
Can be sold to the Cultist Villagers for a hefty amount of emeralds
Cultist Villagers:
Attribute(s): Will sell most of the Vita Carnis items
Can be achieved by either making a jobless villager listen to a Singularity Block or keeping a jobless villager near a Host enough (without getting them killed)
Will occasionaly go near the nearest Singularity Block and pray
Will pray to the Elder Mimic if it's in a position to not reach the villager
Will sell the Cultist Robes armor set for a cheap amount of emeralds which is a great armor for starting
Key Items / Key Recipes








- Rhino (by Lat)
- revive stones (by aserty77)
- Crash Assistant (by KostromDan)
- Berezka's Structures x Survival Instinct [The Lost City/Abandoned Structures/Bunkers] (by Berezka)
- Embeddium (by FiniteReality)
- Item Obliterator (Modpack Utils Series) (by ElocinDev)
- BadOptimizations (by thosea)
- CraftTweaker (by Jaredlll08)
- TCT Core (by The_TCT)
- Corpse, But Better (by muksv2)
- Serene Seasons (by TheAdubbz)
- Clumps (by Jaredlll08)
- TerraBlender (Forge) (by TheAdubbz)
- BloodCult (by PLEE)
- Forgified Fabric API (by Su5eD)
- Gentle Picking (Forge) (by qinactuallyfound)
- Balm (by BlayTheNinth)
- Cupboard (by someaddon)
- The Lost City x Automobility (by Berezka)
- Sound Physics Remastered (by henkelmax)
- Custom Villager Professions (Forge/NeoForge) (by SpaceCat_97)
- Guns - Greenboy's Legendary Guns (by GreenBoyYoutuber)
- Berezka's library (by Berezka)
- 🎃 Insanity Shader (by ElocinDev)
- Polytone (by MehVahdJukaar)
- Custom Villager Trades (Forge/NeoForge) (by SpaceCat_97)
- The Lost City (by Berezka)
- Mouse Tweaks (by YaLTeR)
- Essential Mod (by SparkUniverse_)
- HideNameplates (by AtPoe)
- Packet Fixer (by TonimatasDEV)
- Dark Atmosphere and Dreadful Skies (by Paputronics)
- Architectury API (by shedaniel)
- Sodium/Embeddium Dynamic Lights (by Txni)
- Mace Combat Backport (by Mary_Undying)
- Trucidatum Expansion (A Vita Carnis Mod!) (by OsteoLabs)
- Biomas Vanilla Renovados | Renovated Vanilla Biomes (by Cangrejoide)
- Survival Instinct (by Tohirogosu)
- Starter Kit (by Serilum)
- Petting - Tame any mob! (by yigitguven)
- TCT Flashlight (by The_TCT)
- NC's Revive (by NumaCrystal)
- Biome Music (by someaddon)
- Sinytra Connector (by Su5eD)
- Structure Generation Improver (SGI: Foundations!) (by Vivideru)
- Oculus (by Asek3)
- playerAnimator (by KosmX)
- GeckoLib (by Gecko)
- Sussare Cibium (VITA CARNIS) (by TeamCubic)
- Difficulty Lock (by Serilum)
- FallingTree (by rakambda)
- Lexiconfig (by CodinGlitch)
- GlitchCore (by TheAdubbz)
- Entity Culling Fabric/Forge (by tr7zw)
- No Chat Reports (by Aizistral)
- [ETF] Entity Texture Features - [Fabric & Forge] (by Traben)
- Kotlin for Forge (by thedarkcolour)
- Sanity: Descent Into Madness (by croissantnova)
- FerriteCore ((Neo)Forge) (by malte0811)
- Necronomicon API (by ElocinDev)
- YUNG's API (Forge/NeoForge) (by YUNGNICKYOUNG)
- Eerie Music (by someaddon)
- Paxi (Forge/NeoForge) (by YUNGNICKYOUNG)
- Visual Health (by demistorm)
- Mob Control: Add custom AI, break blocks, regrowth, spawners, plus more! Bad mobs? Block them! You're in control of your mobs! (by ohayden)
- [EMF] Entity Model Features [Fabric & Forge] (by Traben)
- No Tree Punching (by AlcatrazEscapee)
- Not Enough Animations (by tr7zw)
- Structurify - Structure Control (by Faboslav)
- Collective (by Serilum)
- CreativeCore (by CreativeMD)
- Simple Voice Radio (by CodinGlitch)
- Property Modifier (by IchHabeHunger54)
- Simple Voice Chat (by henkelmax)
- Controlling (by Jaredlll08)
- Horror Elements mod (by predator97427fr)
- Sodium/Embeddium Options API (by Txni)
- Loading Backgrounds (by Lupin)
- CraftedCore (by ToCraft)
- Disable chat (by Stabosa87)
- YUNG's Cave Biomes (Forge/NeoForge) (by YUNGNICKYOUNG)
- Mob Spider Climb (by FerrinEmber)
- U Team Core (by HyCraftHD)
- AmbientSounds 6 (by CreativeMD)
- spark (by Iucko)
- Cold Sweat (by Mikul)
- ImmediatelyFast (by RaphiMC)
- KubeJS (by Lat)
- First-person Model (by tr7zw)
- ModernFix (by embeddedt)
- YetAnotherConfigLib (by isXander)
- Chat Heads (by dzwdz)
- Continuity (by Pepper_Bell)
- No Hurt Flash (Reforged) (by Raiiiden)
- Konkrete (by Keksuccino)
- Searchables (by Jaredlll08)
- Dynamic FPS (by juliand665)
- Just Enough Items (JEI) (by mezz)
- Useful Backpacks (by HyCraftHD)
- Chest With Legs (by RollingDice)
- Automobility (by FoundationGames)
- No Sleep (by moi_tripa)



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