Modpack
Chef of 2,000 Recipes
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Start with one heart, eat unique foods to gain more, up to 150. Your mission is to eat 2,000 different foods - Good luck!
Designed to be relaxing and comfortable with little challenge, often including elements like peaceful villages, farming, and gentle exploration.
Features a central focus of farming and villages/ homesteading.
Features role-playing elements like character progression, quests, and story-driven gameplay.
Features content that solely expands on Vanilla mechanics and gameplay.
Includes quests that drive progression, whether through a quest book, NPC, or other in world source.
Ideal for small groups of players or cooperative gameplay.
Suitable for casual gameplay with lower difficulty.
Introduces new game mechanics and systems designed specifically for this mod or modpack.
Focuses on cooking, recipes, and food-related mechanics.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Description
Version 2.0 is in development, it turned into a giant task, but this pack isn't abandoned, just getting reworked.
On launch, a popup will appear for many players suggesting that they update Java. Fairly old versions of Java work totally fine with this pack, and clicking the "ignore" button on this prompt will result in no known issues. Curseforge's default Xmx of 4096m should work perfectly fine. Removed in v2.0
Chef of 2,000 recipes is a questing modpack based around the goal of eating 2,000 different foods. You start with just 1 heart, but when you eat a new type of food, your max health increases, far beyond the realm of the reasonable.
To beat the pack on easy mode, become the Chef of 1,000 recipes.
To beat the pack on hard mode, you must cook every recipe in the pack (all told, around 2300.) There's also some post-game options in the endgame tab of the quest book.
Upon starting the game, it is highly recommended to open the enhanced keybind menu by pressing "F7," and then open the quest book from the book icon in the top left of your inventory. This modpack is intended to be friendly to more casual players without compromising on depth. To this end, keepInventory is enabled by default. Fully completing the pack will take a long time, but should not require a significant amount of knowledge or skill. If you are confused by anything, please let me know so I can update the quest book to be clearer. It won't be a swift journey, but there's plenty to see along the way, including:
- A custom questbook with 378 detailed quests to guide you along the way.
- A custom system where monsters grow progressively stronger as you progress.
- Two small custom mods I designed specifically for this pack.
- Some bonus content I injected into mod files with resource loader, including custom code, items, and textures.
- Over 1,000 lines of custom scripts, tweaking recipes, item names, mob drops, mob spawns, and more to create an experience completely unique to this pack.
- 5 unique custom dungeons (they're tiny and boring, I'm just inflating the list at this point...)
- A great deal of effort has been put into making sure that you never need to cheat at all. It's still a minecraft modpack, leaving cheats on is recommended, but if you need to use them you should report it to me.
- Even with all of this, and over 200 mods, the pack runs nearly as well as the vanilla game.
Major mods you'll encounter often throughout your playthrough include Minestrappolation 5, Harvestcraft, Blood Magic, Vanilla Food Pantry, and Unique Crops. Though not really a tech, adventure, or magic pack, you'll dabble in all three.
FAQ:
Why 1.12?
Well, there's a million reasons I could tell you, I ran This Week In Modding when 1.12 mods were coming out and know a lot more about the obscure and interesting mods on this version, making modpacks is more fun when you don't need to worry about competing mod loaders, the game runs better, the art looks better, I want to use my own mods and updating them would be annoying, but the real reason isn't any of those. It's because I started on 1.12 when it was the latest version, and didn't want to start over when later versions of the game released.
Refined Cooking and Farmer's Delight are not on the correct Minecraft version to appear in this pack. I cannot do anything about this, bring your requests to the mod creator, and please be respectful about it. Or backport them yourself. That'd be even better.
Known issues:
Huge thanks to Bisect Hosting for giving me the tools to test this pack on multiplayer, and (probably accidentally) becoming the first corporation to endorse my campaign to become president of the united states in 2048: https://bisecthosting.com/POTUS2048- Dying deletes all items in the Camping Mod's inventory slots, including your backpack. Either don't use them or don't die. Removed in v2.0
- The sound effect from using the Belier's Rune is audible to all players on the server, regardless of their location.
- Turning off clouds and fancy leaves does not work in-game, it must be done through Valkyrie's Config. Removed in v2.0
- Smelter is missing recipes for cooking up some ores.
- Some Sakura cooking pot recipes don't work. Alternatives to the broken recipes can be found in the crafting table.
- Second Wind is only given to the first player to sleep for free, not all players. I'll have to talk to the mod's creator about this.
- For some reason, occasionally some blocks will have missing textures when you load up the game. Especially the Mutant Enderman Hand. Simply reloading textures usually fixes the issue.
- Loot chests in abandoned mineshafts are empty. fixed in v2.0
- Closing out of an oversized backpack using the e or escape keys instead of the "close" button will cause a UI bug that players must tab away from the game to fix. fixed in v2.0
- The text showing how many people are sleeping displays twice.
- Corrupted Waystone Core does not function correctly.
- The recommended F7 function for keybinds does not work with Keyboards that do not use the standard QWERTY key layout.

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