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Colonial Engineers 2
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An 'Integrated' pack with featuring MineColonies, some "new in 1.14" Tech mods alongside some previously known, and a few mystical trinkets thrown in to keep things interesting.
Themed around castles, knights, medieval weapons, and magic from the Middle Ages.
Themed around heavy machinery, factories, and automation reminiscent of the Industrial Revolution.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Features a central focus of farming and villages/ homesteading.
Includes gameplay revolving around space travel and planets.
Includes creation and management of cities and towns.
Introduces new game mechanics and systems designed specifically for this mod or modpack.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Cities, Colonists, and perhaps eventually Space.
The continuation to 1.14.4 of my 'Integrated Tech-tree' modpack.
Starting off you will have a blueprint pack from Silent Gear for getting started in making Tools that Last, along with a SpawnBag that when R-Clicked, should hold a few useful items for getting started.
This pack will have No Quests or other road-map of how to play it, this is to allow the player to feel free to take whatever route they wish.
Recipes have been heavily customized for this pack, mostly for TechTree integration, sometimes to make things easier/more accessible. "JEI is your friend!"
Modlist can be viewed above on the Relations page, under Dependencies.
Please, DO NOT re-host this pack on other sites or platforms.
Yes, you may record/stream this pack. If you let me know you are, then I'll do what I can to watch!
I have a Discord that is open for anyone playing my Modpacks/Servers. It's the place to get questions about the pack answered quickly.
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