Charms and Gearworks [Fabric]
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A Fabric adventure modpack that focuses on gathering gear and exploration.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Emphasizes combat mechanics and fighting gameplay.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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That's right. It's another Fabric RPG modpack that focuses on exploration and adventuring. What are you going to do? I'll tell you. You're going to play it. With a large array of creatures and mobs, there is plenty to find and make your experience fun and engaging. Mod highlights are Origins, Bewitchment, Better Combat, Create, but there are a ton of others. But more important that that, it'll show your mother that you're not a loser. Now stop snifflin', curse your bullies, stab a zombie and flex on your friends like the gigachad that you are.
Initial Release
It's the first release. This pack is a very large Fabric pack. but it should run on a moderate system or gaming laptop with no issues. The pack is completely playable in it's current state but a few areas need work. Future releases will include quests, server testing, spawning adjustments, and probably a shuffling of a few mods. A number of mods have bugs. Note that these are issues with the specific mods and not the modpack. Adjustments will be made around these and some recipes omitted to avoid crashes when necessary. Right now, the focus is on testing and having fun. Questing will be next.
Starting Out
Here are a few helpful hints to get you started.
- It's cold outside at night and in cold biomes. You will start to take cold damage. Keep a torch nearby.
- Nether portals spread unless blocked with the correct block. Pay attention to where you build them.
- There are a lot of different combat styles with the different weapons. Try them with the wooden variants to see which you prefer.
- Crouch to Parry. Parry is ready when you stop glowing. You can Parry with two handed weapons and shields.
- You can equip a Traveler's Backpack and the Inmis backpack at the same time. This is intentional.
- Mythic Mount Dragons and Geckotoa's are disabled at the moment. They can be enabled in the config.
- Salt can be found in the ocean.
Resource Packs
The recommended Resource Pack is John Smith Legacy located here https://www.johnsmithlegacy.co.uk/.
Future Plans
I'm going to use this space to outline what I'm working on and what the future plans are.
- Currently I'm working on aligning weapons stats across mods.
- will work on something useful to get rid of unused gear. Such as old rings, weapons and various other goods instead of just storing them away never to be used.
- modify the Origins and Classes. Clear up the redundant and useless powers. Same for Classes, such as the lumberjack tree felling.
- Other classes need some attention to expand their bonuses to modded gear, like barbarian.
- Questing needs to be implemented. I want this to be something more than just follow the crafting path. not sure what yet.
- Clean up mounts. I want to modify the Dragon and Geckotoa to make theme rare spawns. Right now they are disabled due to how easy they are to find.
- Better pachuili books. Something for bosses and outline a path. The Achievements cover some of this. this maybe implemented into the questing.
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