Carnis Portentosa - Vita Carnis (HORROR)

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Carnis Portentosa - Vita Carnis (HORROR)

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A survival / exploration horror modpack revolving around a lost civilization pestered with unique extraordinary creatures born from another invasive organizm (Vita Carnis) topped with harsh and hardcore survival elements, multiplayer and a deep storyline

Horror
Difficulty: Challenging
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Forge
Minecraft

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Modpack
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Small / Light 0 mods
Latest Version
Carnis Portentosa - v9release
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About

Description

"IF YOU READ THIS, YOU FORGOT WHY YOU LEFT HOME. REMEMBER.

YOU ARE A HIKER. KEEP WALKING. THE WORLD HAS NOT CHANGED.

THE MEAT HAS CLAIMED MOST ROADS. DO NOT LINGER.

FIND THE SEVEN. THEY WEAR THE FACES OF ERRORS.

THEY ARE NOT PEOPLE ANYMORE. EACH ONE HIDES A SINGULARITY.

SEAL ALL SEVEN. MISS EVEN ONE, AND THE WORLD STAYS FERAL.

IF YOU ARE AFRAID...

KEEP WALKING."

Sussare Cibum is only available on CurseForge. Some mods may not work properly if ported to 3rd party websites.

All of the mods included inside this modpack are hosted on CurseForge.

Bug reports should be put on the "Comments" tab.

  • Carnis Portentosa is a modpack about exploration, hardcore enemies and harsh climate. It contains various elements, new biomes, sounds, entities, vehicles, guns and various miscellaneous items.
  • It takes place in another world inside the popular "Vita Carnis" analog horror series. More importantly the "Sussare Cibum" mod for Forge.
  • It contains every creature from Vita Carnis.
  • Multiplayer supported. Share the terror and the delicious Crawl Pennette! Essential is on by default, but you or your friends can open up a server supporting 1.20.1 forge.
  • Start with a starterkit.
  • Cook foods with totally legal toppings and drive your friends insane! About the word insane, good luck staying sane with the insanity mod equipped.
  • Beware the Mimics. They will eat your flesh.
  • Make cute fleshy trimming/meatsnake friends. Hooray!
  • Brainwash villagers!

The Crawl:

Pose: Passive

Attribute(s): Is the source of all of the entities below

Can be harvested, eaten, cooked and be made into nutritious food

Occasionaly will grow bulbs out of it's carpet and pop out one of the entities below

Can be used to tame the Trimming

Can be composted

It can be created by killing a mob near a Singularity Block

The Trimming:

Health: 4 hearts

Speed: Up to 6 blocks per second (when scared)

Pose: Passive

Attribute(s): Can be tamed using Raw Crawl and tamed ones will slowly regenerate sanity off of the player

Makes loud noises

Will transform into their elder variant when on the right diet

The elder variant will protect it's owner

The elder variant will call mimics to the location of it's owner occasionaly

Has 5 variants (including Elder)

The Meatsnake:

Health: 12 hearts

Speed: Up to 3 blocks per second (when aggravated)

Damage: 5 hearts

Pose: Neutral

Attribute(s): Can be tamed using rotten flesh and tamed ones will let the owner ride them using a saddle

Can attack mid-ride

Will naturally be aggresive to all undead mobs

The elder variant can be found in the sewers in the city with a low chance to spawn stuck in a pipe

The elder variant cannot be tamed

 

The Juvenline Mimic:

Health: 7 hearts

Damage: 5 hearts

Speed: Up to 2 blocks per second (when aggravated)

Pose: Neutral

Attribute(s): Can be tamed using the Eye of the Decayed and tamed ones will let the owner store items in them

Will naturally be aggresive to all animals (except cows)

Is the first stage of the mimic growth cycle

Will grow into a regular mimic if it attacks and kills enough animal mobs

May grow into a mimic and lose docility to the owner if a tamed one kills too many enemies

Can jump and pounce on enemies

The Mimic:

Health: 28 hearts + Regeneration

Damage: 9 hearts

Speed: Up to 7 blocks per second (when hunting)

Pose: Aggresive

Attribute(s): Eats human flesh

Will naturally be aggresive to all human-like mobs

Is the second stage of the mimic growth cycle

Will grow into an elder mimic if it attacks and kills enough human-like mobs

Will shout letting the victim know it's location (unlike the elder var.)

Can climb

Will blind the victim and approach them from behind

Will stalk it's victims from up to 450 blocks, slowly approaching them, using foliage to hide and take cover

Can be alerted by elder trimmings

Will hide in water-loggable blocks and jump out when the victim gets close

The Elder Mimic:

Health: Unknown

Damage: Unknown

Speed: Up to 23 block per second (when hunting)

Pose: Aggresive

Attribute(s): Eats human flesh

Bulletproof

Fireproof

Is really rare to see naturally spawn

Will naturally be aggresive to all human-like mobs

Can climb

Is the last stage of the mimic growth cycle

Will stalk it's victims from up to 650 blocks, slowly approaching them, using foliage to hide and take cover

Can be alerted by elder trimmings

Will stalk the victim without making any sound, and pouncing on them from behind when they least expect it

Will stay and wait before your door if outside, even if it can break it

Will stand still and act sluggish unless hunting

Must eat to survive

The Host of Influence:

Health: 10 hearts + Regeneration

Damage: 10 hearts

Speed: Up to 2 blocks per second (when chasing)

Pose: Aggresive

Attribute(s): Consumes human souls

Will give the "Hypnotized" to a nearby player if it has already killed one (+1 soul)

Will stand still and act sluggish unless out of souls

Will chase the nearest player if it is out of souls and not able to give the effect

Can be used to collect flavor enhancer

Can be used to brainwash villagers and turn them into cultists

The victim with the "Hypnotized" effect will walk over to the Host of Influence until they reach it and be impaled by its spikes; this can be countered by blocking the path between the victim and the Host.

The Harvester:

Pose: Aggresive

Speed: Stationary

Damage: 2 Hearts per second

Attribute(s): Spreads it's venomous tentacles around itself in a 30 block radius

It's venomous tentacles are mostly covered with moss

Spawns in composted biomes with lots of foliage

Will affect the foliage positively when a mob is killed by it's spikes

The Harvester's tenctacles give Withering and Slowness when a mob steps on them

2 Harvesters spawning near eachother will fight for territory

The Harvester will not move

The Monolith:

Health: Unknown

Speed: Stationary

Damage: Unknown

Pose: Passive/Neutral

Attribute(s): Is a large immobile creature 

Is really rare to see naturally spawn

Will now attack anything unless aggrovated with specific methods; 7 Singularity Blocks placed in a 10 block radius within the Monolith, then multiple shots fired near the weak points (chest)

Will quickly wipe out a large radius of mobs when aggrovavated

Only 7 exist in a world

Is rooted to the ground strongly and will never move

The Singularity Block / Cultist Villagers:

The Singularity Block:

Attribute(s): Will produce crawl when an organic mob is killed near one

The Singularities can be found in the "Icy Caves" biome, stuck in ice

It will speak and whisper loudly in a large radius of blocks, making any listeners uncomfortable

Will speak to the player in english when a radio is placed near it

Can be sold to the Cultist Villagers for a hefty amount of emeralds

Cultist Villagers:

Attribute(s): Will sell most of the Vita Carnis items

Can be achieved by either making a jobless villager listen to a Singularity Block or keeping a jobless villager near a Host enough (without getting them killed)

Will occasionaly go near the nearest Singularity Block and pray

Will pray to the Elder Mimic if it's in a position to not reach the villager

Will sell the Cultist Robes armor set for a cheap amount of emeralds which is a great armor for starting

Key Items / Key Recipes

More screenshots can be found in the "Media" page

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