Modpack

Colonial Engineers 3: MagiTech

Quick rating

Colonial Engineers 3: MagiTech

No reviews yet

Continuation of my integrated tech-tree modpacks to 1.16.4, now featuring Magic!

Tech
Magic
Combat Focused
Mod Loaders
Forge
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

About

Project Details

Type
Modpack
Pack Size
Medium 85 mods
Latest Version
CE3-MagiTech-1.1.1.zip
Authors

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID

Resources

External Links

Source Issues Wiki Discord

About

Description

"Magical energy. Before it was always present, but just at the edges. Usually manifesting itself in the world as Artifacts with unexplained power. But in this new age, it's everywhere, even spilling out into the very minerals of the land. Mined and washed, these mineral deposits leave behind a glittering magnetic blue dust, that easily binds itself . . ." [A burned edge cuts off anything else that may have been on this scrap of vellum, as it continues to smolder and smoke, endlessly, almost as if cursed]

In this edition of Colonial Engineers, you'll be faced with the challenge of 'Inventory Management' from the very start. Armor, off-hand, and hotbar will be your entire capacity when you start. However, all is not totally doomed, as you can pick-up and move Chests, Barrels, and Engineers Crating Tables via CarryOn, though there are other methods of portable storage available as well.

Also, as hinted above, Magic is a central theme/mechanic in the pack. The Codex Arcana from Magic & Artifice has additional entries and information specific to this modpack. There are parts of technology in this pack that are not accessible without sufficient magical understanding and progress. Check it thoroughly after Progressing up each tier of magic.

There is a short-quest/guide using FTBQuests, to guide through the Major Differences in mechanics from even normal modded gameplay. It actually terminates rather early in the potential gameplay.

The pack is intended to be played using the TerraForged world generation (server owners [level-type: terrafogred:terraforged] )

Recipes have been customized for this pack. "JEI is your friend!", When something doesn't appear to have a recipe in JEI, or especially if it looks to be in a closed recipe-loop that you can't find a way into via JEI, it's quite likely to be in the Codex Arcana. The Occulus from Mana & Artifice will list items according to the tier their recipe is locked behind.

 

Please, DO NOT re-host this pack on other sites or platforms.

If you want to record/stream you gameplay on this modpack, please do!  If you let me know you are, then I'll do what I can to watch!

I have a Discord that is open for anyone playing my Modpacks/Servers.  It's the place to get questions about the pack answered quickly.

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Modpacks

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this modpack.

On ModDex

Community snapshot

0
Ratings
0
In libraries
0
Followers
0
In stacks
Avg. hours (completed)
When players mark completed and log hours.

By the numbers

Statistics

~1,000
Downloads
Last Updated
Created
Last synced
When ModDex last fetched and imported data for this project from CurseForge or Modrinth. High-traffic and active projects are checked more often.
Next pipeline sync