COBBLERUNE
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A Cobblemon modpack focused on magic and fantasy. Includes spellcasting and fantasy dimensions. Designed for a casual expierence by yourself or with friends without.
Themed around magical elements, mythical creatures, and enchanted worlds, often inspired by fantasy literature and folklore.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Features content that solely expands on Vanilla mechanics and gameplay.
Introduces new magical creatures and beasts.
Ideal for small groups of players or cooperative gameplay.
Suitable for casual gameplay with lower difficulty.
Inspired by or including content related to the Pokemon franchise.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
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Disclaimer: Back up your worlds when updating to 1.5 or higher.
Disclaimer (for real this time): No roaring knights were harmed in the making of this modpack.
I decide to make another Cobblemon modpack, this time, I decided to make this one a lot smaller in terms of content after playing a bunch of Cobblemon modpacks. I also noticed many modpacks are heavily focused on servers. It's designed with multiplayer with friends and casual gameplay. I'm not going to subject this one to lore this time because it's distracting.
Cobblemon:
This modpack includes Mega Showdown and ZA Mega's to add more variety to the game. Raid dens have also been added in to overwelm yourself with loot and oneshot boss Pokemon. I also added radical trainers for a goal for the player. There's also many minor mods, datapacks, and resource packs as a vain attempt to make the gameplay smoother. I plan on added pokemon music and other resource packs into the modpack. But due to very little options, the music remains unaltered.
Iron's Spells n' Spellbooks:
In the last modpack, I went a little overboard with this one. So this time I added only this mod and ultility addons for it. I didn't want to drown players in countless spell addons and compatabilities.
Yung's Structures and caves:
Due to the adsense of biome mods due to the new biome spawning system in coming in 1.8. I made up for that with a bunch of structure redesigns. The only terrain that has been altered by these mods are caves, but they still fit in with Vanilla. The mods mainly update the older structures such as dungeons, mineshafts, witchhuts, temples, etc. Although not a Yung's mod, I includes better villages and village spawn point to ease the early game.
The Aether:
Despite the contravesry that happened, this still remains one of my favorite mods. As such I included it to fit the fantasy theme. The mod is based off of the original concept of the end being a sky dimension. It takes that concept one step further and makes an entire games worth of content. Cobblemon also naturally spawn here.
The Twilight Forest:
Another one of my favorite mods that also fits the fantasy theme. The twilight forest is based off of mostly greek myhtology and medival fantasies. It's an enchanted dimension well known for the forest biome it's name is based on.
Mowzie's Mobs:
A mod that adds a few mobs with advanced and unique mechanics making adveturing in certain areas more challaenging. It also adds (mostly) balanced items that work well with vanilla. Hope you like angry moon monkeys and ni-invulerable knights.
Misc:
Other mods to improve the vanilla experience have also been added such as better combat and archeology, damage indicator, crafting table tweaks, item physics and beams, dark enchanting, craftable notch apples and netherite upgrade templates. There's also muskets and meteors because why not?!
Enjoy
Planned additions (note that they're not guaranteed to be added if not possible):
Pokemon Legends Arceus ost
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