Modpack

Cobblemon Dawn

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Cobblemon Dawn

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An amazing Minecraft world NEVER before seen

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Type
Modpack
Pack Size
Small / Light 0 mods
Latest Version
Cobblemon Dawn -1.1.4.zip
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About

Description

Remember to disable mods auto 

Now accepting applicants to expand our team, discord Minecraft channel Salem's Army.

PC Requirements:, 

This version minimal 24+gb ram Nividea GTX 3k series+ or equivelant

medium best with 20 gb ram + and Gtx 2k+ series or equivalent

light version 16 gb ram nividea Gtx 1k+ series or equivalent

Modpack includes:  800+ mods  
Includes JEI

- Over 85 000+ items
-Insane world generation
-Hundreds of biomes and many, dimensions
-Plenty of character customizations
-Seasons, weather and survival mechanics
-thousands of mobs and bosses
-Plenty of companions
-RPG elements and Technology
-Extreme amount of building/decor mods
-Many quests
-Even more food
-Better minecraft all around
-Insane visuals and physics

Grab some freinds and enjoy! Modpack best played as multiplayer through Essentials.

Don't like Cobblemon? Well good thing the Cobblemon apocolypse happened. 

There is much more to do than just Cobblemon. 

Spawns are less frequent find out why in the story. (coming soon) 

Jei and Distant horizons optional! 

CHOOSE THE RIGHT VERSION FOR YOU, Lite, Medium, normal

Lite found here Lite

Medium can be found here: Medium

Easy server set up. Server outdated for now

SUPPORTS FORGE 47.3.22 wit

Welcome to the Cobblemon Dawn modpack! Take a journey through the most AMAZING experience of your life.

Join our gaming comunity discord

https://discord.gg/HFt8YqUTdS

Given dates are subject to change without notice.

This is in beta.

Please tag my YouTube channel and mod page if you make videos or streams of my pack

Modpack is in development currently in Beta

 I'm wanting to expand the team btw, since I'm a solo artist with short time constrains I suffer from only being able to dedicate 1 day a week for 2-4 hr

Another release soon 1.1.6 smoother gameplay and more fixes on their way! , Most other things are delayed but will be coming just redoing everything from scratch that I lost. 

Future plans

-quests expanding plans to have large storylines to connect mods

-collection quests submit collection items for xp

-costom weapons

-work from lite-medium-normal

-Voice lines

-adjusting drops of Cobblemon. (especially fish in particular) 

-Quest book and gui/loading screen excetera finalization in beta phase.

-more mons to spawn list

-and more. I will read comments for any feedback or bugs and try my best to consider them all. 

-no Cobblemon version of pack with seperate story, should improve performance due to it being less datapack oriented. Simular quest line. Cobblemon + datapacks require 2-4 gb to run, tested. 

 Most Notable Mods

Enteties                         tech and magic               world gen/biomes                    Food                       Dimensions

-Cobblemon                  -Create                              -Yungs series                      -Lets do                       -Ad Astra

(over 1k cobblemon)    -Mechanism                    -Biomes o'plenty             -Farmers delight         -Bumblezone

-Digimon                        -Thermal                    -Better end and nether       -Pams Harvest 2            -Aether

                            -Imersive enginering               -Dynamic Trees                                                  -shadowlands

                               -Ars Nouveau                           -Teralith                                                     -Twighlight forest

                                 -IronSpells                            -Techtonic                                                             -Blue skies 

Building/Decor                                                                                                 Other                                            

-Macaws                                                                       -Distant Horizons    -Serene Seasons

                                                                                  -Origins     -Oculus        -Apotheosis

                                                                                  -Feed the beast                 - JEI                   -Better combat

 

vs skies replaced with imersive vehicles

Load times to long? Remove jei. 

NEED OTHER TWEAKS?

mods below are not Aproved yet by CurseForge or under copy right configs are written for these, download non Aproved ones at your own risk.  

 


Damageful-1.0.4.jar https://modrinth.com/mod/damageful
fast-chest-1.5+1.20.jar https://modrinth.com/mod/fastchest
sanguine-0.4.0.jar https://modrinth.com/datapack/sanguine, 

ValkyrienEngines-1.0.2.jar https://modrinth.com/mod/valkyrien-engines

cobbleboom-forge-1.3.jar https://modrinth.com/mod/cobbleboom

From here on out its all technical Stuff. Please Read PC Requirements

Glitches:  Entity view distance improves fps by up to 40 doesn't activate on world load sometimes which can be fixed by toggling it up and down, changes to settings or shaders excetera can make physics watter invisible, if so exit to tittle and re enter world, still figuring out the ui bug, ui glitch after returning from ingame to main menu, tick limiter on entities sometimes makes you need to reload upon first load some of these are server side, may need to restart server for non visual glitches, increased lag on first load due to comands overwhelming the system cans be fixed via reload

Moveing dimensions can sometimes make u fall out of the world, safe guard in place if it does, however no safe guards for hardcore worlds🙄

Some mods in pack are optional, removing certain mods can improve performance I would start with unnecessary mods first like jei, jei integrations, crafting station jei, etcetera.

You will need to keep trying to load when u first start (due to conecter creating files) 

-Initial load approx. 5-10 MINS.
-New world load approx. 10-30 minutes
-Second world load 5-20 mins.

Do not update certain mods

My work includes, finding mods that worked well together to give everything I could dream of. configuration set up to make mods work together, many files and compat for cobblemon Dawn data and resource pack (example Dimensional compat for all dimensions, past original dimensions and bumble zone, as well as non-crashing compat for Alex's caves). To top it off taking the data packs and resource packs listed within it and combining to reduce lag and conflicts. Credit pages in files. To come: Writing the story and quests in ftb quests. Writing the credits page in ftb quests, resource pack, custom video scene. Walkers datapack. 

More notable steps I made to make modpack work:

-creating and writing ftb quests and new morph forms

-Change render and view distance settings (if on minimal specs reduce as much as possible without effecting playability)

-turn off physics weather and dynamic blocks (another mod does both) for performance u can disable snow physics

-reduce Cobblemon spawn count
- can also reduce all entity through apt in mods section
- too many entities
(reduces stuttering mobs and npcs)

-Enable fight or flight experiment

-Disable vampire biomes
(incompatible crashes on generating world)

-Disable pmmo skill xp list
(clutters screen)

-Enable everything in the attribute fix file
(crashes mid game if u don't)

-Resource and data must be in paxi config
(loads quicker and stops Dimensional crashing from null spawn point errors, adds content to every world

-no central end island update

Screenshots

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