CiberX15's New Horizons Pack
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A super lightweight tech and exploration mod pack to meet all the basic automation exploration and inventory management needs within the 1.18.2 version of Minecraft
Themed around advanced technology, futuristic settings, and often alien worlds or advanced machinery.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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A lightweight tech and exploration mod pack to meet all the basic automation, exploration, magical, and inventory management needs within the 1.18.2 version of Minecraft
Contains a modified version of the Mekanism mod where raw metals are processed at the same rates as normal ores, x2 base processing rate as opposed to the x1.3 rate that is default to Mekanism after the change to have ores drop raw metals. All other values have been left alone.
Storage Drawers, for easy storage
Inventory sorter, because I can't be bothered to sort my own inventory or chests.
Also Added the Mouse Tweaks mod for easier inventory management.
Falling Tree, because who wants to cut down every wood block in a tree?
JEI, because how do you know how to make anything without it?
Xaeros minimap and world map mods so you know where you are and where you've been.
Big reactors to help power your tech
Waystones to get around faster
Building Gadgets, because fast building structures seemed like a good way to stave off tedium.
Mrcrayfish's gun mod, because, I mean... it adds guns!
and finally, Beyond Earth, because when you have explored everywhere else... there is always the final frontier...
Added in Version 0.6:
Open Blocks Elevator, because ladders are slow.
Traveler's Backpack, so your adventures can last longer.
Craftable Saddles, because you're telling me I can make a nuclear power plant but can't figure out how to work some leather?
Just Another Rotten Flesh to Leather Mod, because what else are you going to do with the stuff?
Occultism, to give players more options for how to advance through the game. Be an engineer? Evil wizard? Technomage?
[Cough] Also added Easy Magic at the last minute because I hate the default enchanting system. (Appears in 0.6b)
Added in Version 0.7
Macaw's Doors Mod so you can avoid having quaint wooden doors on your moon base. Or have sweet old western saloon doors on your moon base. Whatever makes you happy.
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