Modpack
Cloud8 presents Stranded!
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Stranded on an island in the middle of the ocean.... Can you survive without Wilson?
Themed around underwater exploration, marine life, and oceanic environments.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Features role-playing elements like character progression, quests, and story-driven gameplay.
Centers on surviving in harsh conditions, managing resources, and fending off PvE threats.
Featuring a challenge world that gives the player limited starting starting area and resources typically a small island in a void world.
Includes quests that drive progression, whether through a quest book, NPC, or other in world source.
Includes creation and management of cities and towns.
Not intended for multiplayer: does not support dedicated servers, lacks a server pack, or is known to break in multiplayer.
Ideal for small groups of players or cooperative gameplay.
Enhances social interactions and roleplaying elements, ideal for servers and communities.
Generally has one or more public servers available hosted by the community or developers.
Includes systems for trading and managing economies.
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If you are experiencing crashes during startup, remove the exclamation point (!) from the directory name for Stranded! in your instances directory. Apparently curse/twitch doesn't know how to escape the characters in the directory when starting up the game. This doesn't affect everyone, only some people.
Stranded! was developed with the inspiration of Skyblock but while watching WaterWorld. You get the Skyblock gameplay, but the safety net of the ocean to keep you from dying from falling, but still killing you if you don't manage your resources correctly. Our previous modpack was designed to cater to multiple playstyles, this one is mostly centered around surviving at all costs.
The multiplayer server will be centered around dirt as a currency (dirt is very hard to come by, and by far the most valuable resource), with an ocean 150 blocks deep, with a cloud level at 200. Islands are generated every 1000 blocks and the seabed is made of dirt (no bedrock, so be careful!)
Featuring and centering around:
- Imagine building a vast underwater city (with an ocean that's 150 blocks deep!), create your own Atlantis or massive sea lab!
- Traversing the globe using Davinci's vessels either by sea, air, or even submarines.
- Primary focus on team play and multiplayer interaction using questing and a trading system on servers (if you need either a diamond mesh to start on precious minerals or your first charged quartz to start in AE2 you will need to spawn it in for single player instances).
- Multiplayer features a trading outpost to help you progress in the game at the expense of the all too valuable dirt!
In the future we plan on the quest lines as stated before, massive online activities on our server, and leveling progression to spice things up a bit.
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